Updates

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PROJECT UPDATE
Cameron
CREATOR
2 months ago

Project Update: Doggy Bag Backer Survey Update

Hey Gang - worked out a kink that was preventing Doggy Bag-tier backers from upgrading their tier upon completing their surveys; they should now be able to upgrade their tier.  Please note this is not at the add-on level, but at the original pledge tier level. 
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PROJECT UPDATE
Cameron
CREATOR
4 months ago

Project Update: November Update

Hey y'all- short and sweet on this one. We're working on the layout, will have some progress pics on the next update. I'm in the midst of sussing out a pesky bug in the backer survey forms, then we'll start rolling those out. We're looking at beginning the shipping process in January and will keep you posted as we approach that goal. 
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PROJECT UPDATE
Cameron
CREATOR
5 months ago

Project Update: October Update

Update Video Message (Transcript Below)

Apologies for the link, the video embedder feature here on BackerKit just isn't working. Begin Transcript!

Hey gang,

Cameron here with a much-needed update. I wanted to apologize for leaving us hanging and thank you for some of these incredible backer kit discussion titles. After the family health scare earlier this year, I've been trying to really suck the marrow out of life, trying to run multiple projects in parallel, fulfill these backer kits, develop new shows, figure out shipping tariffs, design massive live events to run at conventions.

It's all too much at once, and instead of the marrow, I've mostly just sucked. Each of you and my sweet designer Jack have been so patient with me and I'm sorry for that.

All of which to say, I'm dropping everything else until this book is done. We've pulled out of Mothership Month '25, we're not running another Bloodfields event until next year, we're not hosting anything at PAX U.

Linked here is the manuscript for Dog Eat Dog. Humbly, I submit that it is exceptionally cool, and I look forward to your reactions and suggestions as you playtest it. We've been hard at work on the design side of things for the last month, and we'll have a fresh update soon. Again, thanks for sticking with us. My sincere apologies for how long it's taken. 

Thanks for understanding. I look forward to the product that we're making you-- we will talk soon!


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PROJECT UPDATE
Jack Panic
CREATOR
9 months ago

Project Update: JUNE UPDATE! BOY ARE MY DOGS BARKING.

Hey everyone! Jack here with your June update—time to unleash the news!

Who’s been a good boy? This guy. I’ve been buried in the book’s layout and fine-tuning systems as we playtest them. The campaign tools have me especially excited -- they’re really coming together! So far, testing has been limited (we’re still polishing the adventure text, so full campaign playtests are a little ways off).

Dog Eat Dog isn’t your typical Mothership module. It’s a slow burn, high-stakes scramble where the "camera" swings between a wide view of the facility and tight, tense action as players chase objectives and earn LEVERAGE -- a diegetic narrative currency . This campaign is about staying under the radar, making deals with the wrong people, and taking big risks to expose Red Fern’s secrets… before it’s too late.

Here’s a sneak peek (laid out as a full spread for you) at the REHABILITATION ROUND, where the Warden reshapes the facility between cycles -- advancing NPC agendas, rolling on the Escalation Events Table, and turning up the heat.
a peak at a part of the rules lite time and prison management system

As a "valued client" (read: prisoner) of Red Fern, you’ll have to beg, borrow, and steal for every scrap of advantage.


A huge thanks for your patience and support. Cameron and I are a two-person team handling writing, art, and design, but we’re hustling to get this beast into your hands ASAP. More previews coming soon!
Thanks a ton -- now, back to the grind!
Jack & Cameron
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PROJECT UPDATE
Cameron
CREATOR
10 months ago

Project Update: DOG DAZE OF SUMMER: May Update

Eye-popping updates!?

Howdy Friends, Cameron here.

First off, thanks so much for your patience. March and April were marked with some unexpected family medical emergencies that required my immediate and entire attention. The good news: things are on the up-and-up, and The Panic Table and DNGN Club are back in the Dog House.

... Which is a good thing, in this instance.

Jokes aside, consider me re-committed to regular updates.

Don't worry, we brought treats- please enjoy this complimentary 7-page, utterly delightful Dog Eat Dog train heist Misadventure for Mothership RPG lovingly designed by Jack Panic himself:
HOW TO TRAIN YOUR DOG

Throwin' a bone.

Wanna see it in action? Check out the Actual Play One-Shot featuring special guest player (and beloved pal), Alan Gerding of Tuesday Knight Games.

Chasing our tails

Work on D.E.D. has been slow but steady; I'm pleased with the state of the manuscript, and excited to observe some play tests of the main campaign.

One of the most unique facets of creating the book has been expounding on the lessons we learned from filming the special mini-season. I went into creating the season of the show with the lore fully sketched out but the book yet unwritten; it was exciting to establish a new locale in our Unaccompanied Miners universe on home turf-- the ruins of Earth. Since then, the core NPCs remain familiar, but the setting has begun to take on a life of its own.

It's been exciting to watch the book to develop new flavors, adventure possibilities, and monstrosities.  Next month we'll go into greater depth on cool stuff like the layout of RED FERN KENNEL CLUB and the deeply clever SIT, STAY, PLAY DEAD optional exploration mechanics we're developing.

For those of you offering kind words of support, thank you, it's been greatly appreciated.

Yours Truly,
Cameron (and Jack)

PS: FUN FACT: Going to GenCon? Consider picking up some tickets to see The Panic Table in action in our LIVE Actual Play PARTY CRASHERS
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