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PROJECT UPDATE
Project Update: Itchy Downloads and Failed Payments!
Hello there!
Just a minor update to let all of you know something and then give some small number of you another heads-up!
I know, the graphics in the campaign said 'fulfilled through DriveThruRPG' and all that, but I just wanted to let you know that on the digital side of things you also will be getting download keys for itch.io. Well, for those games that I can do that for, anyway. Tales from the Cockpit itself, The Cog That Remains, Lost Among The Starlit Wreckage, and A Stern Chase Is A Long Chase are available on both sites, so everyone who has those games in their pledge levels will be getting access to them on both. Take your pick!
Rustling Electric Sheep and No Map, No Plan are DriveThruRPG-exclusive, so they won't be graced with an itchy option. Such are the vagaries of the post-Tales PocketQuests, alas.
As of this update, every pledge has been run through ye olde charginge functione, and now I'm just waiting for Stripe to hand over the cash on the 11th. There are $122.00 worth of failed charges, however. Good news? The campaign is still perfectly safe, as without those pledges we're still past the stretch goal and way past the basic funding goal. Nobody whose pledge succeeded will lose out on anything, and everything will continue to go great on my end. The bad news is that if your pledge failed, you won't get your stuff (I believe you'll get a chance to re-pledge when surveys go out, but that seems quite a bother)! As I understand it, you have until 3/13/26 to fix things, so if you haven't gotten a confirmation of your pledge being processed I'd urge you to fix your info. If there are still failed pledges circa 3/12/26 I'll send out another reminder, possibly with part of the Play Log depending on the timing,
Until the next update!
- Seamus
Just a minor update to let all of you know something and then give some small number of you another heads-up!
I know, the graphics in the campaign said 'fulfilled through DriveThruRPG' and all that, but I just wanted to let you know that on the digital side of things you also will be getting download keys for itch.io. Well, for those games that I can do that for, anyway. Tales from the Cockpit itself, The Cog That Remains, Lost Among The Starlit Wreckage, and A Stern Chase Is A Long Chase are available on both sites, so everyone who has those games in their pledge levels will be getting access to them on both. Take your pick!
Rustling Electric Sheep and No Map, No Plan are DriveThruRPG-exclusive, so they won't be graced with an itchy option. Such are the vagaries of the post-Tales PocketQuests, alas.
As of this update, every pledge has been run through ye olde charginge functione, and now I'm just waiting for Stripe to hand over the cash on the 11th. There are $122.00 worth of failed charges, however. Good news? The campaign is still perfectly safe, as without those pledges we're still past the stretch goal and way past the basic funding goal. Nobody whose pledge succeeded will lose out on anything, and everything will continue to go great on my end. The bad news is that if your pledge failed, you won't get your stuff (I believe you'll get a chance to re-pledge when surveys go out, but that seems quite a bother)! As I understand it, you have until 3/13/26 to fix things, so if you haven't gotten a confirmation of your pledge being processed I'd urge you to fix your info. If there are still failed pledges circa 3/12/26 I'll send out another reminder, possibly with part of the Play Log depending on the timing,
Until the next update!
- Seamus
PROJECT UPDATE
Project Update: The (Fund Gathering) Tale Is Over: What's Next?
Alright, we made it! All of you did your part, now it's on me to get you the rewards you earned. So, what will that look like?
On the hard cash side, BackerKit/Stripe will take until about March 11th to get me the first payout, which gives me plenty of time to do checklist work and for failed payments - there have been a few, nothing that will cause any actual problems for the campaign, but if you didn't see a 'your payment has been processed' email you may want to check some things - to get sorted out. March 11th plus or minus a few days is also when it's being recommended surveys are sent out, which will do things like gather shipping addresses. That info, and the funds, are what I need to start sending people their softcovers.
There's a fair amount of busy work to be done on the back end - setting up digital downloads, add-ons for people to pick when they're confirming everything, and so on. I also want/need to keep working on that play log, so I'll be well-occupied over the next two weeks.
You may have also noticed that the Shipped By date, which I admittedly am treating more like a 'you should have it in hand' date, has moved from May to June. This is a bit of pessimism on my end, but as the final print proofs for the The Cog That Remains have been done they've been taking a lot longer than usual to get printed. This is largely due to winter storms mucking things up, and the problem/resulting backlog may very well be entirely cleared out by the end of this month, but I'd rather be wrong in the right direction.
