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Odin’s Key Gaming
12 days ago
Status Update - 06/02/2026
Hey Supers! Zarek here with another update on our progress.

Further Delays on Manuscript and Layout

We have just passed the date of June 1st for delivering the Manuscript PDF of the SIC. I personally take responsibility for this as I have not done a good job of planning around possible life interruptions for the team. My entire family and I got sick, and one of the team lost a family member.

I am sorry, but we need to delay the release of the Manuscript and the beginning of the layout work further. This time though, I think its best for us to just give a ballpark of being done within the next week or two. Our Editor just has the Tier 6-10 Talents to review, as well as the Lore Appendices. Then I have to finish my review and approval of that content, which I am not too far behind the Editor on. This means we are so close to being ready to share the SIC manuscript and start layout!

Our layout artist has been working on the template pages (these are not final just yet, so some things may change), so that once she has the manuscript she can jump right into working on the layout! Here are some of the samples (we are still working towards finalizing some of the designs and styles).


Locking Orders

A part of the process that has also been delayed along with the PDF is the final steps in getting ready for fulfillment! We will be initiating the process to lock all orders this Friday, June 5th 2026. The final lock will happen early next week, and we will then charge cards.

Be sure to finalize your order, add-ons, and delivery address for everything!

That is everything for this update, and we will let you know when we send out the manuscript as soon as we are ready to send it out!

- Zarek Odynski
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Odin’s Key Gaming
about 1 month ago
Indominant 1 Year Funding Anniversary & Updates!
Hello everyone, it’s officially been 1 year since our campaign ended and the Indominant Superhero RPG: Super’s Information Codex was successfully funded!

With such a big milestone we figured it would be nice to take a look at where we are at, how we held up to our plans, and what we learned from everything so that we can improve on the next crowdfunding campaign (more details on that campaign at the end!).

Super’s Information Codex Progress

We are currently working through finishing the Editing of Powers and Talents! After that, we just have the lore sections and other appendices to finish, which won’t take long! All of the art for the SIC is also complete, and ready to go for the layout!

This does mean that, as you may have guessed, that we are having another delay past May 4th for the Layout work to begin, and for the final PDFs to be delivered. We are very sorry for having a few delays on this project! Even though it is our first project, we really wanted to prove that we are a professional team and provide an excellent experience for out customers.

In order to still provide our Backers with something, we have decided that we will provide the Manuscript for the SIC to all Backers that got access to the PDF or Physical copy! This will mean everyone will get to see the final content of the book, and give us additional time to catch potential mistakes or errors before going to print. It also means we may be able to hold our date for going to print in early to mid July.

So now, let’s take a look at our roadmap and where our failings were, so we can see what we learned, and how we plan to mitigate delays on the fulfillment of our next crowdfunding campaign!

How Did We Hold Up To Our Roadmap?

So, we want to take a look at our development roadmap, see what dates we didn’t meet, and what we learned to prevent that issue in the future!

  • June 2nd, 2025: Playtest Packet #1 Release – Playtest Packet #1 was sent out on June 4th, 2 days late.

  • September 2nd, 2025: Playtest Packet #2 Release – Playtest Packet #2 was sent out on September 9th, 1 week late.

  • January 2nd, 2026: Playtest Packet #3 Release – We did meet the updated date! (Original date was December 2nd, 2025)

  • March 2nd, 2026: Manuscript Editing Begins – We discussed with our layout artist and realized that the Editing pass needed to come before Layout, so we decided to start Editing a month ahead of Layout.

  • April 6th, 2026: Book Layout Begins – Date not met. Editing was taking much longer than we first anticipated, so we shared a one month delay. All following milestones were not met due to this. As stated above, this has been delayed further, and we are now planning for Editing to be complete by June 1st.

  • May 4th, 2026: Draft PDF Delivery – Date not met. Now planned for July 1st, 2026.

  • June 4th, 2026: Final Digital Rewards Delivery – Date not met. Now planned for July 14th, 2026.

  • July, 2026: Physical Reward Fulfillment – Date not met. Now expected to begin in August-September, 2026.

Lessons Learned

We learned that we need to play it more safely with our scheduled plans. Our main lessons are:

  • Due to our team being part-time working for Odin’s Key Gaming, Ltd. we need to plan some “float” in our schedule to plan ahead for possible disruptions to our workflow caused by our personal lives.

