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Twogether Studios
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Project Update: Eidolon Walking Tour & Inspirational Storytelling

Thanks to our backers so far, we've unlocked 6 of our stretch goals. If you haven't pledged yet- help us make this next stretch goal as we plan on adding even more when this last one is reached! 🤞 Thank you!
 
As fans of human made art, storytelling, and world building we want to encourage you all to take a moment and go see Wildwood this weekend. We have the pleasure of working with the authors Carson Ellis and Colin Meloy on our game Illimat and Colin was an early playtester of Eidolon: The Ghost Market. 16 years in the making, hundreds of artists at Laika painstakingly creating this stop-motion animation film. Wildwood is the type of storytelling and artistry that's an inspirational touchstone in the stories we make together.

Speaking of worldbuilding, please enjoy a little walking tour of The Dirge below!  Oh, and don't stray too far from the tour... this place is no Paradise.

Jenn & Keith

The Dirge Illustration by Charlie Ferguson- Avery


The district known as The Dirge was abandoned by the Ancient Houses in the early days of Eidolon. The upper floors of its massive tenements are unfinished, and many of its buildings are decaying. Shunned by the Ancient Houses, it’s the one place that’s beyond their gaze. It’s here that you’ll find the legendary Ghost Market. Here unlicensed necromancers sell unique mistlocks and haunted tools normally only available to the Houses and their partisans… though you can be certain anything you buy at the Market has an interesting story. The Dirge is the foundation of any Boneriggers campaign. One of the first things you’ll do as Boneriggers is to establish your home base within this district, whether that’s in one of the huge tenements known as the Ten Tombs or a smaller base of operations. This could be an abandoned school, a forgotten temple, or a run-down tavern; there’s lots of space available. 

While the Dirge is run down, there’s plenty of space for those who can claim it and it’s home to a significant portion of the city’s population. The Grave Watch only enters the Dirge when absolutely necessary, so there are no Hollow Soldiers enforcing the peace here. Most of the Ten Tombs have their own militias to maintain order, but the back alleys of the Dirge are haunted by threats both living and otherwise; you’d be wise to keep a friend or a mistlock close if you choose to walk its whispering streets. 


We'll add 10 new adversaries
Goal: $95,000 reached! — We did it! This project reached this goal!
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