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Congratulations on passing basic training. You have now been approved for access to intel files at 墨 SUMI level.
As many of you will know, Field Commander Slightly has been away in Japan on official business — business which will, for the moment, remained classified at 金 KIN level. Worry not, squad. All will be revealed in good time. Trust us, you're gonna like what we've been cooking up.
Absolute Class
Open playtesting will come a bit later. We've heard you, we've seen the comments, and we know you're all out there chomping at the bit for us to get the playtest materials out. Well this is a huge domino to fall on the way to that.
Just a little more pa...
...tience, please.
Devils in the Details
We're focusing at first on filling out the lower echelons for playtesting, which are incredibly fun to put together. Devils are formed and strengthened by negative human emotions, so the higher-level Devils are born of huge, terrifying concepts and universally-held fears. That leaves the lower echelons full of uncommon phobias, vague discomforts, obscure revulsions, and strange nightmares. Weirdos and freaks, basically.
We've also — and this is the really exciting bit — got art back for a few of them from our incredible Devil artist MABO.
Wanna see? Course you do.
Euuurrrrgh, look at 'em! So gross. So great. MABO has really knocked it out of the park with everything we've asked for — and we've asked for some weird stuff. Simply incredible work.
There's still a hell of a lot more where they came from. We'll keep working away behind the scenes making fresh horrors for you all, and we promise to keep you updated as we get closer to releasing the playtest materials. Feel free to gawp at these gorgeously grotesque Devils until then — I know I will be.
Community Highlight
As well as just being a great hangout spot full of the most welcoming and friendly Devil hunters you'll ever meet, we've got channels set up specifically to talk all things Night Shift: Devil Division, including theories and speculation, a Devil Dossier where you can discuss what monstrosities and atrocities you're hoping to see in the game (or even homebrew your own), and a dedicated channel for OC art.
Here's a recent favourite from Spectre: a Baseline Operative whose rig-out hits on some of my personal favourite 90s touchstones; ECW-style weaponry and skate punk.
Until next time, squad.
// Operative Mill and the SRG Inhuman Resources Team out.
[ POST-TRANSMISSION ]
--------------------------
We want to take a sec to shout out Top Notch International. They're the team behind Gates of Krystalia, an isekai anime TTRPG that uses cards in place of dice.
Due to budget constraints in creating a TTRPG book with over 800 full-colour illustrations, the original Gates of Krystalia made use of AI for some of its illustrations, which they were very open about but is obviously a hot-button issue for a lot of people (ourselves included). Well now the guys are back with a whole new campaign for Gates of Krystalia: Full Human Edition. This campaign includes all of the core products of the original, but now created with 100% human-created artwork. So if you loved the vibe, style and mechanical ideas of the original game, but you want your games clanker-free, go check them out.
The work continues apace, and it's genuinely so exciting to see the player character classes and Devils taking shape before our eyes. We can't wait to share them with you... But we're gonna have to. We know some of you out there are climbing the walls waiting for playtest materials to be released, and all we can say is, "They'll be ready as soon as they're ready." We promise to keep you in the loop.
In the meantime, here's a tasty morsel to whet your appetite.
The Role of a Lifetime
Well, word's come down from Division HQ that we're now cleared to release a little more of that juicy intel.
Players are never handcuffed to their Role, though. Each class may be built with a Role in mind, but you as a player are free to deviate from them and play however you want. Just think of them as serving suggestions.
They're the kind of thing that is often implicit in game design -- there are probably a lot of character classes or archetypes in games that you may think of as 'support classes', and that's not by accident -- but in NS:DD, we're making those implicit concepts explicit. We think this will be a big help to players that are playing a class for the first time. And for everyone else, having a clear understanding of where each party member's strengths lie will help make the game feel both more tactical and more cinematic.