  • Editing is a difficult, and time consuming task when it is done properly. Our Editor has been kind enough to track their time working on our project, so we can much more accurately project the time needed to complete the Editing process in the future. In addition, we will include some float in our schedule, again to account for personal lives disrupting the process and discussions we have with our Editor.

Other than that, so far we do not have any other mistakes we made in the planning process for the schedule of designing and developing a book. We now have the experience to give our Backers (you!) much more solid expectations and experiences.

We can’t wait to get the SIC PDF and book in your hands, and we thank you all for your support and patience during this process!

The Next Indominant Book!

So, this may be what you have all been waiting for (except the first Indominant RPG book of course)! Those of you that had seen and heard out plans about the next campaign including 2 additional books, to complete the full 3 book set of Core Rulebooks for Indominant, will be excited to hear that we have changed our plans for what the set of Core Rulebooks will be. Instead of having 3 Core Rulebooks, we have changed our plans to have only 2 Rulebooks be required to get started playing the game! The full set of Core Rulebooks will be the Super’s Information Codex, and the Comic Editor’s Compendium.

This means that the Comic Editor’s Compendium will include a list of around 100 Threats for your Supers to face AND it will have the rules and guidelines for you to create your own Threats! In addition, the Threat Index will now become a true supplement to the game, instead of feeling like it is required for our beloved Comic Editors to easily run the game. We still plan to produce a Threat Index, with a larger list of 300+ additional Threats, but it just won't be something you need to get started running the game, and reduces the barrier to entry for Indominant.

When will this campaign launch?

We plan to launch the campaign for the Indominant Superhero RPG: Core Set in late September, or sometime October after all of the Backers have received their physical copies of the SIC. The Core Set will include reward tiers for either the Super’s Information Codex or the Comic Editor’s Compendium, or both together! There will also be many other add-ons for you to expand your Indominant collection of products, merchandise, and materials!

We believe that we need to earn your trust that we will fulfill our crowdfunding campaigns before we launch another. So until we prove that we have the track record of doing so, we will not launch any crowdfunding campaigns until our previous campaign has been fulfilled! We will let you all know once we feel confident that we have earned the trust to do so!

Thank you again for your support, and for sticking with us on this amazing journey! Until next time,

  • Zarek Odynski – Project Lead and Lead Designer
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Odin’s Key Gaming
3 months ago
SIC Production Delay
Hello everyone, I know we just sent an update about two weeks ago, but we just wanted to give you a quick update about a change, and ask for your feedback on something we are working on with our editor!

We really wanted to avoid any delays, but unfortunately with this being our first project we are still learning how long some processes take. With the last two weeks of working with our editor on the bulk of the book’s content we came to the decision that we need another month of time to work on the Editing phase. We want to ensure that we give you the best quality product we can make, without rushing things and leaving mistakes in the book. This will push the PDF completion to July 1st, 2026.

Now on future projects we will make sure we have enough time allotted in our schedule for editing, without having any delays to the initial timeline.

Power Presentation Style

One of the things we are working on is determining the best style for how we present Powers in the SIC, and all other content moving forward.


Natural Language Style

So far what we have used in the Primer and Playtest Packets is what we call a “natural language” style for presenting Powers. This style is where the Power name, action type, and Power Tags were presented first, followed by the flavor and mechanics all presented in a single paragraph. Here are some examples of what this looks like for reference:

Juice Up– Minor Action Ranged, Targeted, Buff, Offense
Send an empowering jolt of electricity through yourself or an Ally in Range causing their next Attack, to deal 1d4 + [½ Damage Modifier] bonus Damage. If the Attack misses the effect is lost. Lasts 1 Turn.

Hammer Fist– Main Action Melee, Targeted, Offense, Control 
Make a Melee Attack, covering your fist in stone to bring it down on an Enemy’s head dealing 2d4 + [Damage Modifier] Damage. The Target must also make a Durability Check with a Difficulty of 9 + [Control Modifier] or be Stunned for 1 turn.