Alright, I think that's a pretty solid update. I'll give you another heads up shortly before surveys start going out, but in the meantime the next you'll hear from me will be to share the Tale of Outlaw Marn Soral and his time with the 'Lightning Cog". Until then!
- Seamus
On the hard cash side, BackerKit/Stripe will take until about March 11th to get me the first payout, which gives me plenty of time to do checklist work and for failed payments - there have been a few, nothing that will cause any actual problems for the campaign, but if you didn't see a 'your payment has been processed' email you may want to check some things - to get sorted out. March 11th plus or minus a few days is also when it's being recommended surveys are sent out, which will do things like gather shipping addresses. That info, and the funds, are what I need to start sending people their softcovers.
There's a fair amount of busy work to be done on the back end - setting up digital downloads, add-ons for people to pick when they're confirming everything, and so on. I also want/need to keep working on that play log, so I'll be well-occupied over the next two weeks.
You may have also noticed that the Shipped By date, which I admittedly am treating more like a 'you should have it in hand' date, has moved from May to June. This is a bit of pessimism on my end, but as the final print proofs for the The Cog That Remains have been done they've been taking a lot longer than usual to get printed. This is largely due to winter storms mucking things up, and the problem/resulting backlog may very well be entirely cleared out by the end of this month, but I'd rather be wrong in the right direction.
Alright, I think that's a pretty solid update. I'll give you another heads up shortly before surveys start going out, but in the meantime the next you'll hear from me will be to share the Tale of Outlaw Marn Soral and his time with the 'Lightning Cog". Until then!
- Seamus
PROJECT UPDATE
Project Update: The Final Four Hours AND Play Log RRCG-X-26-α "Lighting Cog" - Act II: A Divided Century Part One
Read Act I Here.
Mina Lee - An Artificial Human
It was a scrap team that eventually found me - the Eisacktali had no mecha construction program of their own, but had started to build up their forces through an aggressive campaign of hijacking and salvaging any machine they could get their hands on. As this meant that their militia was mostly comprised of Berkanans in varying degrees of disrepair they had sought to gain an edge in another way. They lacked the heavy industry to produce mecha from scratch in sufficient numbers or quality, but their life sciences and cybernetics industries could be repurposed.
They got their machines used. Their pilots they made from scratch.
Mina Lee was among the scrap team, brought along to be the pilot of their new salvage - me. Born in a lab (her last name came from the facility) and enhanced primarily through genetic engineering with a few mods installed, she had reflexes that made Mason look slow, probably wouldn't have needed my reactor to survive the fall to the surface, and was situationally hyperaware (to an eerie degree, according to other humans). She alerted the scrap team to incoming Federation and Republic forces before any radar system detected them.
They buried Lyn before we left the crash site. I still appreciate that.
Mina was... young, even younger than she looked because her growth had been accelerated. She believed in her purpose of defending the Eisacktali from those who would threaten them, but her awareness of the world around her was so fine-tuned and her lack of social graces so profound that she put most people off quickly. She spent most of her time in my cockpit, actually, hidden away.
After several skirmishes against essentially anyone (including a few RRCG-30 Dacars that were in many ways descended from me, unfortunately) who came within weapons range of any settlement we could reach in time - which was most of them, usually - Mina began doing modifications to the control system. She installed an interface that let her connect her neural cybernetics to my computers, hoping to further enhance her reaction times and perception.
I'm not sure which of use was more surprised when it turned out that I had a voice.
Talking with Mina changed things. I wasn't just the machine, I was a partner, a confidant, and for a long time (I'm sad/happy/proud/privileged to say) her only friend. I wasn’t just reacting to stimuli and sending alerts or going in whatever direction my pilot chose – I was providing options and opinions, working through problems, and in some cases even making decisions.
It was the same for Mina, in many ways. She stopped simply following orders without question, no longer leaped to every task. She pointed out problems, made suggestions, dictated boundaries. More credit due to the Eisacktali, for the most part they seemed to be relieved. Mina and I both concluded that they had been worried that they had created a monster.
