Kate Evans
CREATOR
6 days ago

Project Update: Project Update: Using the New Cypher Rules in Your Game Right Now: Part 4

Hey there million-dollar backers!

We have an updated Cypher Character Rulebook file for you! The first seven chapters of the Cypher Character Rulebook have been laid out, and we'd like to share it with you. This is still a work in progress—it isn't proofed, and some art is missing. This updated version will shortly be sent to the Early Access backers. The early access document are downloadable from the BackerKit survey page, rather than from the MCG shop account page. Please check your BackerKit account. 

This is the third in a series of updates covering some of the changes to the Cypher rules and how you can start incorporating them into the Cypher System game you’re playing right now. To catch up on any you've missed, check out our other recent updates!

</alt>Spells and abilities fly in a pitched battle against a giant molten creature</alt>


Block and Dodge Instead of Speed Defense

It’s always been a little odd that the nimble unarmored PC and the slow heavily-armored PC use the same kind of defense against physical attacks (a Speed defense roll), meaning they’re both trying to dodge out of the way, when really the armored character should be trying to use the armor to absorb some or all of the attack. It also means that even the slower armored character probably puts points into their Speed Pool in case they need to use Effort on Speed defense rolls.

In the new Cypher, every character has two options for defense against physical attacks: dodge, which is a Speed roll, and block, which is a Might roll. If you successfully dodge, you take no damage. If you successfully block, you take less damage (but still some, because you did get hit).

Armor eases your block tasks (one step for light, two for medium, three for heavy), but hinders your dodge tasks by the same amount. If you’re not practiced in that armor, the dodge hindrance also applies to all your Speed tasks.

Some attacks (like a death ray that only needs to touch you) can still require you to dodge, even if you’d normally use block.


Why the Change?

Speedy characters have an incentive to not wear armor—armor makes it harder for them to dodge.

Might-based characters now can mostly rely on Might and don’t need Speed (one “tank” playtest character relied on heavy armor and blocking, and at tier 6 they had 30 Might and only 14 Speed).

Although it’s not the goal of the Cypher rules to make things “realistic” (the game is too abstract for that), we think it makes sense that a speedy unarmored character and a tough armored character rely on different defensive options.
 
Wait a second … we didn’t tell you how much to reduce the damage for a successful block defense! For now, reduce the damage by whatever Armor value the armor gives you. The full explanation is in the next article in this series, because damage itself is changing …

</alt>Laser fire cuts through zombies as armored soliders defend their technical expert examining a ruby in a plinth</alt>


Reach for Jewel in the Sky

Looking for adventures for Cypher? Jewel in the Sky is in its last week of crowdfunding and still reaching new stretch goals! Play this megadungeon with a difference, as either a sci-fi or fantasy party. Or why not run two groups and have both? Pledge now to secure your adventure!

Mock up of the contents of the Jewel in the Sky boxed set including the upgraded hard cover book
 
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