Pillars of Assault
These pillars give rise to 12 distinct Roles: 6 are pure, sitting fully inside one pillar - 6 are mixed, leading with one pillar and borrowing from a second. Mixed Roles carry a two-letter code to tell you which is the main pillar; so a T/S Role is Tank-first with a Support lean, while an S/T Role is Support-first with a Tank lean.
Without going into too much detail at this stage, here's a hand-dandy graphic to give you some hints as to what each role is designed to represent and achieve. Please feel free to speculate wildly.
Community Highlight
You can chat about your games - past, present and future - share fan theories, speculation and headcanon, and there's even a channel for OC art. That's where Eli posted this adorably spooky sketch of three OCs that's giving 'Devil Division but make it The Beano'.
Until next time, squad.
// Operative Mill and the SRG Information Control Team out.
Pre-Order Store
Player Character Classes
Creative Meetings: Devils
Community Highlight
Creative Meetings: We Have A Plan.
Now that the creative direction is locked we can start designing abilities and doing real game design work in earnest. Once I've had four to eight weeks with the material I should have a much clearer sense of when we'll be ready to release things for public playtesting. We'll keep you posted.
The best part of wrapping these meetings was the feeling in the room at the end. Everyone walked out on the same page about what Night Shift: Devil Division is and where it's going.
Pledge Manager and Pre-Order Store.
Shipping is a separate charge and will be collected later, as close to the actual shipment date as possible. International shipping is, as everyone is aware, an ongoing chaos situation and what looks fine today can look very different tomorrow. Charging shipping as late as possible means you get the most accurate costs and we don't end up absorbing unexpected differences down the line. This is standard practice in crowdfunding at this point and nothing out of the ordinary, but we'd rather explain it clearly than have anyone surprised.
Community Highlight
What Happens Next
Here's to what comes next!
// Slightly and the SRG Team, out.
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Project Update: NEW Devil Art! | Player Classes are Drafted | On Schedule for Playtesting |
Congratulations on passing basic training. You have now been approved for access to intel files at 墨 SUMI level.
As many of you will know, Field Commander Slightly has been away in Japan on official business — business which will, for the moment, remained classified at 金 KIN level. Worry not, squad. All will be revealed in good time. Trust us, you're gonna like what we've been cooking up.
Absolute Class
Open playtesting will come a bit later. We've heard you, we've seen the comments, and we know you're all out there chomping at the bit for us to get the playtest materials out. Well this is a huge domino to fall on the way to that.
Just a little more pa...
...tience, please.
Devils in the Details
We're focusing at first on filling out the lower echelons for playtesting, which are incredibly fun to put together. Devils are formed and strengthened by negative human emotions, so the higher-level Devils are born of huge, terrifying concepts and universally-held fears. That leaves the lower echelons full of uncommon phobias, vague discomforts, obscure revulsions, and strange nightmares. Weirdos and freaks, basically.
We've also — and this is the really exciting bit — got art back for a few of them from our incredible Devil artist MABO.
Wanna see? Course you do.
Euuurrrrgh, look at 'em! So gross. So great. MABO has really knocked it out of the park with everything we've asked for — and we've asked for some weird stuff. Simply incredible work.
There's still a hell of a lot more where they came from. We'll keep working away behind the scenes making fresh horrors for you all, and we promise to keep you updated as we get closer to releasing the playtest materials. Feel free to gawp at these gorgeously grotesque Devils until then — I know I will be.
Community Highlight
As well as just being a great hangout spot full of the most welcoming and friendly Devil hunters you'll ever meet, we've got channels set up specifically to talk all things Night Shift: Devil Division, including theories and speculation, a Devil Dossier where you can discuss what monstrosities and atrocities you're hoping to see in the game (or even homebrew your own), and a dedicated channel for OC art.
Here's a recent favourite from Spectre: a Baseline Operative whose rig-out hits on some of my personal favourite 90s touchstones; ECW-style weaponry and skate punk.
Until next time, squad.
// Operative Mill and the SRG Inhuman Resources Team out.
