Latest from the Creator
Mark Seifter
3 days ago
Living Myths: Nymphs, Sidhe, and Minotaurs
There are only three days left on the campaign, so let's take a look at three especially mythic ancestries: nymphs, sidhe, and minotaurs! As guardians of nature's beautiful p...
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Mark Seifter
3 days ago
Renegades and Mavericks: Demons and Oni
We have just four days left until the end of the campaign! Today, we're going to be talking about those who turned their back on deep spiritual evil, renegade demons, and oni ma...
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Mark Seifter
3 days ago
Amorphous Shifters: Slimes, Mimics, and Doppelgangers!
We have 5 days left on the campaign, and we're continuing through the twelve ancestries with some author notes and then information on how and if they'll be expanded. For today'...
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Mark Seifter
3 days ago
The Weird Ones: Dungeons and Intelligent Weapons
Hi everyone! We're exactly one week until the campaign ends, so let's take a look at the twelve ancestries each day this week, from most to least popular on our poll. We'll sta...
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Mark Seifter
6 days ago
Vote for Which Class Creature You Are! (and decide our updates)
Hi everyone! With a little over a week to go, we've already cracked $75,000 and are getting close to running out of free mimics, even with the additional mimics from the outpou...
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Mark Seifter
16 days ago
Hide Your True Self And Manipulate Others as a Nogitsune!
The last of the three expansion oni for Classic Creatures are nogitsune, oni who adopt forms resembling kitsune. As a nogitsune, you craved the influence over others around yo...
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PROJECT UPDATE
Mark Seifter
CREATOR
1 day ago

Project Update: Renegades and Mavericks: Demons and Oni

We have just four days left until the end of the campaign! Today, we're going to be talking about those who turned their back on deep spiritual evil, renegade demons, and oni mavericks.



Demons are perennially popular characters, but they require a bit of finesse to fit the mold for a typical player character. Fortunately, since demons are forces of entropy, it makes sense that some of them would balk at being defined by a label and a sin and forced into a specific niche. From there, the concept of renegade demons was born; they cast off their sin and some of their abyssal power in exchange for the freedom to do as they wish. We have quite a few demon heritages, but it was clear from fan feedback that succubus was by far the most popular of them all. Despite succubi having the most feats to begin with, they had the most requests for new content of any of the existing heritages (not just for demons but of all twelve ancestries). And with a large amount of new content in Classic Creatures, the most requested succubus is becoming available for all demons: the ability to adopt a specific non-demonic guise that mostly looks like you but allows you to blend in with mortals more easily. There will be a bunch of additional content as well, including at least one new heritage (while omox demon is somewhat similar to both hezrou and slimes, it was extremely popular in the backer streams, and likely locks in a slot, and it's not guaranteed yet there will even be a second heritage, but if so it will probably be vrock). Not only that, thanks to you, we unlocked the demonic marauder archetype, which will add some new stronger options for playing a demon in combat!



Oni are in a similar boat to demons, though their original Pathfinder origins give them a significant amount of pathos in comparison, as a significant minority of them were victims of a cosmic injustice before they became oni. Oni mavericks struggle against that injustice but refuse to bow to the evil forces who offered them a way out, charting their own path. Oni, like demons, are also getting a large expansion in Classic Creatures. In addition to the previews of the three new heritages I shared in past updates, thanks to you, we've unlocked the yai adept archetype, which will allow yai oni to channel the power of their element (and potentially unlock the forbidden secrets of void yai at higher levels). 

Tomorrow, we'll look at the mythic three: nymphs, sidhe, and minotaurs!

~Mark Seifter, Roll for Combat Director of Game Design
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PROJECT UPDATE
Mark Seifter
CREATOR
2 days ago

Project Update: Amorphous Shifters: Slimes, Mimics, and Doppelgangers!

We have 5 days left on the campaign, and we're continuing through the twelve ancestries with some author notes and then information on how and if they'll be expanded. For today's update, all three of the amorphous and shapeshifting ancestries rated next on the poll, so they're going to be hanging out together.



Slimes had an even higher ranking in our initial survey when we decided the Year of Monsters originally, partially because we asked people to rank the ancestries and dungeons received a lot of last place or near last place ranks that cancelled out their higher-than-usual number of first place ranks, while nearly everyone had at least a good opinion of slime. Due to this result, slime was the very first ancestry we released in the Year of Monsters. As a type of ooze with a magical nucleus that evolves unique abilities (such as sapience in the case of a slime character), slimes are extremely adaptable, and they've continued to have a solid fan base (I guess ironically given they aren't solid?); the art of the Tiny-sized purple mini slime witch has become popular enough that one of the major Pathfinder 2e discord servers asked us for permission to use it as an emoji there. Thanks to you, slimes are receiving a slimeheart versatile heritage, allowing other ancestries to become infused with slime, perfect for your partial-slime characters!