Fire Breath– Main Action Ranged, Cone, Offense
Breathe fire like a dragon in a Cone. Targets in the Cone must make a Durability Check with a Difficulty of 13 + Control Modifier, taking 2d8 + [Damage Modifier] Damage if they Fail, or on a Success they take half damage and are not affected by your Burning Flames Inherent Effect.

Nova– Main Action – Self, Area, Offense, Support 
Blast light energy out of your body dealing damage to Enemies and healing Allies for 1d6 + the number of targets affected. Area of 5x5 Units centered on you. 


Formulaic Style

We have been mulling over an alternative that makes quick assessment of Powers’ mechanics and effects easier, but does make them read less naturally. We are calling this a “formulaic” style. With this style we no longer need Power Tags, since this style makes finding what a Power does much easier. Here are the examples from above after being converted what this stylet would look like as a comparison to the natural language style (keep in mind this text is not final):

JUICE UPMinor Action
Targeting: Self or Ally in Range
Resolution: Automatic effects
Effects: Buff adding 1d4 + [½ Damage Modifier] Damage to next Attack within 1 Turn. Buff removed if the Attack Misses.

HAMMER FISTMain Action
Targeting: Enemy in Melee Range
Resolution: Melee Attack; On Hit, Durability Check vs 9 + [Control Modifier]
Effects: Attack deals 2d4 + [Damage Modifier] Damage. Failed Check causes Stunned for 1 turn.

FIRE BREATHMain Action
Targeting: All Targets in a Cone
Resolution: Durability Check vs 13 + [Control Modifier]
Effects: On Failed Check, deals 2d8 + [Damage Modifier] Damage; on Successful Check, deals half Damage.

NOVAMain Action
Targeting: All Targets in 5x5 Area centered on Self
Resolution: Automatic effects
Effects: Allies gain 1d6 + [number of Targets affected] Healing, Enemies take 1d6 + [number of Targets affected] Damage.

We have attached a Poll below to this update where we would love to hear your feedback! Please feel free to comment and discuss as well as vote on which style you prefer.
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Odin’s Key Gaming
3 months ago
SIC Playtesting Complete!
Hello everyone, this is a very exciting update as we close in on finalizing the SIC and getting ready to go to production!

Before we get into the details, we just wanted to let you know that we operate with transparency with our audience as one of our most important qualities. We do this so that you know where things are at and when you can expect your rewards for backing our campaign, or for those of you that didn’t back us, so you know when the books will be available for purchase.

SIC Final Steps

Today marks the end of our Playtesting phases! That means we are beginning the editing process for most of the content. We’ve actually already gotten started with editing on Issue #1 with our Editor, and it has already been completed. Issue #1 contains the introductory chapters that overview how to play the game, as well as the core rules and combat rules. 

We are very happy with the improvements to clarity that our editor brought to the game rules. We think it really elevates the game to meet the professional quality we want to have for our players and community!

As we mentioned in our previous update just a week and a half ago, the editing process is scheduled to complete at the end of the month. Following this the layout will begin at the start of April. Then two weeks before we have a final draft of the PDF complete, on May 18th we will lock all orders, and charge cards the following week on May 25th. Lastly on June 1st we will send a draft of the PDF to all backers as we prepare to place the physical copy orders. We plan to give ourselves one month for backers to provide feedback on any possible errors in the draft PDF and get them updated before sending out the final PDFs (including to those of you that pre-ordered on our website!) and placing the order for physical copies.

More Art Teasers

As with before, we love to share the pencils stage of this art, so you can be excited to see the final colors in the SIC book!

First we have EVO, a Super who tinkers and creates items using his excellent crafting abilities.
 


Next, we have some example Genniki civilians.



Lastly we have Milton's rendition of Indominus in a solo piece!

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Odin’s Key Gaming
11 months ago
Monthly Q&A Schedule, the Community Challenge Winner, and More!

Indominant Q&A #7

We know it’s short notice, but Q&A #7 is scheduled for tonight at 5:00 PM Pacific Time! We’ve decided that we are going to have at least one Q&A stream each month, and we will have these on the first Monday of each month moving forward!

We also may do some additional streams for fun in between!

Character Concept Challenge Winner - Old Man Entropy

Milton has completed the art for the Character Concept Challenge winner, Old Man Entropy made by Donnelly Homily! This one is probably one of the most unique and special characters we have art for! Thank you to everyone who voted!

