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Production Update: All Files Submitted & Approved, Prototype in Progress!
We are thrilled to share that all final files for A Forlorn Hope have officially been submitted, approved, and the manufacturer is now working on our physical pre-production prototype.
Before we look ahead to the final steps, we want to be completely transparent about our timeline. We don't make excuses—we want to share the facts. Getting this project across the finish line took longer than anticipated due to unforeseen challenges, including illnesses and family deaths among our contract staff. To ensure the game received the care it deserved, we had to bring on three additional artists and graphic designers to complete the massive workload. On top of that, all the incredible stretch goals unlocked during the campaign required substantial additional artwork and component redesigns.
While our original goal was a fall delivery, which shifted to early winter, our current timeline puts full fulfillment at early next year. Please know that we have learned a tremendous amount from these hurdles and have already built-in new mechanisms moving forward with our future projects to prevent these types of delays from happening again.
Once the physical prototype is completed and delivered to us, the core team—Ryan Heilman, Wes Crawford, Hermann Luttmann, and Dave Shaw—will be huddling away together to go over every single piece of the prototype to make certain it is absolute perfection. At that time, we will be releasing photos and videos of the physical components, followed by a final 2-week window to get in any final pre-orders.
Thank you for your incredible patience, trust, and support as we bring A Forlorn Hope to life. We will share another update the moment the prototype lands on our doorstep!
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Component Spotlight: Custom Two-Tier Box Insert!
We have some exciting news to share regarding component organization and storage! LongPack Games sent over the final 3D renders for our custom-designed box insert, and we are thrilled to show off how everything fits together.
To ensure all components sit securely without clutter, we designed a custom two-level tray system:
- Two-Level System: Features a solid bottom tray and a protective top lid/tray to keep every component organized and locked in place.
- Dedicated Slots: Purpose-built compartments easily fit all 36 nationality standees (British, French, German, and American), wooden cubes, custom dice, player boards, and printed draw bags.
- Sleeve-Friendly Card Wells: Designed with extra clearance so your Activation, Event, and Commander card decks fit perfectly—whether you play with sleeved or unsleeved cards.
- Upgraded Box Height: To accommodate the dual-tray system alongside the 62-page rulebook, player aids, map, and punchboards, we increased the overall box depth to just over 4 inches (105mm).
We can't wait to get this physical pre-production copy in our hands to test out the tray fit firsthand!
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Player Aid Preview: Final Player Aid Live on BGG!
Following our recent rulebook share, we have another exciting component update for A Forlorn Hope: the final player aid is now officially live on BoardGameGeek!
You can check out and download the file directly on BGG here: https://boardgamegeek.com/filepage/329723/a-forlorn-hope-final-player-aid.
We want to make sure every turn summary, reference table, and chart is as crisp, intuitive, and error-free as possible before everything goes to print. Take a look through the reference sheet and let us know if you spot any tweaks, clarifications, or corrections we should make.
Thank you for helping us cross the finish line on these components while we await our pre-production prototype files from the factory!
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Rulebook Preview: Final Rules Live on BGG for Community Review!
While we wait on the final pre-production prototype files to clear our manufacturer, we are keeping busy and taking the next step for A Forlorn Hope: the final rulebook is now officially live on BoardGameGeek!
You can head over to the BGG game page right now to read through, review, and study the complete rules. Because clarity and historical accuracy are everything in a wargame like this, we want to open the floor to our backers and the wider community. If you spot any typos, ambiguities, or areas that could use a touch-up before we lock down print files for the rulebook, please drop your comments, questions, and feedback directly on BGG or in the comments below.
Here is the link: https://boardgamegeek.com/filepage/329362/a-forlorn-hope-rulebook-final-verson-10
Here is the link: https://boardgamegeek.com/filepage/329362/a-forlorn-hope-rulebook-final-verson-10
Thank you for helping us make this the absolute best tactical experience possible. We'll share another update as soon as we have news on the physical prototype!
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Project Update: Physical Components Spotlight – From Map to Meeples!
Hello Backers!
Today, we are diving deep into the table presence of A Forlorn Hope. A great historical game doesn't just need sharp mechanics—it needs physical components that bring the tension to life.
Here is a closer look at five key components on the board and how they shape your gameplay experience!
🗺️ 1. The Battlefield Map
The game board isn't just a backdrop—it is a tightly tuned 9x11 grid that drives every tactical decision you make.
