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Further Delays on Manuscript and Layout
I am sorry, but we need to delay the release of the Manuscript and the beginning of the layout work further. This time though, I think its best for us to just give a ballpark of being done within the next week or two. Our Editor just has the Tier 6-10 Talents to review, as well as the Lore Appendices. Then I have to finish my review and approval of that content, which I am not too far behind the Editor on. This means we are so close to being ready to share the SIC manuscript and start layout!
Our layout artist has been working on the template pages (these are not final just yet, so some things may change), so that once she has the manuscript she can jump right into working on the layout! Here are some of the samples (we are still working towards finalizing some of the designs and styles).
Locking Orders
Be sure to finalize your order, add-ons, and delivery address for everything!
That is everything for this update, and we will let you know when we send out the manuscript as soon as we are ready to send it out!
- Zarek Odynski
Super’s Information Codex Progress
How Did We Hold Up To Our Roadmap?
- June 2nd, 2025: Playtest Packet #1 Release – Playtest Packet #1 was sent out on June 4th, 2 days late.
- September 2nd, 2025: Playtest Packet #2 Release – Playtest Packet #2 was sent out on September 9th, 1 week late.
- January 2nd, 2026: Playtest Packet #3 Release – We did meet the updated date! (Original date was December 2nd, 2025)
- March 2nd, 2026: Manuscript Editing Begins – We discussed with our layout artist and realized that the Editing pass needed to come before Layout, so we decided to start Editing a month ahead of Layout.
- April 6th, 2026: Book Layout Begins – Date not met. Editing was taking much longer than we first anticipated, so we shared a one month delay. All following milestones were not met due to this. As stated above, this has been delayed further, and we are now planning for Editing to be complete by June 1st.
- May 4th, 2026: Draft PDF Delivery – Date not met. Now planned for July 1st, 2026.
- June 4th, 2026: Final Digital Rewards Delivery – Date not met. Now planned for July 14th, 2026.
- July, 2026: Physical Reward Fulfillment – Date not met. Now expected to begin in August-September, 2026.
Lessons Learned
- Due to our team being part-time working for Odin’s Key Gaming, Ltd. we need to plan some “float” in our schedule to plan ahead for possible disruptions to our workflow caused by our personal lives.
- Editing is a difficult, and time consuming task when it is done properly. Our Editor has been kind enough to track their time working on our project, so we can much more accurately project the time needed to complete the Editing process in the future. In addition, we will include some float in our schedule, again to account for personal lives disrupting the process and discussions we have with our Editor.
The Next Indominant Book!
- Zarek Odynski – Project Lead and Lead Designer
Power Presentation Style
Natural Language Style
Formulaic Style
SIC Final Steps
More Art Teasers
Next, we have some example Genniki civilians.
Lastly we have Milton's rendition of Indominus in a solo piece!
Indominant Q&A #7
We also may do some additional streams for fun in between!
Character Concept Challenge Winner - Old Man Entropy
The Next Community Event! Player Versus Player?!
One Shots with Devs Update
Playtest Packet #1 Update
Primer Physical Copy
New Ways to Get Playtest Access!
- Supporter Tier - $3 USD per month
- This tier is for you to help support the development of Indominant, and gets you the Supporter role in the Indominant Discord server to represent that you help support the team at Odin’s Key Gaming!
- SIC Playtester Tier - $10 USD per month
- The Super's Information Codex Playtest Packets. Online Access only via Google Drive.
- The Comic Editor's Playtest Packet. Online Access only via Google Drive.
- Indominant Discord server Playtester Role. This grants access to the SIC Playtest Channels.
- Registered Super Tier - $15 per month
- Exclusive early sneak peaks of new, upcoming content.
- Priority for questions during Indominant Q&A Livestreams.
- The Super's Information Codex Playtest Packets. Online Access only via Google Drive.
- The Comic Editor's Playtest Packet. Online Access only via Google Drive.
- Indominant Discord server "Registered Super" Role. This grants access to the SIC Playtest Channels.
Community Leaders
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Project Update: Community Event Poll & Homebrew Discord Channel!
A Place to Call Homebrew
Community Event Poll
Project Update: Day 1 Recap! Primer V2.1 Update! & Another Architect Slot?!
Day 1 Recap - Thank You!!
We can’t thank all of you, our supporters, enough! Thank you to everyone that pledged, and those of you that are checking out the Primer and joining our Discord server!
Primer V 2.1 Update
The only rules/mechanical change is that instead of having to choose 2 of the 4 available Base Power options, every character now automatically gets all 4 Base Powers for their Powerset! We made this change because selecting Base Powers could be quite a difficult decision at times, and we don’t think the pros of that choice being meaningful outweigh the cons of it being a choice that doesn’t feel like it has a “right answer”.
Other than that there was just some small wording clean-up and clarifications to some areas that got questioned somewhat regularly.
So that means we’ve included the updated Primer below (all you need to do to download it is follow our Backerkit page, subscribe to our Newsletter, or join our Discord server here)! This also comes with a new character sheet (coming soon) to give you the space you need to add those 2 extra Base Powers to your sheet!
Another Architect Pledge Level Opening?!?
