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about 9 hours ago

Project Update: A Look at Traveller 5E Art

Hey all! We greatly appreciate all the feedback we got on yesterday's crunchy update. A lot more where that came from is coming soon!
New Art
Today, we wanted to take a moment to share a look at some of the new art coming to Traveller 5E.
This video highlights a range of pieces from across the project, including creatures, gear, environments, and more.



We’ll have more to share soon, both on the art side and with upcoming gameplay-focused updates.

Choose Your Jump - Entry 003
We’re also continuing the story.

Choose Your Jump - Entry 003
Winning Choice: Check the Cargo
 â€śYou Shouldn’t Have Opened That”

You don’t wait. The hold cycles open with a low hiss, colder than it should be. Your breath fogs as you step inside.

The crate that shifted is easy enough to find because of the reinforced casing. No markings. No registry tags.

You break the seal. Inside is a stasis pod.

Frost clings to the inside of the glass. Power levels fluctuate - stable one second, dipping the next. The readout flickers, trying to resolve something it doesn’t want you to see. Life signs maybe?

Engineering tries to pull a clean scan, but the system fights back - data loops, error codes, partial readings that don’t line up. Whatever’s inside is being deliberately obscured.

Then the ship shudders. Proximity alert.

The contact that was trailing you is now close and it’s not alone. Two more returns appear across the sensor screen.

Back in the hold, something changes. The pod’s internal display stabilizes for half a second, long enough to show a silhouette.

Humanoid?

Then it glitches out again. The hail comes through again more insistent this time.

“Unregistered vessel, cut power and prepare for boarding.”

You’ve got seconds. What’s your call, Captain?

A - Answer the hail
Play it straight. Buy time. See who you’re dealing with.

B - Run for it
Push the drive. Risk it. Anything’s better than getting boarded.

C - Secure the cargo
Lock the hold down. Whatever’s in that pod might matter more than the ship.

 
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