Welcome to the first of our monthly post-campaign updates. We said we'd go quiet for four to six weeks, we managed about thirty seconds, and then everything sped right back up again. Classic.
So, what have we actually been up to?
Creative Meetings: Classes.
We've kicked off a series of creative meetings covering the classes and the first few have been genuinely great. The format is simple: everyone gets pizza, everyone says what cool things they think players should be able to do, and somehow a game gets designed. It's a good system.
We've got a solid sense of direction for both the NDOs and XOs coming out of those early sessions. Next up we'll be covering Baselines and Hybrids, with the Contractor following once we've got the Devils outlined, since that class is built around what's captured and we need to know what's being captured first.
More detail on specific class directions as things solidify.
Pledge Manager.
We're tinkering away on it steadily and the current plan is to have it open for pre-orders and add-ons by the end of July. We've got a lot done on it already so it may well be done sooner than that just depends how long it takes for our logistics partners to review everything.
More updates to come as the months go on. Hop in the Discord if you want the more day-to-day stuff in between these.