Torchlight Creative
CREATOR
11 days ago

Project Update: Progress Report, Next Beta Incoming, Late Pledges and a Cthulhu Kickstarter Shoutout

Titan Hunters, Rally!

🧾
Late Pledges Are Open!

Quick reminder before anything else: late pledges are open right now. If you missed the campaign, want to upgrade, or have a friend who’d love Titanbound, this is the window to jump in and join the hunt.

🐙 Kickstarter shoutout: Heart of Cthulhu: 1912

In you were waiting to try Daggerheart until they had a Lovecraft setting, take a gander at Heart of Cthulhu: 1912! The team behind it is absolutely stacked; I’m lucky enough to know the design crew: they’re fantastic humans and seriously talented creators. If you like gorgeous presentation, sharp writing, and that “oh no… we should not open this door” energy, give it a look and toss them some love. Act now: there's only 24 hours left in the campaign!

📚 Titanbound Status: 120+ New Pages Near-Final

We’ve now got 120+ pages in near-final shape, meaning: tight text, layout underway, and the book is starting to feel real in the best way.

🧪 Next Beta: More Classes Moving Into Layout

We’re currently pushing the next pack of character classes from design & testing into layout. After one more internal pass (testing, proofing, tightening language... then tightening some more to get to that sweet & elegant Shadowdark layout) we’ll release them as the next Beta.

This next Beta will include the Elemental Weaver, and it’s one of the most ambitious classes we’ve tackled. It'll come with roughly 120 “Weaves” and “Threads,” which means it’s both a ton of content and a ton of balancing. We’re deep in the details to make sure it lands clean and plays smooth.

We’re being a little extra careful here because we want these classes to be as close to “final” as possible before they go public. We will appreciate any and all thoughts you all have about these classes, but we also don't want to outsource all of the playtesting to you fine folk.

Class Preview: The Elemental Weaver

While priests attain their magic from divine gifts and wizards from the arcane forces that bind the world together, Elemental Weavers use their wisdom to create magic from the building blocks of the universe itself. They weave one or more of the 10 known elements together to create a personal, evolving spell repertoire. Every element they learn reshapes the magic they already know, creating strange, powerful, and surprising combinations. 

As a Weaver, you start by mastering a single element (one of 10), then unlock new elements as you level. Each element comes with its own list of Weaves to choose from, but the real meat of the class is how the Weaver grows. Every time you master a new element, you not only gain Weaves from that element, but you also learn Threads from that element that “thread” themselves through previously learned Weaves. These threads grant your Weaves new powers and effects that permanently reshape and evolve your magic.

One Weaver’s fire-based Weaves might become a climbing tool or a battlefield control engine, while another’s becomes raw damage infliction. It’s a class built for players who love tinkering, discovering unexpected combos, and watching their character’s magic evolve in surprising directions over time. 

No two Elemental Weavers look the same at the table, but all employ a very easy to use Weave creation system, so there's no learning curve for players who are ready to try out this unique class. 

🗻 The Heart of the Book: First Titan, First City & Titan Combat Rules

We’re also just about done with the first Titan and the first City.

And here’s the plan: as the third public beta, we’re going to release those together, alongside the Titan climbing and fighting rules.

That’s the beating heart of Titanbound: the city, the threat, the climb, the fight. We want that first impression to hit like a thundering footfall.

Thanks again, Titan Hunters. More soon; no spam, just the good stuff as it locks into place.

And one last reminder: late pledges are still open, so if you want to jump in, upgrade, or nudge a fellow gamer into the hunt, now’s the time. Help us unlock some awesome post-campaign stretch goals!

Onward and Upward,
 
Geoff
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