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Project Update: Let’s Talk Dinos!
The Cypher early access material has been out for a few weeks now, and we’ve loved getting to see the excitement bubbling from it! (If you backed at the All In pledge level and have not yet redeemed your early access PDF, please log in to BackerKit and check your account).
Shanna has some exciting design updates about Predation to share!
Shanna Germain, the lead designer for the new edition of Predation, says:
Predation is coming along apace! The PDF adventure is finished and moving into layout (and it will include some special goodies, including the first look at the updated character sheets and the new character options).
The Predation corebook is also getting filled with all kinds of lovely new character and companion options, cyphers and artifacts, art, adventures, and, of course, MOAR ROARS!
You want a gecko companion? You got it. Dreaming about attending a musical dinosaur freestyle event (aka dino dancing) with your dino buddy? Let’s do it. Want to know what it’s like to stand next to a bajadasaurus? (Look it up, seriously, you want to). Well, now you can!
And we'll have new art of all these things to show you soon! I can’t wait.
Shanna will be diving into designing the new edition of Numenera next!
We’ll soon have an update with the final instalment of our Using the New Cypher Rules in Your Game Right Now series, so stay tuned.
Until next time,
—Team MCG
Project Update: Project Update: Using the New Cypher Rules in Your Game Right Now: Part 4
We have an updated Cypher Character Rulebook file for you! The first seven chapters of the Cypher Character Rulebook have been laid out, and we'd like to share it with you. This is still a work in progress—it isn't proofed, and some art is missing. This updated version will shortly be sent to the Early Access backers. The early access document are downloadable from the BackerKit survey page, rather than from the MCG shop account page. Please check your BackerKit account.
This is the third in a series of updates covering some of the changes to the Cypher rules and how you can start incorporating them into the Cypher System game you’re playing right now. To catch up on any you've missed, check out our other recent updates!
Block and Dodge Instead of Speed Defense
Why the Change?
Reach for Jewel in the Sky
Previously backed this creator's crowdfunding project
Engaged with this project 20+ times 🌟
Project Update: The First Megadungeon Built Entirely for Cypher is Here!
What an exciting time to be a Cypher fan!
Cypher has finished design, and is currently in editing and layout. Many of you have likely seen the early access versions (whether through the document itself or our ‘Using the New Cypher Rules in Your Game Now’ series)—maybe you’ve even played a game yourself! We’re so excited for the print editions to enter production, and we’ll have a larger update later this month to share progress on corebook layout and the gorgeous Cypher dice!
For now, we’d like to tell you about…
Jewel in the Sky: A Megadungeon with a Twist from Monte Cook!
Jewel in the Sky is the first megadungeon built from the ground up for Cypher. It’s not an adaptation, or a conversion—it’s the easiest megadungeon you will ever run, and the most interesting megadungeon your players will ever experience.
An eight-mile-long island floating 1000 feet above distant mountains, filled with dark passages, huge vaulted rooms, mysterious devices, and dark magic. Things that crawl, slither, and moan. Monsters, creatures, and dark forces. And strange and unimaginable treasures, waiting for those brave—or foolish—enough to claim them.
The base on Vocurru was established to investigate the strange qualities of minerals unique to its planet—but because the inhabitants have only a medieval level of social development, the base has always operated in secret.
Now it’s gone offline. Communications are down. The fate of base personnel is unknown, and a rescue party is on the way. But what will they discover on a planet that doesn’t play by the known rules of physics?
Harkening back to the days of classic dungeon-crawling, Jewel in the Sky is a perfect introduction to Cypher for gamers (and groups) new to the system.
Play Jewel in the Sky as a classic fantasy dungeon filled with unusual discoveries. Or drop it into a space opera sci-fi game, and play as the visitors reclaiming their base on a world unlike any ever encountered. It’s specifically designed to play either way—and to deliver twists and surprises that will make this dungeon crawl a weird, exciting, and memorable adventure! Once you explore the island of Voccuro, there won’t be any going back…
We’re so excited to be a part of Backerkit’s MegaDungeon Month! We’re joined by a host of storied dungeon creators, including Goodman Games; Kobold Press; Troll Lord Games; Ghostfire Gaming; Loke Battle Mats; Rowan, Rook, & Decard; and many other TTRPG designers in one epic cross-collab event, including special cross-project stretch goals for backers who support multiple campaigns.
—Team MCG
Project Update: Using the New Cypher Rules in Your Game Right Now: Part 3
This is the third in a series of updates covering some of the changes to the Cypher rules and how you can start incorporating them into the Cypher System game you’re playing right now. To catch up on any you've missed, check out our other recent updates!
Players Control Ability Durations
To use this in your current Cypher System game, use these rough guidelines:
- Anything that lasts about a minute now ends when you use a one-action or longer recovery.
- Anything that lasts about ten minutes now ends when you use a ten-minute or longer recovery.
- Anything that lasts about an hour now ends when you use a one-hour or longer recovery.
- Anything that lasts more than a couple of hours now ends when you use a ten-hour recovery.
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Why the Change?
It's the Last week for Numenera: The Amber Archive!
The campaign closes this week! Don't miss out on great deals and another amazingly exciting campaign! Check out Numenera before it's over!
Project Update: Using the New Cypher Rules in Your Game Right Now Part 2
Pick Your Starting Edge
If you have an existing character whose starting Edge 1 wasn’t a good fit for your focus abilities, ask the GM if you can swap that around to a different stat (this usually just means adding 1 to your desired Edge and subtracting 1 from the Edge you don’t use very often).
Why the Change?
You may have noticed that we already put this choose-your-Edge option in the new types we created for books like Neon Rain (because any cyberpunk character can be good at Intellect tasks like hacking, or physical combat with katanas and pistols) and Gunslinger Knights (because even a fully-armored knight who channels power from magical storms ought to be good at their main type abilities from the get-go). For the new Cypher, we’ve just extended this idea to all character types.
Numenera heading to hit a ninth stretch goal!
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