Mina Lee - An Artificial Human
It was a scrap team that eventually found me - the Eisacktali had no mecha construction program of their own, but had started to build up their forces through an aggressive campaign of hijacking and salvaging any machine they could get their hands on. As this meant that their militia was mostly comprised of Berkanans in varying degrees of disrepair they had sought to gain an edge in another way. They lacked the heavy industry to produce mecha from scratch in sufficient numbers or quality, but their life sciences and cybernetics industries could be repurposed.
They got their machines used. Their pilots they made from scratch.
Mina Lee was among the scrap team, brought along to be the pilot of their new salvage - me. Born in a lab (her last name came from the facility) and enhanced primarily through genetic engineering with a few mods installed, she had reflexes that made Mason look slow, probably wouldn't have needed my reactor to survive the fall to the surface, and was situationally hyperaware (to an eerie degree, according to other humans). She alerted the scrap team to incoming Federation and Republic forces before any radar system detected them.
They buried Lyn before we left the crash site. I still appreciate that.
Mina was... young, even younger than she looked because her growth had been accelerated. She believed in her purpose of defending the Eisacktali from those who would threaten them, but her awareness of the world around her was so fine-tuned and her lack of social graces so profound that she put most people off quickly. She spent most of her time in my cockpit, actually, hidden away.
After several skirmishes against essentially anyone (including a few RRCG-30 Dacars that were in many ways descended from me, unfortunately) who came within weapons range of any settlement we could reach in time - which was most of them, usually - Mina began doing modifications to the control system. She installed an interface that let her connect her neural cybernetics to my computers, hoping to further enhance her reaction times and perception.
I'm not sure which of use was more surprised when it turned out that I had a voice.
Talking with Mina changed things. I wasn't just the machine, I was a partner, a confidant, and for a long time (I'm sad/happy/proud/privileged to say) her only friend. I wasn’t just reacting to stimuli and sending alerts or going in whatever direction my pilot chose – I was providing options and opinions, working through problems, and in some cases even making decisions.
It was the same for Mina, in many ways. She stopped simply following orders without question, no longer leaped to every task. She pointed out problems, made suggestions, dictated boundaries. More credit due to the Eisacktali, for the most part they seemed to be relieved. Mina and I both concluded that they had been worried that they had created a monster.
They had, we supposed. But together we were their monster.
Two years after Mina first found me, we were caught up in a four-way battle – Eisacktali, Republic, Federation, and a raider band - over a black research site of some kind. We didn’t even know what kind of research, just that if everyone else wanted it we didn’t want them to have it. It was a mess. The site got vaporized, pretty much everyone but us got shot down (we did most of the shooting down for that matter), and nobody was answering our calls. We got as far away as we could before my thrusters overheated, touching down just outside of a small farming settlement.
Dahvil had only known all the fighting as something that happened on the horizon, too small and hardscrabble for even raiders to bother it, but they welcomed Mina with open arms. They did the same to me, in their own way, once Mina explained. They seemed personally offended that Mina didn’t have a family or home of her own, and everyone chipped in to give her a little something – an article of clothing, a home-cooked meal, an answer to a question, a hug. For me they repaired the roof on an otherwise abandoned barn and gave it to me as a hangar. A day turned into a month turned into six, and we didn’t leave. Every so often we would sortie out, or other Eisacktali mecha would swing by to confer, but the people of Dahvil had shown us what we were actually defending, and we wanted our own part of it.
Mina deserved it.
The other pilots grumbled a bit, but in the end if any of them wanted to force Mina back into compliance they either kept quiet or were dealt with outside of our line of sight. It took another two years for the fighting to wind down, and when it did Mina retired. She admitted that she didn’t want to pilot at all any more so the barn hangar became my resting place, but that was alright. She would still come by to plug in and talk – about the other villagers, about the shop she was helping in, about the girl she was starting to feel something about, about the war orphan who had made their way into town who she had offered a home to.
I spent decades in that barn. Mina wasn’t the only visitor – the village kids made a playground of my frame, climbing all over me, sitting in the cockpit and making plasma repeater and thruster noises. None of them could talk to me like Mina could, but they talked about me plenty. What surprised me the most is when I heard one of their stories, years later, about how I was the Savior of Dahvil – some great battle when the Federation came to destroy the village and Mina and I had stood against an improbable number of mecha, even for us.