The Next Community Event! Player Versus Player?!

Yes, you read that right! We are starting to plan the next Indominant Community Event! We don’t have a schedule yet for when it will take place, but we are beginning to plan the Player Versus Player Tournament! We will share the details once we lock those in!

One Shots with Devs Update

Ricky and I (Zarek) are scheduling out our times for the Dev One Shots that Backers got as part of their Pledge Level, or chose as Add-Ons! We are taking this time to also create a system on the Odin's Key Gaming Website for folks to purchase One Shots through there! All of the Backers that got this reward will be given a coupon code to select a One Shot event for free!
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Odin’s Key Gaming
12 months ago
New Ways to Get Playtest Access!!
Hello everyone! It’s Zarek again, the Lead Designer of Indominant! It’s been a few weeks since our last update, so we just wanted to let you know how things have been going!

Playtest Packet #1 Update

There were a few errors that were caught and have been corrected in Playtest Packet 1. Normally for any updates on Playtest documents we’d wait for the next Playtest packet, but some of these cause some confusion and we don’t want folks to have to join the discord or search online to find the correct information. So Playtest Packet #1 will have a Version 2 sent out next week!

Primer Physical Copy

There are some folks who ordered a physical copy of the Primer! To them, we say thank you! We also wanted to give you an update on when you can expect your copy!

We have a few changes to the Primer that we want captured and updated on the physical version before we get your print on demand copy from Drive Thru RPG sent out. So we are working on making those changes and getting them ready for print there. The timeline we are looking at to get these physical copies sent out is roughly by the end of July 2025. We have to get the document updated, then order a proof copy before we can get copies sent to Backers. The updates to the book will be made over the next few weeks, and the proof copy process can take a few weeks as well.

New Ways to Get Playtest Access!

For those of you, or your friends, that missed the Backerkit campaign and that want to get Playtest access or support the project immediately, we will soon have 2 new ways to get access to the Indominant SIC Playtesting Packets!

1- Pre-Order a Super’s Information Codex PDF from our webstore at odinskey.com 

This PDF will come with SIC Playtest access, unlike pre-ordering on our Backerkit pre-order store. Due to the nature of the Backerkit pre-order store and cards not being charged until we lock orders at the end of the campaign, we cannot give Playtest access to folks who pre-order on the Backerkit pre-order store.

In addition, we will give a credit to anyone who pre-orders a PDF from the Odin’s Key webstore towards an SIC physical copy on the Backerkit pre-order store equal to the cost of the PDF ($25 USD)!

2- Subscribe to the Indominant Patreon page
  • Supporter Tier - $3 USD per month
    • This tier is for you to help support the development of Indominant, and gets you the Supporter role in the Indominant Discord server to represent that you help support the team at Odin’s Key Gaming!

  • SIC Playtester Tier - $10 USD per month
    • The Super's Information Codex Playtest Packets. Online Access only via Google Drive.
    • The Comic Editor's Playtest Packet. Online Access only via Google Drive.
    • Indominant Discord server Playtester Role. This grants access to the SIC Playtest Channels.

  • Registered Super Tier - $15 per month
    • Exclusive early sneak peaks of new, upcoming content.
    • Priority for questions during Indominant Q&A Livestreams.
    • The Super's Information Codex Playtest Packets. Online Access only via Google Drive.
    • The Comic Editor's Playtest Packet. Online Access only via Google Drive.
    • Indominant Discord server "Registered Super" Role. This grants access to the SIC Playtest Channels.
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PROJECT UPDATE
Odin’s Key Gaming
CREATOR
about 1 year ago

Project Update: Community Event Poll & Homebrew Discord Channel!

Today, we wanted to share a few things with you and ask you a question (in the linked poll).

A Place to Call Homebrew

First, we wanted to announce that we’ve created a channel in our Discord server for your Indominant homebrew to be shared and discussed! We’ve already had one community member create their very own homebrew Powerset: Time Manipulation! They have already gone and created everything up to Level 5, meaning they have an Inherent Effect, Base to Tier 3 Powers, and Tier 1-2 Talents for all 5 Archetypes!!!!! We are blown away at this idea and would love for people to see it and give them some love. Join our Discord server to check out the homebrew and even share your own!