Mimics have some exceptional cover art in Year of Monsters, which helped inspire their prominence on the special edition cover and the mimic dice guardian. To spread them out a bit from the slime and doppelganger club, mimics came out in May for Year of Monsters. With the ability to mimic objects and denatured adhesive allowing them to have a reasonable movement speed (as opposed to the creature mimic with its notoriously slow speed), mimics come with the tools you need to fulfill that fantasy. One of my players is using the mimic ancestry plus some Pathfinder feats that allow you to retroactively purchase obscure items whenever you need them to play a vending machine. Before you ask, somehow it wasn't based on that anime about the vending machine, and the player had never heard of it. Mimic is all set where it's standing and isn't receiving additional content in Classic Creatures.



Lastly, today's group (since they just squeaked under the other two ancestries in our poll by 1%) are doppelgangers. They came out in February for Year of Monsters due to their overall popularity. The ability to disguise as another person without tools or penalties based on the differences in appearance is extremely useful in social situations and intrigue adventures, and this drives the ancestry's popularity. Doppelganger has a plethora of feats to improve your shapeshifting and gain more special abilities in your alternate forms, plus different social groups of doppelgangers (including those who seek a name for the ancestry that isn't defined by being a double for someone else). Due to a stretch goal from the Year of Monsters campaign, doppelgangers are adding in the doppelborn versatile heritage, for those who are members of another ancestry but have doppelganger ancestor or have gained a bit of their morphic ability in some other way.     

Tomorrow's update are our renegades and mavericks: demons and oni!

~Mark Seifter, Roll for Combat Director of Game Design
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PROJECT UPDATE
Mark Seifter
CREATOR
3 days ago

Project Update: The Weird Ones: Dungeons and Intelligent Weapons

Hi everyone!

We're exactly one week until the campaign ends, so let's take a look at the twelve ancestries each day this week, from most to least popular on our poll. We'll start with a brief overview of the ancestry's current structure, and then move on to discuss whether the ancestry has more added content coming from this project or a stretch goal on the previous one, and if so what.

To start, we have dungeons and intelligent weapons, the two most popular and the two most unorthodox (as you're playing what would normally be a building and an item).



Dungeons are our big winner of the poll, and they're available totally free (I linked the version that gives both PF2 and 5e since it's free anyway, but you can click to get just one of them if you prefer). We originally launched them on a self-imposed April Fool's dare, where Stephen dared me to try to write a product entirely on March 31st, that he would lay out on March 31st and launch on April 1st, to play as a dungeon character. As usual, despite including humorous sidebars, I took the game design element very seriously, and the result was funnier in my mind, as it slowly dawned on people reading that it wasn't just a fake product or a gag but something they could really play. During the previous campaign, we expanded dungeons with new heritages (leviathan, where the dungeon is inside a giant creature you don't control and mausoleum, where the dungeon is a necropolis full of undead) and a section on different types of "dungeon within" that provide information and tips for the GM on how to handle dungeons of that type. Dungeons are already pretty long after their expansion, but they're expanding one more time for their Classic Creatures release, with just a bit of more content. It's not 100% locked in yet what that will be, so feel free to make suggestions in the comments!



Next up are intelligent weapons. There's a reason that one came out in December during the Year of Monsters; it's a difficult ancestry to design and needed the most proofreading and corner-case testing. That's because it's actually easier to design a character who is something larger and more abstract, like a dungeon, than it is to handle every combination of classes and other options for a character based on something more concrete and who you might usually bring along with you (but who is normally not a full character in the game rules). With options to play intelligent weapons who form an avatar to wield them, possess other creatures, work with an NPC partner, or float around on their own, you're covered for all sorts of shenanigans, and if you'd rather team up with another PC in exchange for some of your autonomy, there's rules to play an intelligent weapon more as an item instead. This ancestry is already so long just to pack in all that content that it outpaced expanded dungeons in length, and it isn't due for an additional expansion in classic creatures. 

Check back in tomorrow for the amorphous and the shapeshifters: slimes, mimics, and doppelgangers!

~Mark Seifter, Roll for Combat Director of Game Design
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PROJECT UPDATE
Mark Seifter
CREATOR
about 10 hours ago

Project Update: Living Myths: Nymphs, Sidhe, and Minotaurs

There are only three days left on the campaign, so let's take a look at three especially mythic ancestries: nymphs, sidhe, and minotaurs!