It never actually happened. That didn’t seem to stop anyone from believing it.
Of course, by the time I realized that the playground story from the barn had withstood the test of time, I wasn’t in the barn anymore. Mina had passed away from old age – she looked even older than she was because her growth had been accelerated – after a happy life, and I had been more or less left alone when I was stolen away in the night...
---
Real life has made it tough when it comes to journaling/creative writing this month, so only the first part of Act II is here so far. However, I think it manages to be a pretty good demonstration of two things about Tales from the Cockpit. First, it's the type of game you can put away for a bit, and come back to when you're ready. Second, the story can get a lot more complex as you move through it! Your Pilots and the things you learn through them begin to build on one another, your mecha starts to gain history and complexity. Act II is also where you first start to run into the Time events, like Lightning Cog here becoming a playground for children.
We're coming to the end of the actual crowdfunding campaign, so if you haven't backed yet then I invite you to do so - nothing in this campaign will be unavailable in the future, but it is available here for cheaper and with a larger impact. If you already have, thank you so much! I'll keep writing Lightning Cog's Tale as the project begins its journey towards fulfillment, and you'll get to tell Tales of your own.
- Seamus
PROJECT UPDATE
Project Update: Crowdfunding Carnival: Zine Month 2026
Taking off my 'making TTRPGs' hat for a moment and putting on my 'run a TTRPG site' hat so that I may invite you into the tent for a the Crowdfunding Carnival!
My fellow Cannibal Halfling, Aaron Marks, writes an article in this series at the start of every month to highlight interesting TTRPG projects that are on the crowdfunding circuit. Of course we're in Zine Month, so Aaron typically circles around halfway through to take another look. This year, Aaron has used the special 13th Carnival to focus specifically on projects that haven't hit their funding goal as of the article being posted, in an effort to get them the help they need.
By necessity, this does mean there are some projects from the Other Crowdfunding Site, but BackerKit ZineTopia projects will get to your eyeballs first, and there are five of them! So give the Carnival a look, check out some more cool Zine Month projects wherever they can be found, and if you happen to like what the rest of Cannibal Halfling Gaming is offering, well, so much the better!
- Seamus
My fellow Cannibal Halfling, Aaron Marks, writes an article in this series at the start of every month to highlight interesting TTRPG projects that are on the crowdfunding circuit. Of course we're in Zine Month, so Aaron typically circles around halfway through to take another look. This year, Aaron has used the special 13th Carnival to focus specifically on projects that haven't hit their funding goal as of the article being posted, in an effort to get them the help they need.
By necessity, this does mean there are some projects from the Other Crowdfunding Site, but BackerKit ZineTopia projects will get to your eyeballs first, and there are five of them! So give the Carnival a look, check out some more cool Zine Month projects wherever they can be found, and if you happen to like what the rest of Cannibal Halfling Gaming is offering, well, so much the better!
- Seamus
PROJECT UPDATE
Project Update: Stretch Goal Reached! The Cog That Remains Goes To Print
We did it!!!
Surpassing the $1,600.00 mark means that I’ll be able to do a print run of The Cog That Remains as well, putting my entire increasingly unplanned trilogy of (mostly) solo mecha TTRPGs out there on shelves to be found in the wild.
As promised, The Cog That Remains print-on-demand coupon has been added to EVERY pledge level, letting everyone get it for $5 instead of $14.95. I’ll be adding a PDF+Print add-on later tonight as well for those who would like to take care of everything at once.
Thank you so much for all your support!
- Seamus
Surpassing the $1,600.00 mark means that I’ll be able to do a print run of The Cog That Remains as well, putting my entire increasingly unplanned trilogy of (mostly) solo mecha TTRPGs out there on shelves to be found in the wild.
As promised, The Cog That Remains print-on-demand coupon has been added to EVERY pledge level, letting everyone get it for $5 instead of $14.95. I’ll be adding a PDF+Print add-on later tonight as well for those who would like to take care of everything at once.
Thank you so much for all your support!
- Seamus
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