- The Grid: Your 9 columns are divided into 3 Battalions (1st, 2nd, and 3rd).
- No Man's Land: The 9 rows between the Home and Enemy Trenches are color-coded into Red, Blue, and Green Zones, representing depth and escalating threat as you push forward.
- The Victory Track: Wraps around the perimeter (0–99) to track your progress and scenario objectives.
🏃 2. Unit Standees
Instead of flat tokens, your troops are represented by Unit Standees that stand tall in their respective columns.
- Visual Presence: Standees keep the board clear and scannable, letting you see at a glance where your line is holding and where it’s breaking.
- Status Tracking: They clearly display unit statuses as they take fire, get Pinned, or Hunker Down in No Man's Land.
🪖 3. The Tactics Chits
Momentum is everything in trench warfare. Tactics Chits represent the field-level leadership, sudden opportunities, and quick thinking of your troops on the line.
- Earning Chits: At the end of each turn, the length and structure of your advancing Wave determines how many Tactics Chits you draw and keep.
- Cohesion Rewarded: The more unique Battalions represented in your connected line, the more chits you get to hold on to—making them a crucial reward for keeping your advance uniform!
🧵 4. Draw Bags
To keep the fog of war real and setup smooth, custom Draw Bags are included for blind-drawing components like your chits.
- Tactical Tension: Reaching into the bag during high-pressure moments keeps every turn unpredictable and exciting.
- Quality & Utility: Fabricated to be durable for repeated play, ensuring high usability over many campaigns.
🪵 5. The Scoring Meeple
Tracking your march toward victory (or defeat) is the custom Scoring Meeple, which travels along the outer Victory Point Track.
- Clear Progress: Designed to stand out against the perimeter track so you always know where you stand against the scenario's VP schedule.
Keeping the Line Together: Every piece of this puzzle—from drawing chits out of the bag to moving your standees in formation across the color-coded map zones—is designed to reinforce one core truth: you win or lose as a cohesive unit.
What physical component are you most excited to see on your table? Let us know!
— Wharf Rat Games
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Update: Digital Proofs, Campaign Scope, and Catch Us at WBC!
Hi everyone,
It’s time for another look behind the curtain of A Forlorn Hope! We have some major production milestones to celebrate, an honest update on our delivery window, and some exciting news about where you can find us in person very soon.
🎨 From Pixels to Production: Digital Proofs are In!
We are incredibly excited to share that the vast majority of our files have been sent over to our manufacturer in China to begin preparing for production.
While we are still putting the final, meticulous polishes on the rulebook, player aids, and the back of the box, everything else is officially locked in. The digital proofs and layout samples we've received from the graphic designer look absolutely stunning. The visual design is incredibly sharp!
Because we have so many beautiful digital assets ready, we’ll be spending the next few updates doing some deep-dive showcases into the art, layout, and component designs so you can see exactly how incredible this game is going to look on your table.
🗓️ Keeping It Real: A Timeline Adjustment
As many of you know, we are a small team, and lately, life has thrown a lot our way. Between unexpected family emergencies and a wave of illness hitting the team, things naturally slowed down.
On top of that, we've been working hard to process and finalize all the incredible additional components and stretch goals you unlocked during the campaign. Making sure those extra features meet our standards has added to the workload, but it's going to make the final product so much better.
Because of this combination of events, we won't be hitting our original September target. Here is where we realistically stand:
- Our New Target: We are looking at a Fall/Late Fall 2026 release.
- The Goal: While the timeline has some fluidity right now, our absolute priority and hope is to have this game in your hands before the end of 2026.
We want to make sure we don't rush the final finish line, especially on critical pieces like the player aids and manual.
🎲 Come See Us at the World Boardgaming Championships (WBC)!
If you're attending the World Boardgaming Championships at Seven Springs (July 30 – August 1), please come by and see us!
We will have a vendor table set up where we will be:
- Demoing A Forlorn Hope so you can see the game in action.
- Demoing our second game - Urgent Commands: The Battle of the Bulge.
- Selling awesome Wharf Rat Games T-shirts.
- Selling games from our friends over at Compass Games, Fortress Games, and potentially a few others!
We'd love to chat, talk shop, and show you what we've been working on in person.
