A storygame of Beautiful Darkness and Melancholic Horror. In 1992, Deirdre was murdered. In a quiet town of secrets and revealed Relationships, 1–2 Players, a Director, and a deck of cards unravel the mystery Scene by Scene.
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This isn't a major overhaul, but rather a collection of refinements, clarifications and improvements based on feedback, observations and my own post-campaign review.
As always, the goal is simple:
make the game clearer, smoother and stronger.
👕 T-Shirts Coming Soon
The next item on my immediate to-do list is preparing the t-shirt fulfillment.
That means the SLHS Phys. Ed. T-Shirts and In Loving Memory T-Shirts should begin moving toward production and shipping very soon.
If you haven't completed your survey yet, please do so as soon as possible so I can collect all the information needed to proceed.
In particular, please make sure your t-shirt size is correctly submitted.
❓ Updated FAQ
I've also expanded the FAQ section in the survey to clarify some of the questions that have come up since the campaign ended, including:
physical stretch goals
t-shirt fulfillment
shipping timelines
and other common points of confusion
That said...
you're never bothering me by asking questions.
If something is unclear, simply ask.
Leave a comment, start a discussion, send a message.
I'll always do my best to answer.
Thank you once again for helping bring Silent Læke to life.
Now let's start making good on all those promises.
🎙️ New Interview Available: Table Talks with João Ricardo
Hello everyone,
A new interview about Silent Læke is now available online!
I recently had the pleasure of sitting down with João Ricardo on Table Talks for a conversation about the game, its inspirations, and the ideas behind its design.
We discussed topics such as:
What Silent Læke actually is;
The influence of Twin Peaks and other works that shaped the project;
The concept of Melancholic Horror and Beautiful Darkness;
Why the game uses cards instead of dice;
Mystery design and replayability;
Nostalgia, memory, loss, and why those themes sit at the heart of the game;
The crowdfunding campaign and what we learned from it.
One of the ideas that came up during the conversation is something that has become increasingly central to my vision of Silent Læke:
"Sooner or later, everything becomes a memory."
The interview goes beyond mechanics and explores the emotional and artistic side of the project, so if you're curious about what makes Silent Læke tick beneath the surface, this is probably the deepest conversation I've had publicly about the game so far.
A huge thank you to João Ricardo for the invitation and for creating such a welcoming space for the discussion.
As always, thank you for supporting Silent Læke and helping us bring this strange little town to life.
Before all HOPE is gone,
- A Máquina do RPG
P.S. If you watch the interview, let me know which topic you found most interesting. Was it the mystery? The cards? The nostalgia? Or perhaps the idea that some things are only beautiful because they're gone? 😉
Diana from Alea. Possibly selling games. Definitely causing trouble.
We had our booth set up throughout the event, showcasing our games, meeting players, chatting with friends, and introducing new people to the strange worlds we love creating.
Uuuh! Looks so dusky!
Some of our Killers who attended the convention were already able to collect their physical copies of Dusk's Embrace, one of the rewards included in the pledge level.
Other Killers, the King and the Queen will have the opportunity to do the same at future conventions where we'll be present, namely Rolisboa and Rolinvicta.
Naturally, any Killer, King or Queen unable to attend will still receive their physical copy together with the rest of their physical rewards during fulfillment.
For everyone else, physical copies of Dusk's Embrace will be available for purchase whenever Newborn Games is attending an event.
But perhaps the highlight of the event took place on May 26th.
Thanks to our friends at Alea, promoters of immersive narrative gaming experiences, we hosted a public liveplay of Silent Læke.
In this special session, the players stepped into the roles of Alyss "The Owl Lady" and Vance "The Crime Lord", investigating the mystery at the heart of Silent Læke while a curious audience watched events unfold.
The session was a success, generated plenty of interest, and reminded us once again how unique it is to watch Silent Læke come alive around a table.
What's Next?
Over the coming weeks we'll continue sharing regular progress reports.
Some upcoming topics include:
Solo and Campaign Modes production poll
Production reports and milestones
T-shirt manufacturing
Varsity jacket manufacturing
Late Pledge progress
Ongoing fulfillment updates
As always, thank you for helping us bring Silent Læke to life.