A Menagerie Press conversion of Ed Greenwood's classic The Black Skull Laughs for Shadowfinder RPG. 100% compatible with Shadowdark. In collaboration with Owen KC Stephens and Rogue Genius Games.
A Shadowfinder adventure for 4-6 characters of 4th-6th level by legendary author, adventure writer, and gamer, Ed Greenwood!
Lord Endreth is distraught! Undead have stolen his crown and taken it back to the crypt of the Black Skull, ancient dwarven goods-hold used for centuries to inter the noble dead of Endreth. The crypt is haunted, crawling with undead and fell magic, and local legends say it is ruled by the Black Skull—the undead remains of evil Lord Blackskell, who founded Endreth six centuries ago.
In collaboration with Owen KC Stephens and Rogue Genius Games, we're pleased to present the first Shadowdark-compatible adventure by Ed Greenwood, creator of the Forgotten Realms world and New York Times-bestselling author. Support The Black Skull Laughs for Shadowfinder and share in a moment in history as Greenwood's work reaches a new generation of RPG players.
We're experienced with setting up print-on-demand (POD) via DriveThruRPG, and have ordered an initial proof copy. POD rewards should be in your hands within a month or two after the Backerkit finishes.
The Black Skull Laughs was originally published for Pathfinder 1 by Rogue Genius Games, and Menagerie Press has converted it to Shadowfinder. Shadowfinder is compatible with both Pathfinder 1 and Shadowdark, and is a chimeric blend of these two fan-favorite RPG systems: streamlined Shadowdark mechanics with all the PF flavor.
The Shadowfinder Player's Guide is the Shadowfinder’s conversion of PF 1E player books. The best of the Core Rulebook, Advanced Player's Guide, Ultimate Magic, Ultimate Combat, Advanced Race Guide, and Ultimate Equipment Guide, converted for Shadowdark RPG.
The Shadowfinder Player's Guide includes:
Rules for the greatest advanced classes: the alchemist, bloodrager, gunslinger, magus, skald, slayer, and more
New rules for the core classes: unchained thieves and fighters, alignment-focused clerics (lawful healers, chaotic priests who control undead, and neutral priests who have a choice), specialist wizards (conjurers, enchanters, illusionists, and necromancers), paladins, druids, and more
Rules for nearly 50 newly converted ancestries, almost every option ever published in the original material: aasimar, androids, dhampir, ghoran, monkey goblins, undine, kitsune, tengu, samsarans, and far more
New weapons: Simple (club, morningstar), martial (flail, halberd), and exotic weapons (gnomish flickmace, dueling sword, chain-blade), as well as pistols, muskets, and other firearms (and firearm mishaps!)
New alchemical equipment, such as the pickled quasit, silversheen, sunrod, smogstick, tanglefoot bag, zombie oil, and dozens of other alchemical tinctures, oils, extracts, and tools
Special weapon materials, such as adamantine, cold iron, cryptstone, mithral, silver, spire steel, and more
New gear such as barbed arrows, bloodroot rope, bullseye lanterns, candle helmet, lantern staff, sling stones (and slings!), and more
New iconic spells such as black tentacles, boil blood, control undead, wail of the banshee, wall of bone, and dozens more arcane and divine spells
Get The Hive, Khardruz, Night-Stitcher, and Secret of Southwick for Shadowfinder and Shadowdark RPG in PDF. Each zine adventure is approx. 24-32 pages, includes full-color cover art and B&W interiors, and is 100% compatible with Shadowdark RPG.
Defeat the 9 Daemons of Ramlaat! Within the White Temple, an extradimensional elf-made prison, you must battle Ramlaat’s supreme daemons and harness their Stones of Power for Law or Chaos.
Delve into the alabastrine halls of the planar jail made to contain nine of Ramlaat's most vile servitors. Defeat, ally, or dominate these daemons and obtain their gemstone hearts, using this power to bend the world towards divine Law or blighted Chaos.
Meet the displacer-beast like Onyx, challenge the many-eyed Opal to a match of wits, fight the orcish horde seeking to free the slit-mouthed Garnet from Order's subjugation. Discover the lore of the White Temple as you delve ever deeper into this bizarre otherworldly gaol.
An extensive dungeon with 100+ areas, 8 zones, 9 unique and powerful daemons, multiple new creatures and traps. Easily usable in almost any Shadowdark campaign, just have the adventurers discover the above-ground temple to kickstart things.
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