[ POST-TRANSMISSION ]
--------------------------
We want to take a sec to shout out Top Notch International. They're the team behind Gates of Krystalia, an isekai anime TTRPG that uses cards in place of dice.
Due to budget constraints in creating a TTRPG book with over 800 full-colour illustrations, the original Gates of Krystalia made use of AI for some of its illustrations, which they were very open about but is obviously a hot-button issue for a lot of people (ourselves included). Well now the guys are back with a whole new campaign for Gates of Krystalia: Full Human Edition. This campaign includes all of the core products of the original, but now created with 100% human-created artwork. So if you loved the vibe, style and mechanical ideas of the original game, but you want your games clanker-free, go check them out.
Project Update: Night Shift: Know Your Role
The work continues apace, and it's genuinely so exciting to see the player character classes and Devils taking shape before our eyes. We can't wait to share them with you... But we're gonna have to. We know some of you out there are climbing the walls waiting for playtest materials to be released, and all we can say is, "They'll be ready as soon as they're ready." We promise to keep you in the loop.
In the meantime, here's a tasty morsel to whet your appetite.
The Role of a Lifetime
Well, word's come down from Division HQ that we're now cleared to release a little more of that juicy intel.
Players are never handcuffed to their Role, though. Each class may be built with a Role in mind, but you as a player are free to deviate from them and play however you want. Just think of them as serving suggestions.
They're the kind of thing that is often implicit in game design -- there are probably a lot of character classes or archetypes in games that you may think of as 'support classes', and that's not by accident -- but in NS:DD, we're making those implicit concepts explicit. We think this will be a big help to players that are playing a class for the first time. And for everyone else, having a clear understanding of where each party member's strengths lie will help make the game feel both more tactical and more cinematic.
Pillars of Assault
These pillars give rise to 12 distinct Roles: 6 are pure, sitting fully inside one pillar - 6 are mixed, leading with one pillar and borrowing from a second. Mixed Roles carry a two-letter code to tell you which is the main pillar; so a T/S Role is Tank-first with a Support lean, while an S/T Role is Support-first with a Tank lean.
Without going into too much detail at this stage, here's a hand-dandy graphic to give you some hints as to what each role is designed to represent and achieve. Please feel free to speculate wildly.
Community Highlight
You can chat about your games - past, present and future - share fan theories, speculation and headcanon, and there's even a channel for OC art. That's where Eli posted this adorably spooky sketch of three OCs that's giving 'Devil Division but make it The Beano'.
Until next time, squad.
// Operative Mill and the SRG Information Control Team out.
15+ projects backed in 2024
15+ projects backed in 2025
Previously backed this creator's crowdfunding project
Howdy Reckless! I was in the midst of moving when campaign finalized so I had to reduce to pledge manager access. Unfortunately the cost for digital alone is so much more expensive than the campaign price, I just can't find a way to merit the price as it comes to 56 instead of 37 (Digital Operative Bundle) and it won't include the following: ×1 Digital Starter Kit (VTT-ready tokens, resource trackers and handouts) ×1 Early Access: PDFs delivered before physical shipping ×1 The Operative Starter Set (Digital Pack) At this point, I'm good with you keeping the 1 but just wanted to verify this was intentional. Thank you! Nilk
Previously backed this creator's crowdfunding project
Engaged with this project 3+ times 🌟
Hello SRG, ist it possible to switch the VTT key in the backer survey (OMM ro Codex)? Best regards
Previously backed this creator's crowdfunding project
Firstly I wanna say I don’t want to request a refund as I love all my projects I’ve ever backed from slightly reckless games but my dog isn’t doing to well and I can’t afford the vet fees and am trying to recoup any funds I can. Would there be anyway I could refund this order for now and I do want to let you know I intend to pick up a base variant (hopefully a limited edition if available second hand) later on when things are better with my doggo. Much love guys you truly make good content and I’m a fan for life and I’m sorry to make this request
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