As guardians of nature's beautiful places, nymphs need a bit of a push to go on adventures, but otherwise fit in quite naturally. Given how many varieties of nymph existed in mythology, there's a lot of room for expanding based on the source material (though many of them were either specific types of dryads or cousins of naiads). Nymphs are in a special place where they're the only ancestry that wound up expanded three times. First, they unlocked a versatile heritage for those born of or touched by nymphs during the Year of Monsters campaign. Then, due to a pledge drive proposed and organized by the fans, nymphs received an expansion that will add new heritages and potentially other content. Those aren't locked in completely, but they might include asteriai (star nymphs associated with the space element) or maenads (wilder and more dangerous nymphs associated with revelry and the poison element), so let me know what you think about those possibilities. Lastly, thanks to you, we unlocked the nymph queen archetype, allowing for some powerful abilities, including a bit of spellcasting, and options to be tied to the land and have the land respond and fight on your side!


Next up is sidhe. They're my favorite success story from Year of Monsters because they had the lowest ranking in the ranked-choice survey for the first campaign, but then they had the highest number of people who read them and sent me messages saying how much they loved them even though they had never expected to like them so much. With a fey blend of mythical source material, fairy tale logic, and alien morality, sidhe let you get a little meta if you want, since tropes and genre conventions come true for them (they even have a Plot Armor feat that helps you survive if you aren't fighting a narratively satisfying foe to kill you). I had so much fun writing them that they wound up longer than originally intended, meaning extra content is already available, and they're probably getting a small expansion to their base material, likely including something involving fairy courts, in addition to a much larger expansion we added thanks to you in the form of the faerie scion versatile heritage, for the children of sidhe, as well as those who were forever changed when they ate the faerie food and drank the faerie drinks.



Lastly, we have minotaurs. With both Large and Medium heritage options, this was our first ancestry with the option to start at Large. It's also the ancestry that it seems like everyone wanted to do in Pathfinder 2e, as we wound up seeing multiple other 3rd party minotaurs, and then even Paizo is getting into minotaur mode this year. Since the core chassis for these minotaur ancestries seem likely to be compatible, this provides an unprecedented opportunity for minotaur fans to mix and match feats and heritages from each minotaur ancestry in order to gain more options to play with! We also have the art of the minotaur mastermind Minotauriarty, whose name sent Linda into a laughing fit. Unlike the other two, minotaur won't be expecting an expansion in Classic Creatures.

Tomorrow, we'll look at the two final misfits: sthenos and gremlins

~Mark Seifter, Roll for Combat Director of Game Design        
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PROJECT UPDATE
Mark Seifter
CREATOR
6 days ago

Project Update: Vote for Which Class Creature You Are! (and decide our updates)

Hi everyone!

With a little over a week to go, we've already cracked $75,000 and are getting close to running out of free mimics, even with the additional mimics from the outpouring of support. Stephen and I want to thank new and returning members of the Roll for Combat community for your continued support. It means so much to us to be able to keep making the quirky and creative tabletop RPG products we love! 

We've taken a look into gremlins and oni a bit since they've had some work on their expansions already, but for the final week, I'd like to talk about some of the other 10 ancestries, too. Not all of them have something added since the original Year of Monsters PDF, but many of them do, and the others might have content I want to highlight for new readers and emeritus advocates of monsters alike. 

To that end, I thought it might be fun to use the poll about which Year of Monsters ancestry you are to determine the order. So, I've reopened the poll until the end of the day tomorrow, and I'm including it in this update. Be sure to vote for which ancestry you are, and that will help decide what order I share tidbits next week!

~Mark Seifter, Roll for Combat Director of Game Design
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Max

Will it show on our pledges that we made it as one of the first 1000 people to get a free Dice Guardian? Cause I backed at 937. And someone said it should say below the pledge. But it doesn't.

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PROJECT UPDATE
Mark Seifter
CREATOR
10 days ago

Project Update: Hide Your True Self And Manipulate Others as a Nogitsune!



The last of the three expansion oni for Classic Creatures are nogitsune, oni who adopt forms resembling kitsune. As a nogitsune, you craved the influence over others around you that you couldn't have as a disembodied spirit. Now you can be the center of attention, even as you somehow feel alone in the middle of a crowd. You might wear masks within masks and manipulate others by pretending to be a kitsune pretending to be a human (or other ancestry). Stride surrounded in mist or unleash a contagious whisper that keeps spreading your suggestion to others. Check out the backer-only sneak peek of Contagious Whisper for PF2!

~Mark Seifter, Roll for Combat Director of Game Design
Includes Backer-Exclusive Content
user avatar image for Mark Seifter
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PROJECT UPDATE
Mark Seifter
CREATOR
14 days ago

Project Update: Earth yai oni channel the power of earth!



