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PROJECT UPDATE
The DM Lair
CREATOR
6 days ago

Project Update: Help Shape the Next Lair Zine

Hey folks!

One of the coolest things about the response to Lair: Force & Freedom is that it already has me thinking about what we could do with future issues.

Since you’re backing the very first Lair Zine, I’d love to get your input!

The original Lair Magazine was overwhelmingly focused on material for dungeon masters, and that will always be a big part of Lair Zine. But the new format gives us room to experiment with the mix a little more.

So, for a future issue, what would you like to see MORE of in Lair Zine?
  • Full-length adventures
  • Short adventures
  • Monsters
  • Player options
  • Or something else?

Vote in the poll below or leave a comment if it's something not listed! Your answers will help me think about what future issues might look like.

Quick Campaign Reminder

Soon after launch, I added the new Lair Zine Ultimate Bundle after seeing how many people were adding the old Lair Magazine back issues to their pledges.

This bundle includes Lair: Force & Freedom plus all five years of Lair Magazine back issues in one package.

If you’ve ever wanted the complete Lair Magazine archive, this is going to be the lowest price I ever offer it at, so be sure to check out the new tier if you’re interested in upgrading your pledge.

Thanks again for backing the first Lair Zine. I’m really excited to see what you all want more of!

-Luke
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PROJECT UPDATE
The DM Lair
CREATOR
13 days ago

Project Update: What Are You Stealing First?

Hey folks!

We’re a few days into the campaign now, and I just want to say again how much I appreciate the support you’ve shown Lair: Force & Freedom so far.

New Pledge Tiers! Given the popularity of the Lair Magazine 2021-2025 addon, I decided to create two new pledge tiers that bundle that addon with your pledge (and save folks some money!). So, if you got that addon in the first day, feel free to update your pledge tier to take advantage of the savings!

Now, one of the things I’ve always loved about making books like this is knowing that different GMs are going to use them in completely different ways.
  • Some of you might grab one of the full-length adventures and run it almost as written.
  • Others might pull out one of the short adventures when your players wander somewhere you weren’t expecting.
  • Some of you are probably already looking through the monster list thinking, "Yep. My players are fighting that."
  • And then there are the player options, which might end up inspiring an entirely new character before the book even hits the table.

So I’m curious:

What are you most likely to steal for your campaign first? Vote in the poll below!

And thanks again for helping us get the first printed Lair Zine off to such a strong start. I’m really excited to get this one into your hands!

-Luke

P.S. Don't forget to share the project on social media to spread the word!
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PROJECT UPDATE
The DM Lair
CREATOR
15 days ago

Project Update: Fully Funded! Thank You!!!

As we roll into just the second day of the project, we're sitting at nearly 200% funded.

So amazing. Thank you all so much!!! :D

Help us spread the word by sharing on X and Facebook! At the bottom of this update we have two new achievements we're trying to reach: 100 shares on X and Facebook. Just click the buttons down there to share the project with others. This will help us let more people know about this cool project!

Engagement helps, too! Remember that "engagement" on crowdfunding projects (comments, likes, and votes on polls) all send good signals to the algorithm and help our project get in front of others. At the bottom of this post we have a new engagement achievement we're trying to reach. Click "join the conversation" down there to leave a comment on the project and vote on all our polls—I've done several leading up to launch; you can vote on them at the bottom of past updates.

Seeing the results after just day one, I was literally walking my dog this morning while thinking about what we could do for the next issue of Lair Zine. It's super encouraging to such a strong response on day one.

Anyway, that's it from me for now. I just wanted to thank you all! :D

-Luke


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PROJECT UPDATE
The DM Lair
CREATOR
23 days ago

Project Update: My Favorite Class Just Got Weirder

It’s no secret that rogues have always been my favorite class in D&D. So, when we decided the new printed Lair Zines would give us more room to explore player options, I knew exactly where I wanted to start.

Meet the Stitcher, a new rogue subclass in Lair: Force & Freedom.


Rogues Don’t Have to Work Alone

Stitchers take inspiration from golems and mechanical soldiers and piece together a stitched homunculus companion from once-living flesh.

Your homunculus fights alongside you, follows your commands, and helps set up your attacks. You even decide what it looks like and whether it’s Small or Medium.

And as you gain levels, things get even stranger.

Upgrade Your Creation

At higher levels, you can graft new abilities onto your homunculus, including:
  • Flight
  • Improved armor
  • Elemental damage

Eventually, you can link your consciousness directly to it, communicate telepathically, and even see and hear through its senses.

And at very high levels?

Let’s just say your little friend can become considerably more... explosive.

Something New for Lair Zine

The original Lair Magazine was overwhelmingly focused on helping game masters. Adventures. Monsters. Encounters. Traps. Puzzles. That’s still a huge part of what Lair Zine is about, but the new printed line also gives us the opportunity to explore player options in a way we rarely did before.

And the Stitcher is exactly the kind of thing I want to do more of: useful mechanically, but weird enough to immediately inspire a character and a story.

Launching Soon!

If you’re already following Lair: Force & Freedom, thank you. And if you’re not following yet, hit the follow button so you're notified when we launch on October 6.

Don't forget, secure the exclusive Foundried playable race by placing a $1 reservation before we launch!

See you in the Lair,

-Luke
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PROJECT UPDATE
The DM Lair
CREATOR
about 1 month ago

Project Update: Would Your Players Take the Witch's Deal?

Appia finally had clean water again.

Then Mömielle arrived.

In Appia’s Hope, one of the full-length adventures in Lair: Force & Freedom, the town of Appia is facing another water crisis. A machine was supposed to keep the water clean and flowing, but now a wandering witch named Mömielle has taken control of the complex that houses it.

At first, she seemed like a nuisance. Then she started tampering with the machine. Now the water supply is failing, the town is running out of options, and the heroes are sent to remove her before Appia is pushed back into disaster.

But Mömielle isn’t just smashing the machine for the fun of it. She wants to understand it. Replicate it. Sell it. Control it. And when the heroes finally confront her, she may offer them a cut.

That’s the part I love, because this adventure isn’t just “go fight the witch.” The players have to decide what kind of heroes they actually are!

  • Do they defeat Mömielle and protect Appia?
  • Do they repair the machine and leave the town better than they found it?
  • Or do they take the witch’s deal?

Appia’s Hope is exactly the kind of adventure I loved creating for Lair Magazine: strange, focused, table-ready, and full of choices that can go sideways fast.

And now we’re finally bringing that spirit to print with Lair: Force & Freedom, our first printed Lair Zine.
Inside, you’ll find:

  • 3 full-length adventures
  • 5 short adventures
  • 15 new monsters
  • 2 new player options

If this sounds useful for your table, follow the project today.

And if you reserve before launch for just $1, you’ll also secure the exclusive Foundried playable race, available only to those who reserve before launch.

Meet Mömielle!
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