Thank you all so much for your understanding, your patience, and your incredible support. We're getting closer every day, and we can’t wait to start showing off those gorgeous digital samples in our next post!
Best,
The Wharf Rat Games Team
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Community Leaders
Become an active participant Learn more
PROJECT UPDATE
Project Update: Production Update: All Files Submitted & Approved, Prototype in Progress!
We are thrilled to share that all final files for A Forlorn Hope have officially been submitted, approved, and the manufacturer is now working on our physical pre-production prototype.
Before we look ahead to the final steps, we want to be completely transparent about our timeline. We don't make excuses—we want to share the facts. Getting this project across the finish line took longer than anticipated due to unforeseen challenges, including illnesses and family deaths among our contract staff. To ensure the game received the care it deserved, we had to bring on three additional artists and graphic designers to complete the massive workload. On top of that, all the incredible stretch goals unlocked during the campaign required substantial additional artwork and component redesigns.
While our original goal was a fall delivery, which shifted to early winter, our current timeline puts full fulfillment at early next year. Please know that we have learned a tremendous amount from these hurdles and have already built-in new mechanisms moving forward with our future projects to prevent these types of delays from happening again.
Once the physical prototype is completed and delivered to us, the core team—Ryan Heilman, Wes Crawford, Hermann Luttmann, and Dave Shaw—will be huddling away together to go over every single piece of the prototype to make certain it is absolute perfection. At that time, we will be releasing photos and videos of the physical components, followed by a final 2-week window to get in any final pre-orders.
Thank you for your incredible patience, trust, and support as we bring A Forlorn Hope to life. We will share another update the moment the prototype lands on our doorstep!
PROJECT UPDATE
Project Update: Component Spotlight: Custom Two-Tier Box Insert!
We have some exciting news to share regarding component organization and storage! LongPack Games sent over the final 3D renders for our custom-designed box insert, and we are thrilled to show off how everything fits together.
To ensure all components sit securely without clutter, we designed a custom two-level tray system:
- Two-Level System: Features a solid bottom tray and a protective top lid/tray to keep every component organized and locked in place.
- Dedicated Slots: Purpose-built compartments easily fit all 36 nationality standees (British, French, German, and American), wooden cubes, custom dice, player boards, and printed draw bags.
- Sleeve-Friendly Card Wells: Designed with extra clearance so your Activation, Event, and Commander card decks fit perfectly—whether you play with sleeved or unsleeved cards.
- Upgraded Box Height: To accommodate the dual-tray system alongside the 62-page rulebook, player aids, map, and punchboards, we increased the overall box depth to just over 4 inches (105mm).
We can't wait to get this physical pre-production copy in our hands to test out the tray fit firsthand!
PROJECT UPDATE
Project Update: Player Aid Preview: Final Player Aid Live on BGG!
Following our recent rulebook share, we have another exciting component update for A Forlorn Hope: the final player aid is now officially live on BoardGameGeek!
You can check out and download the file directly on BGG here: https://boardgamegeek.com/filepage/329723/a-forlorn-hope-final-player-aid.
We want to make sure every turn summary, reference table, and chart is as crisp, intuitive, and error-free as possible before everything goes to print. Take a look through the reference sheet and let us know if you spot any tweaks, clarifications, or corrections we should make.
Thank you for helping us cross the finish line on these components while we await our pre-production prototype files from the factory!
PROJECT UPDATE
Project Update: Rulebook Preview: Final Rules Live on BGG for Community Review!
While we wait on the final pre-production prototype files to clear our manufacturer, we are keeping busy and taking the next step for A Forlorn Hope: the final rulebook is now officially live on BoardGameGeek!
You can head over to the BGG game page right now to read through, review, and study the complete rules. Because clarity and historical accuracy are everything in a wargame like this, we want to open the floor to our backers and the wider community. If you spot any typos, ambiguities, or areas that could use a touch-up before we lock down print files for the rulebook, please drop your comments, questions, and feedback directly on BGG or in the comments below.
Here is the link: https://boardgamegeek.com/filepage/329362/a-forlorn-hope-rulebook-final-verson-10
Here is the link: https://boardgamegeek.com/filepage/329362/a-forlorn-hope-rulebook-final-verson-10
Thank you for helping us make this the absolute best tactical experience possible. We'll share another update as soon as we have news on the physical prototype!
Community Leaders
Become an active participant Learn more