Community Event Poll

Now for another exciting bit of news… we want to run a community event with everyone, and better yet, we want your ideas for what the community event should be! This is taking the place of our Community Event Stream reward for when we hit the 250 Backers Achievement! We are updating that Achievement to reflect this change of plans.

But what will that community event be? Well, we want your input! We’ve linked a poll to this update that has 3 options:

#1 - Character Concept Challenge
This is a challenge that we previously ran when our community was a lot smaller, and we had to put it on hold until we grew our active community (which this Backerkit campaign has done!). The idea behind this challenge is that participants submit a story and build for a character concept of their own making, and once submissions close, we will create a series of knock-out votes to determine a winner, with 2nd and 3rd place rewards too! 

What does the winner get? Well, if we fully fund, the winner will get a full body, full-color image of their character concept drawn by Milton Aguiar, paid for by our team here at Odin’s Key Gaming!

#2 - Team Player Versus Player Tournament
For this one, it is quite simple. Participants would create a team of 2-3 players (we haven’t decided team size yet) and compete in combat against other teams. We would set up brackets and stream the combats, with the final Team getting a reward (reward is TBD).

#3 - Other
For this option on the vote, you would need to comment what your alternate idea is, and if any of these ideas gets more upvotes than option 1 or 2, we would go with this option.

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PROJECT UPDATE
Odin’s Key Gaming
CREATOR
about 1 year ago

Project Update: Day 1 Recap! Primer V2.1 Update! & Another Architect Slot?!

Day 1 Recap - Thank You!!

Wow, what a first day! The first 24 hours are nearing completion and we are over 63% funded! As a small team with a relatively small following we are so excited at the response we’ve had! Make sure to check out the below updates too, you won’t want to miss them.



We can’t thank all of you, our supporters, enough! Thank you to everyone that pledged, and those of you that are checking out the Primer and joining our Discord server!

Primer V 2.1 Update

Just before, and during our launch we have been working on a small update to the Game System Primer 2.0.

The only rules/mechanical change is that instead of having to choose 2 of the 4 available Base Power options, every character now automatically gets all 4 Base Powers for their Powerset! We made this change because selecting Base Powers could be quite a difficult decision at times, and we don’t think the pros of that choice being meaningful outweigh the cons of it being a choice that doesn’t feel like it has a “right answer”.

Other than that there was just some small wording clean-up and clarifications to some areas that got questioned somewhat regularly.

So that means we’ve included the updated Primer below (all you need to do to download it is follow our Backerkit page, subscribe to our Newsletter, or join our Discord server here)! This also comes with a new character sheet (coming soon) to give you the space you need to add those 2 extra Base Powers to your sheet!

Another Architect Pledge Level Opening?!?

Yes, that’s right, as of the time we send out this update, we’ve also decided to open up the Architect Pledge Level to 1 additional Backer! That means one more person will get to work with us to create their very own Powerset concept, to be added in our first expansion book!
Includes Follower-Exclusive Content
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PROJECT UPDATE
Odin’s Key Gaming
CREATOR
12 days ago

Project Update: Status Update - 06/02/2026

Hey Supers! Zarek here with another update on our progress.

Further Delays on Manuscript and Layout

We have just passed the date of June 1st for delivering the Manuscript PDF of the SIC. I personally take responsibility for this as I have not done a good job of planning around possible life interruptions for the team. My entire family and I got sick, and one of the team lost a family member.

I am sorry, but we need to delay the release of the Manuscript and the beginning of the layout work further. This time though, I think its best for us to just give a ballpark of being done within the next week or two. Our Editor just has the Tier 6-10 Talents to review, as well as the Lore Appendices. Then I have to finish my review and approval of that content, which I am not too far behind the Editor on. This means we are so close to being ready to share the SIC manuscript and start layout!

Our layout artist has been working on the template pages (these are not final just yet, so some things may change), so that once she has the manuscript she can jump right into working on the layout! Here are some of the samples (we are still working towards finalizing some of the designs and styles).


Locking Orders

A part of the process that has also been delayed along with the PDF is the final steps in getting ready for fulfillment! We will be initiating the process to lock all orders this Friday, June 5th 2026. The final lock will happen early next week, and we will then charge cards.