Earth yai are one of the three expansion heritages for oni in Classic Creatures, and they pack. After being made to feel powerless, they're a little extra in their pursuit of power so they can do what they want. If you're playing an earth yai, whether that's a good or a bad thing depends on you! As an earth yai, you'll be able to move easily over rubble, and you can learn how to grow stone spikes on your body or chat with rocks and stones. Check out the backer-only PF2 preview of the Spiky Skin feat!

~Mark Seifter, Roll for Combat Director of Game Design
Includes Backer-Exclusive Content
user avatar image for Mark Seifter
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PROJECT UPDATE
Mark Seifter
CREATOR
13 days ago

Project Update: Wind yai oni love music, but they're kind of control freaks!



Wind yai are the second expansion heritage in Classic Creatures. Because of the feelings of lost control, wind yai are kind of control freaks, trying to carefully command the wind to keep everything exactly in place. They sometimes have a dark, brooding nature, lending them to over-the-top statements that they feel a “dark wind of despair” or an “air of bleak devastation.” As a wind yai, slow your fall, manipulate sound, cloak yourself in wind, or fling your foes away with gusts of air! Check out the backer-only preview of the Roaring Gale feat for PF2.

~Mark Seifter, Roll for Combat Director of Game Design

Includes Backer-Exclusive Content
user avatar image for Mark Seifter
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PROJECT UPDATE
Mark Seifter
CREATOR
16 days ago

Project Update: Haniver Gremlins Coming to Classic Creatures!

Hi everyone,

In addition to grimples, haniver gremlins are another new gremlin heritage that didn't appear in the original Battlezoo Ancestries: Gremlins, but you'll find them in Classic Creatures! They get excited about certain items they find and can't help but loot them, which makes them natural adventurers. I've included a backers-only quip about that analogy from a snarky bard below.

Look to these updates for a few more small additions from gremlins and oni in the coming days!




And if you haven't backed the campaign yet, don't forget before it's too late and pick up or upgrade your existing order to the limited edition version today! The limited edition includes:

  • Gold foil cover and spine
  • Unique wraparound cover
  • Spot gloss UV cover
  • Custom endsheets
  • Bound-in ribbon bookmark
  • Gold gilding on page edges

Anyone who backed the original hardcover in the past can upgrade to the limited edition, but only during the BackerKit campaign, so don't delay! Get yours before it's too late!




~Mark Seifter, Roll for Combat Director of Game Design
Includes Backer-Exclusive Content
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How can I tell if it's been added to my pledge during one of the promotional periods?

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Not sure if this was answered before. i have searched a bit but didn't find it. So I think i have backed both the PF2 and the 5e edition (as an addon). Not sure if i can upgrade both (ofc paying for both) or i can just upgrade one of them. How would this work out?

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Hi, ebetything looks awesome, especially that sweet mimic. I saw that the first 1,000 backers get one added to physical reward pledge. Will that be added post campaign if we are in that list?

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PROJECT UPDATE
Roll For Combat
CREATOR
23 days ago

Project Update: We Funded! Thank You For Your Help!

With your help, we've reached enough support to ensure a full print run for Battlezoo Ancestries Classic Creatures! We're grateful to you for your support. We couldn't have done it without you. This also means that we're adding all the new content to every version of the book, so if you own a prior version, this is exactly what you've been waiting for! We're adding the following five sections to the book:

  • Slimeheart: A versatile heritage for characters of other ancestries who have become infused with slime.
  • Faerie Scion: A versatile heritage for the children of sidhe, as well as those who were forever changed when they ate the faerie food and drank the faerie drinks.
  • Demonic Marauder: An archetype allowing a demon character to spend class feats to gain even more of their demonic power back in exchange, akin to the draconic ravager and dragon mage archetypes from Battlezoo Ancestries Dragons.
  • Nymph Queen: An archetype allowing a nymph character to gain sovereignty over the land, spending class feats for significant power, akin to the draconic ravager and dragon mage archetypes from Battlezoo Ancestries Dragons.
  • Yai Adept: An archetype allowing an oni character to gain greater power from the elemental wellspring that empowers yai oni, potentially even ascending to the power of a void yai, by spending class feats akin to the draconic ravager and dragon mage archetypes from Battlezoo Ancestries Dragons.

I've included a special preview art piece for backers only (partially to test out this new functionality), so be sure to take a look if you've backed!

~Mark Seifter, Roll for Combat Director of Game Design
Includes Backer-Exclusive Content
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Roll For Combat
CREATOR
24 days ago
374 votes • Final results
user avatar image for Darryl Jones
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