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Immortal Universe RPG - Interview with the Vampire

Immortal Universe RPG - Interview with the Vampire

Renegade is partnering with AMC to produce TTRPG titles for hit television series including Anne Rice’s Interview with the Vampire, Anne Rice’s Mayfair Witches, and more…

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Launching

October 2026





Step through the doorway to an entirely new roleplaying experience. Anne Rice’s Immortal Universe is coming to your tabletop as a new RPG system from Renegade Game Studios. Established in the world brought to life by the hit AMC series Interview with the Vampire, The Mayfair Witches, and Talamasca: The Secret Order.

*Physical Pledges Only




This first campaign will introduce fans to the Immortal Universe through the iconic Southern Gothic setting of Interview with the Vampire. What fans can expect from the Interview with the Vampire roleplaying experience can be broken down into three thematic pillars…




Don’t be afraid darling, it won't hurt... much. The Interview with the Vampire Starter Set includes everything you’ll need to delve into the Immortal Universe Roleplaying Game, even if you’ve never played or run a roleplaying game before. You’ll be thrust into the vibrant and mysterious New Orleans of the late 1940s, playing as Lestat de Lioncourt's abandoned fledglings.

The included Learn-to-Play booklet teaches you the basics as you play, leading you through A Scent of Cloves and Lilac, a full chronicle (what we call an adventure in the Immortal Universe system). Plus, you’ll find additional surprises within: props, visual aids, dice, maps, and more. All to be revealed in due time, ma chère.




Once you’re ready to delve deeper, the Interview with the Vampire New Orleans hardcover will provide you with features to tell your very own story within the Immortal Universe. Specifically, this book zooms out to encompass the entire span of time between 1910 and 2020 in New Orleans.

Players can create their own characters: human, fledgling, or experienced vampire, then imagine and weave a tale in the same world as Lestat, Louis, and Claudia. You might even meet them yourself.

Je vais te croquer, mon amour.



  • Success can be as dramatic as failure. Even when characters achieve what they want, the consequences can create new problems, tensions, or tragedies.

  • The Past Is a Mechanic. Memory, unreliable narration, and personal history are integrated into gameplay, instead of just being narrative flavor.

  • Playing across time. The “Flashback System” gives players the ability to change the story in the midst of playing.
    • Flashbacks recontextualize the present. Flashbacks can be short scenes to full sessions where players can play out the past events of their characters. And the system can change what they understand about their own backstories.
    • Jump into different decades. You can start a chronicle in 2020 and still find ways to jump back to 1920. It’s never just “now”.

  • Collaborative storytelling. The "Rewrite" mechanic offers players brief narrative control to change scenes as they’re unfolding. A body needs to be disposed of before dawn? Spend a Rewrite and your character recalls the dockworker who owes them a favor.

  • Three different damage tracks. Characters can experience physical, psychological, or emotional harm, depending on what happens to them. Track not only your Wounds, but your Despair and Torment as well.

  • Emphasis on roleplay. Your character is defined by fascinations, the passions and roles that make them who they are. Tap into your character's emotions to shed Despair. Play to their calling and ease psychological Torment. Lean into who your character is to heal the damage they’ve accrued.

So what are you waiting for? All you need to do... is nod your head and open your heart.


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