Be sure to finalize your order, add-ons, and delivery address for everything!

That is everything for this update, and we will let you know when we send out the manuscript as soon as we are ready to send it out!

- Zarek Odynski
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PROJECT UPDATE
Odin’s Key Gaming
CREATOR
about 1 month ago

Project Update: Indominant 1 Year Funding Anniversary & Updates!

Hello everyone, it’s officially been 1 year since our campaign ended and the Indominant Superhero RPG: Super’s Information Codex was successfully funded!

With such a big milestone we figured it would be nice to take a look at where we are at, how we held up to our plans, and what we learned from everything so that we can improve on the next crowdfunding campaign (more details on that campaign at the end!).

Super’s Information Codex Progress

We are currently working through finishing the Editing of Powers and Talents! After that, we just have the lore sections and other appendices to finish, which won’t take long! All of the art for the SIC is also complete, and ready to go for the layout!

This does mean that, as you may have guessed, that we are having another delay past May 4th for the Layout work to begin, and for the final PDFs to be delivered. We are very sorry for having a few delays on this project! Even though it is our first project, we really wanted to prove that we are a professional team and provide an excellent experience for out customers.

In order to still provide our Backers with something, we have decided that we will provide the Manuscript for the SIC to all Backers that got access to the PDF or Physical copy! This will mean everyone will get to see the final content of the book, and give us additional time to catch potential mistakes or errors before going to print. It also means we may be able to hold our date for going to print in early to mid July.

So now, let’s take a look at our roadmap and where our failings were, so we can see what we learned, and how we plan to mitigate delays on the fulfillment of our next crowdfunding campaign!

How Did We Hold Up To Our Roadmap?

So, we want to take a look at our development roadmap, see what dates we didn’t meet, and what we learned to prevent that issue in the future!

  • June 2nd, 2025: Playtest Packet #1 Release – Playtest Packet #1 was sent out on June 4th, 2 days late.

  • September 2nd, 2025: Playtest Packet #2 Release – Playtest Packet #2 was sent out on September 9th, 1 week late.

  • January 2nd, 2026: Playtest Packet #3 Release – We did meet the updated date! (Original date was December 2nd, 2025)

  • March 2nd, 2026: Manuscript Editing Begins – We discussed with our layout artist and realized that the Editing pass needed to come before Layout, so we decided to start Editing a month ahead of Layout.

  • April 6th, 2026: Book Layout Begins – Date not met. Editing was taking much longer than we first anticipated, so we shared a one month delay. All following milestones were not met due to this. As stated above, this has been delayed further, and we are now planning for Editing to be complete by June 1st.

  • May 4th, 2026: Draft PDF Delivery – Date not met. Now planned for July 1st, 2026.

  • June 4th, 2026: Final Digital Rewards Delivery – Date not met. Now planned for July 14th, 2026.

  • July, 2026: Physical Reward Fulfillment – Date not met. Now expected to begin in August-September, 2026.

Lessons Learned

We learned that we need to play it more safely with our scheduled plans. Our main lessons are:

  • Due to our team being part-time working for Odin’s Key Gaming, Ltd. we need to plan some “float” in our schedule to plan ahead for possible disruptions to our workflow caused by our personal lives.

  • Editing is a difficult, and time consuming task when it is done properly. Our Editor has been kind enough to track their time working on our project, so we can much more accurately project the time needed to complete the Editing process in the future. In addition, we will include some float in our schedule, again to account for personal lives disrupting the process and discussions we have with our Editor.

Other than that, so far we do not have any other mistakes we made in the planning process for the schedule of designing and developing a book. We now have the experience to give our Backers (you!) much more solid expectations and experiences.

We can’t wait to get the SIC PDF and book in your hands, and we thank you all for your support and patience during this process!

The Next Indominant Book!

So, this may be what you have all been waiting for (except the first Indominant RPG book of course)! Those of you that had seen and heard out plans about the next campaign including 2 additional books, to complete the full 3 book set of Core Rulebooks for Indominant, will be excited to hear that we have changed our plans for what the set of Core Rulebooks will be. Instead of having 3 Core Rulebooks, we have changed our plans to have only 2 Rulebooks be required to get started playing the game! The full set of Core Rulebooks will be the Super’s Information Codex, and the Comic Editor’s Compendium.

