Ta-Te Wu
CREATOR
about 1 month ago

Project Update: San Diego Comic-con and Gen Con

Last week was an incredible milestone for Rascally Rabbits! We spent all four days at San Diego Comic-Con, demoing the game from morning until the exhibit hall closed each day. It was a busy, exciting, and incredibly rewarding experience. And I'm happy to say it was a huge success!
 
One of my favorite parts of attending conventions is watching people discover a game for the first time. Many visitors walked up wondering how a one-card trick-taking game could possibly work. A few minutes later, they were smiling, laughing, planning their next moves, and ready to play the next round. Seeing that reaction over and over again reminded me why I designed Rascally Rabbits in the first place.



We introduced the game to hundreds of attendees, received lots of thoughtful feedback, and met trick-taking veterans as well as players who had never played a trick-taking game before. It was especially exciting to see how quickly new players picked up the rules and started developing their own strategies.

A huge thank you goes to everyone who stopped by our demo table, played a game, asked questions, or shared kind words about the project. Your enthusiasm and encouragement mean so much to me, and every conversation helps make the game even better.

One of the highlights of San Diego Comic-Con was getting to visit the booth of the talented artist behind Rascally Rabbits. She was exhibiting her artwork at the convention, and it was wonderful to finally take a photo together at her booth after spending so much time collaborating on the game. It was especially rewarding to see people admire her beautiful illustrations both in the game and as standalone artwork. Rascally Rabbits simply wouldn't have the same charm without her creativity and personality, and I'm incredibly grateful for all the amazing work she brought to the project. 



Thank you again for being part of this journey. Your support has helped bring Rascally Rabbits from an idea on my desk to a game that's now being played by hundreds of people at conventions. Every pledge, share, and encouraging message has made a real difference, and I truly appreciate it.

Next stop: Gen Con! 🐰

I'll be catching a Wednesday night red-eye flight and landing in Indianapolis on Thursday morning, ready to jump straight into one of the busiest weekends of the year!

This year, we'll be showcasing Rascally Rabbits all across the convention with:
  •  🐰 18 scheduled events in the Gen Con Event Hall 
  •  🎲 4 scheduled events in the First Exposure Playtest Hall
  •  ⭐ 1 special demo event at the BackerKit Booth (#363)



If you're attending Gen Con, I'd love for you to stop by and play a game. Whether you've already backed the campaign or are simply curious about how a one-card trick-taking game works, come say hello! It's always one of the highlights of the convention for me to meet fellow gamers, introduce them to my latest design, and hear their thoughts after a game.

I hope to see many of you in Indianapolis. Until then, thank you once again for your incredible support. Let's keep the momentum going, unlock more stretch goals, and bring even more bunny mischief to game tables everywhere! 🥕🐰

Happy gaming!

Ta-Te Wu
Sunrise Tornado Game Studio 🐰🥕









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