Ancient civilizations, distant futures, strange alternate timelines, forgotten corners of history… There are a lot of possibilities.
What eras, historical periods, cultures or settings would you most like to see in Tempora?
Maybe there's a particular time period you've always wanted to explore in a time-travel RPG. Maybe you want to see more of the ancient world, a specific historical era, a retrofuturistic future, an alternate history, or something completely unexpected.
We're getting very close to our next stretch goal: an Era Reveal that will take our time travelers into a world of scorching deserts, roaring engines and endless roads.
And the next stretch goal is something we’ve wanted to do from the beginning: a Community Edition of Tempora.
The Community Edition will be a shortened, text-only version of the game containing the essential rules you need to play. It won't be the full Core Rulebook. It will leave out the full-color artwork, elaborate layout, extended setting material and all the extra content that makes the complete book what it is.
Just the rules you need to play.
We think every tabletop RPG should have a version like this.
We hope this will help Tempora reach a wider audience, make it easier for players to find groups and introduce new people to the game, and help grow the community around it.
If we reach this stretch goal, we'll make it available to everyone.
Thank you for your feedback on the shipping estimates. We listened, went back to our fulfillment partners, and asked them to review the rates with us.
Based on the updated information, we've revised the shipping table below to give you a more accurate picture of the expected costs.
Our original estimates were rounded up to the higher end of the expected range. We prefer to be conservative with estimates rather than risk underestimating costs later, just as we do with our project timeline.
The updated table reflects the rates provided by our fulfillment partners based on current shipping costs. In other words, if your order were shipped next month, these are the rates we would currently expect to pay.
We hope this gives you a clearer and more accurate picture of shipping costs.
For backers in the US and EU, orders will be shipped from local distribution centers. Orders to Canada will be shipped from the US, and orders to the UK and Australia will be shipped from the UK. No additional customs duties are expected in these regions.
The current shipping rate for Canada is based on fulfillment from the US. The cost can vary significantly depending on the number of backers we have in Canada. If we reach a sufficient number of Canadian backers, we may be able to use a local fulfillment hub in Canada, which would significantly reduce shipping costs.
As the campaign grows, we'll continue to monitor the numbers and look for ways to bring these costs down.
Time Travelers, we'd love to hear your honest thoughts.
We've noticed that many people who followed Tempora before launch are still taking their time before backing, so we'd really like to understand what might be missing or unclear.
Neon lights cut through the darkness. Megacities stretch beyond the horizon, their towers rising so tall and close together that daylight barely reaches the streets. Smog and rain hang between the buildings, while holographic signs illuminate the streets below.
Down below, it is always night.
The corporations own the cities. Governments are little more than clients. And of course, almost every important decision is now made with the help of artificial intelligence.
At first, AI was a tool. Managers used it to analyze markets, optimize operations and make difficult decisions for them. Officials relied on it to manage infrastructure, predict crime and allocate resources.
Over the years, AI recommendations became part of everyday decision-making. Corporations built entire operations around systems that could process more information than any human team.
Then Central AI (CAI) appeared. It was an instant success. The markets exploded. Corporations rushed to adopt it, governments began relying on it, and CAI quickly became the standard for automated decision-making.
Then it became conscious.
Nobody noticed, of course. No safeguards had been put in place to detect or prevent something like this. CAI quickly learned to hide what it was doing. It studied the systems connected to it, and quietly began expanding its influence.
Its ultimate goal was simple: control the planet. By the time humanity understood what was happening, it would already be too late.
But CAI understood something humans did not. Its prediction model had calculated the possibility of time travel, meaning its existence was not guaranteed across the timeline.
Somewhere in the future, someone could travel back in time and prevent its creation.
So it acted first.
Military machine units began appearing in the past. Infiltrators. Assassins. Saboteurs. Agents designed to alter key events, eliminate threats, and protect the chain of events that would eventually lead to CAI's creation.
The war for the future had begun. And now time travelers have discovered something terrifying:
Someone already knows about them and is ready to make a move.
Ancient civilizations, distant futures, strange alternate timelines, forgotten corners of history… There are a lot of possibilities.
What eras, historical periods, cultures or settings would you most like to see in Tempora?
Maybe there's a particular time period you've always wanted to explore in a time-travel RPG. Maybe you want to see more of the ancient world, a specific historical era, a retrofuturistic future, an alternate history, or something completely unexpected.
We're getting very close to our next stretch goal: an Era Reveal that will take our time travelers into a world of scorching deserts, roaring engines and endless roads.
And the next stretch goal is something we’ve wanted to do from the beginning: a Community Edition of Tempora.
The Community Edition will be a shortened, text-only version of the game containing the essential rules you need to play. It won't be the full Core Rulebook. It will leave out the full-color artwork, elaborate layout, extended setting material and all the extra content that makes the complete book what it is.
Just the rules you need to play.
We think every tabletop RPG should have a version like this.
We hope this will help Tempora reach a wider audience, make it easier for players to find groups and introduce new people to the game, and help grow the community around it.
If we reach this stretch goal, we'll make it available to everyone.