This means that the Comic Editor’s Compendium will include a list of around 100 Threats for your Supers to face AND it will have the rules and guidelines for you to create your own Threats! In addition, the Threat Index will now become a true supplement to the game, instead of feeling like it is required for our beloved Comic Editors to easily run the game. We still plan to produce a Threat Index, with a larger list of 300+ additional Threats, but it just won't be something you need to get started running the game, and reduces the barrier to entry for Indominant.

When will this campaign launch?

We plan to launch the campaign for the Indominant Superhero RPG: Core Set in late September, or sometime October after all of the Backers have received their physical copies of the SIC. The Core Set will include reward tiers for either the Super’s Information Codex or the Comic Editor’s Compendium, or both together! There will also be many other add-ons for you to expand your Indominant collection of products, merchandise, and materials!

We believe that we need to earn your trust that we will fulfill our crowdfunding campaigns before we launch another. So until we prove that we have the track record of doing so, we will not launch any crowdfunding campaigns until our previous campaign has been fulfilled! We will let you all know once we feel confident that we have earned the trust to do so!

Thank you again for your support, and for sticking with us on this amazing journey! Until next time,

  • Zarek Odynski – Project Lead and Lead Designer
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Odin’s Key Gaming
CREATOR
3 months ago

One of the things we are working on is determining the best style for how we present Powers in the SIC, and all other content moving forward. Natural Language Style So far what we have used in the Primer and Playtest Packets is what we call a “natural language” style for presenting Powers. This style is where the Power name, action type, and Power Tags were presented first, followed by the flavor and mechanics all presented in a single paragraph. Here are some examples of what this looks like for reference: Juice Up– Minor Action – Ranged, Targeted, Buff, Offense Send an empowering jolt of electricity through yourself or an Ally in Range causing their next Attack, to deal 1d4 + [½ Damage Modifier] bonus Damage. If the Attack misses the effect is lost. Lasts 1 Turn. Hammer Fist– Main Action – Melee, Targeted, Offense, Control Make a Melee Attack, covering your fist in stone to bring it down on an Enemy’s head dealing 2d4 + [Damage Modifier] Damage. The Target must also make a Durability Check with a Difficulty of 9 + [Control Modifier] or be Stunned for 1 turn. Fire Breath– Main Action – Ranged, Cone, Offense Breathe fire like a dragon in a Cone. Targets in the Cone must make a Durability Check with a Difficulty of 13 + Control Modifier, taking 2d8 + [Damage Modifier] Damage if they Fail, or on a Success they take half damage and are not affected by your Burning Flames Inherent Effect. Nova– Main Action – Self, Area, Offense, Support Blast light energy out of your body dealing damage to Enemies and healing Allies for 1d6 + the number of targets affected. Area of 5x5 Units centered on you. Formulaic Style We have been mulling over an alternative that makes quick assessment of Powers’ mechanics and effects easier, but does make them read less naturally. We are calling this a “formulaic” style. With this style we no longer need Power Tags, since this style makes finding what a Power does much easier. Here are the examples from above after being converted what this stylet would look like as a comparison to the natural language style (keep in mind this text is not final): JUICE UP – Minor Action Targeting: Self or Ally in Range Resolution: Automatic effects Effects: Buff adding 1d4 + [½ Damage Modifier] Damage to next Attack within 1 Turn. Buff removed if the Attack Misses. HAMMER FIST – Main Action Targeting: Enemy in Melee Range Resolution: Melee Attack; On Hit, Durability Check vs 9 + [Control Modifier] Effects: Attack deals 2d4 + [Damage Modifier] Damage. Failed Check causes Stunned for 1 turn. FIRE BREATH – Main Action Targeting: All Targets in a Cone Resolution: Durability Check vs 13 + [Control Modifier] Effects: On Failed Check, deals 2d8 + [Damage Modifier] Damage; on Successful Check, deals half Damage. NOVA – Main Action Targeting: All Targets in 5x5 Area centered on Self Resolution: Automatic effects Effects: Allies gain 1d6 + [number of Targets affected] Healing, Enemies take 1d6 + [number of Targets affected] Damage.

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