Project Update: Status Update - 06/02/2026
Further Delays on Manuscript and Layout
I am sorry, but we need to delay the release of the Manuscript and the beginning of the layout work further. This time though, I think its best for us to just give a ballpark of being done within the next week or two. Our Editor just has the Tier 6-10 Talents to review, as well as the Lore Appendices. Then I have to finish my review and approval of that content, which I am not too far behind the Editor on. This means we are so close to being ready to share the SIC manuscript and start layout!
Our layout artist has been working on the template pages (these are not final just yet, so some things may change), so that once she has the manuscript she can jump right into working on the layout! Here are some of the samples (we are still working towards finalizing some of the designs and styles).
Locking Orders
Be sure to finalize your order, add-ons, and delivery address for everything!
That is everything for this update, and we will let you know when we send out the manuscript as soon as we are ready to send it out!
- Zarek Odynski
Project Update: Indominant 1 Year Funding Anniversary & Updates!
Super’s Information Codex Progress
How Did We Hold Up To Our Roadmap?
- June 2nd, 2025: Playtest Packet #1 Release – Playtest Packet #1 was sent out on June 4th, 2 days late.
- September 2nd, 2025: Playtest Packet #2 Release – Playtest Packet #2 was sent out on September 9th, 1 week late.
- January 2nd, 2026: Playtest Packet #3 Release – We did meet the updated date! (Original date was December 2nd, 2025)
- March 2nd, 2026: Manuscript Editing Begins – We discussed with our layout artist and realized that the Editing pass needed to come before Layout, so we decided to start Editing a month ahead of Layout.
- April 6th, 2026: Book Layout Begins – Date not met. Editing was taking much longer than we first anticipated, so we shared a one month delay. All following milestones were not met due to this. As stated above, this has been delayed further, and we are now planning for Editing to be complete by June 1st.
- May 4th, 2026: Draft PDF Delivery – Date not met. Now planned for July 1st, 2026.
- June 4th, 2026: Final Digital Rewards Delivery – Date not met. Now planned for July 14th, 2026.
- July, 2026: Physical Reward Fulfillment – Date not met. Now expected to begin in August-September, 2026.
Lessons Learned
- Due to our team being part-time working for Odin’s Key Gaming, Ltd. we need to plan some “float” in our schedule to plan ahead for possible disruptions to our workflow caused by our personal lives.
- Editing is a difficult, and time consuming task when it is done properly. Our Editor has been kind enough to track their time working on our project, so we can much more accurately project the time needed to complete the Editing process in the future. In addition, we will include some float in our schedule, again to account for personal lives disrupting the process and discussions we have with our Editor.
The Next Indominant Book!
- Zarek Odynski – Project Lead and Lead Designer
One of the things we are working on is determining the best style for how we present Powers in the SIC, and all other content moving forward. Natural Language Style So far what we have used in the Primer and Playtest Packets is what we call a “natural language” style for presenting Powers. This style is where the Power name, action type, and Power Tags were presented first, followed by the flavor and mechanics all presented in a single paragraph. Here are some examples of what this looks like for reference: Juice Up– Minor Action – Ranged, Targeted, Buff, Offense Send an empowering jolt of electricity through yourself or an Ally in Range causing their next Attack, to deal 1d4 + [½ Damage Modifier] bonus Damage. If the Attack misses the effect is lost. Lasts 1 Turn. Hammer Fist– Main Action – Melee, Targeted, Offense, Control Make a Melee Attack, covering your fist in stone to bring it down on an Enemy’s head dealing 2d4 + [Damage Modifier] Damage. The Target must also make a Durability Check with a Difficulty of 9 + [Control Modifier] or be Stunned for 1 turn. Fire Breath– Main Action – Ranged, Cone, Offense Breathe fire like a dragon in a Cone. Targets in the Cone must make a Durability Check with a Difficulty of 13 + Control Modifier, taking 2d8 + [Damage Modifier] Damage if they Fail, or on a Success they take half damage and are not affected by your Burning Flames Inherent Effect. Nova– Main Action – Self, Area, Offense, Support Blast light energy out of your body dealing damage to Enemies and healing Allies for 1d6 + the number of targets affected. Area of 5x5 Units centered on you. Formulaic Style We have been mulling over an alternative that makes quick assessment of Powers’ mechanics and effects easier, but does make them read less naturally. We are calling this a “formulaic” style. With this style we no longer need Power Tags, since this style makes finding what a Power does much easier. Here are the examples from above after being converted what this stylet would look like as a comparison to the natural language style (keep in mind this text is not final): JUICE UP – Minor Action Targeting: Self or Ally in Range Resolution: Automatic effects Effects: Buff adding 1d4 + [½ Damage Modifier] Damage to next Attack within 1 Turn. Buff removed if the Attack Misses. HAMMER FIST – Main Action Targeting: Enemy in Melee Range Resolution: Melee Attack; On Hit, Durability Check vs 9 + [Control Modifier] Effects: Attack deals 2d4 + [Damage Modifier] Damage. Failed Check causes Stunned for 1 turn. FIRE BREATH – Main Action Targeting: All Targets in a Cone Resolution: Durability Check vs 13 + [Control Modifier] Effects: On Failed Check, deals 2d8 + [Damage Modifier] Damage; on Successful Check, deals half Damage. NOVA – Main Action Targeting: All Targets in 5x5 Area centered on Self Resolution: Automatic effects Effects: Allies gain 1d6 + [number of Targets affected] Healing, Enemies take 1d6 + [number of Targets affected] Damage.
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