Project Update: 🎙️ New Interview Available: Table Talks with João Ricardo
Hello everyone,
A new interview about Silent Læke is now available online!
I recently had the pleasure of sitting down with João Ricardo on Table Talks for a conversation about the game, its inspirations, and the ideas behind its design.
We discussed topics such as:
- What Silent Læke actually is;
- The influence of Twin Peaks and other works that shaped the project;
- The concept of Melancholic Horror and Beautiful Darkness;
- Why the game uses cards instead of dice;
- Mystery design and replayability;
- Nostalgia, memory, loss, and why those themes sit at the heart of the game;
- The crowdfunding campaign and what we learned from it.
One of the ideas that came up during the conversation is something that has become increasingly central to my vision of Silent Læke:
"Sooner or later, everything becomes a memory."
The interview goes beyond mechanics and explores the emotional and artistic side of the project, so if you're curious about what makes Silent Læke tick beneath the surface, this is probably the deepest conversation I've had publicly about the game so far.
A huge thank you to João Ricardo for the invitation and for creating such a welcoming space for the discussion.
As always, thank you for supporting Silent Læke and helping us bring this strange little town to life.
Before all
- A Máquina do RPG
P.S. If you watch the interview, let me know which topic you found most interesting. Was it the mystery? The cards? The nostalgia? Or perhaps the idea that some things are only beautiful because they're gone? 😉
P.S. If you watch the interview, let me know which topic you found most interesting. Was it the mystery? The cards? The nostalgia? Or perhaps the idea that some things are only beautiful because they're gone? 😉
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