From the Trickerion Pledge page. Your words about your process in producing your games.... used to compel people to pledge. To assure them of your results.... Please read this, Shadowlands, and see if you can count how many times statements you've made here may cause confusion, irritation, mistrust, frustration, etc. among those of us whom have pledged. And before you can say "Well, Enoch, Trickerion is a different project!" Please, REREAD these words and see how they imply a business model you apply to all of your projects. Take note of the printing and shipping statements. Enjoy. <quote> Risks and challenges Regarding the process and publication risks. Publishing a tabletop role-playing game is not an easy process. Throughout its development and production there are a variety of moments when errors can occur. Sometimes things can go wrong. We know this as a company, as designers and as clients. But we strive to minimize the risk. At Shadowlands Games we are committed to seriousness and loyalty in the fulfilment of all our projects, including both in quality and production. This will has led us to publish successfully all our projects for more than 5 years (licensed and self-produced), through pre-sale and crowdfunding campaigns. To date, we published more than 55 games and supplements only in Spain. Now it's time to take the great talent of our authors internationally and expand our market. All of our books go through a meticulous editing and production process to minimize errors, problems and delays. These are the steps: Pre-production. We carried out important design and editing work to advance the launch of the project on Backerkit. This includes having the game materials complete and the artwork more than 70% complete. The remaining 30% continues working during and after the campaign until the final product is obtained. Quotes and production agreements. Previously to the campaign launch, we managed everything with printers and manufacturers to get everything ready. As soon as we receive the funds, green light to production! Shipping. This step is complex, but we prepare and manage it in advance with companies specialized in international management and logistics to be able to send a large number of orders in a short time. To all of the above, we add our firm commitment to transparency and communication with backers and customers. We will assist you before, during and after the project to respond to your questions, suggestions and comments through this platform, our social networks or our website/email. Trickerion, the roleplaying game, couldn't be possible without your help. We are very grateful to you, dear backers, for your support and trust. Therefore, we want to assure you that we will do everything we can to make Trickerion the best role-playing game possible. <end quote> Also, compare this to the Risks portion of Scion's pledge page and you'll see much the same... So, you can see how in hindsight, this might seem misleading? Especially when most of your projects have people going "Where are you? Can we has updatez? Call of the Sea you've left to drift for 5 months now, with no word! Five months! Why, we shouldn't even complain here cos it's only been a bit more than a month here. I'd get it if you had a 78% fulfillment rate and there were just some stragglers. I'd put that to individual project teams not picking up their slack. Or something off with the dice production. But by and large, you are failing your donors all the while asking for more money on more projects. You are drowning. There is a printer, yes. But you don't have the funds to pay that printer. Or, you don't have the funds to pay the shipping and you're scared to ask us for a re-up. And that's why you're buying already designed IP to re-sell under your banner so you can get enough of a profit margin to play catch-up. Or you're just grifting us and hope we'll all eventually forget this project, like in another 3 years or so. But by that time, your name will become synonymous with grift and you'll eventually find those diminishing returns sinking your projects. I think your next update should rely less on ChatGPT and more on being frank with those of us who feel emotionally manipulated by your promises of a quick turnaround. Honestly, those of you reading this, if you had seen this project listed and they'd said "We're pledging now in spring 2024, and we hope to get this to you by 2027" would you have pledged? I wouldn't have. I can't even bring myself to use the PDFs we have because there's a feeling of being played. And I think if I see any grammatical or spelling error in these final proof PDFs I'll lose my shit over the lack of quality control. It would just be another strike against a shoddy production. And honestly, I don't need that. I'm tired boss. Real tired.

3
Share

Share

Twitter

Bluesky

Facebook

Copy Link

Comments 3
Loading

Confirm