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Meet Norahna Lora
The full art (by Graey Erb) is available after the jump (by logging into BackerKit).
That's all for now, folks. Thank you!
-Wrel
Meet Deilius
The full art (by Graey Erb) is available after the jump (by logging into BackerKit).
Work Continues
That's all I've got for now. Thanks, folks!
-Wrel
You'll get seven cards total (6 lineage options and 1 class option), based on your crew from Gossamer.
I recently finished a second prototype for the game, and am getting it printed and sent over. Should be here in a couple of weeks, which unfortunately doesn't time out with the game's launch, but it's all good. I'll show it off at some point.
Gossamer Progress
Below is an example spread for the day-to-day procedure during travel to new destinations. This is mainly how you'll interact with the crew between missions, outside of explicit cutscenes with scripted dialogue and such. It's essentially the "Commander Shepard talks to the crew between missions" portion of the game. I've waffled back and forth over this design a fair amount, so at this point, I think I just need to finish the core game loop up and get it into some folks' hands to playtest. Still a ways off from that, however.
For the visual design, what you see here is likely temporary. I keep trying (in vain) to push more color into the layout, but it's all a bit busy. I prefer clean, digestible, but the limited pagecount and smaller page height/width for this format is giving me a run for my money. We'll get there, though.
I'll keep you all posted, thank you!
-Wrel
Meet Macky
In other news... Pins!
Gossamer Rewards in Deeds Drawn?
I was planning to have a special "booster pack" that you could use in Deeds Drawn, swapping any of the basic lineages out with one from Gossamer. It feels like it could be more trouble than it's worth, but if enough Gossamer folks follow Deeds Drawn, it'd be a good signal for it.
You can follow Deeds Drawn here, if you aren't already.
Thanks, folks!
-Wrel
Map!
Stickers!
Deeds Drawn!
Follow that project here!
Thanks, folks! More to follow.
-Wrel
Work Continues
All those fun design decisions that you can bandaid with higher page count, are suddenly more serious with a project like this. The challenge is both enjoyable and excruciating, which I'm pretty sure makes me a masochist.
Anywho, the focus at the end of it all is to make something you enjoy playing, that also gets the right vibes across. Everything is still on track for a summer release, so we're humming right along.
More Book Art
-Wrel
Invested in BackerKit’s future during our Wefunder campaign
Project Update: We're funded! 🎉
Congratulations, everyone!
This week I'm trying to jam out a short mechanics demo framed as a separate storyline centered on a separate (non-Captain) character. This way we can limit the scope (for example: managing a single lead character with a single companion, instead of an entire crew,) while showcasing the gameplay loop, and dipping your toes into the world without spoiling any of the guidebook. Should be pretty dope.
The Final Livestream
Thanks folks!
-Wrel
Invested in BackerKit’s future during our Wefunder campaign
Project Update: Favorite Mass Effect love interest?
Favorite Mass Effect love interest?
Invested in BackerKit’s future during our Wefunder campaign
Project Update: Meet the Doctor (Gossamer Frontier 🔬)
Meet Norahna Lora
The full art (by Graey Erb) is available after the jump (by logging into BackerKit).
That's all for now, folks. Thank you!
-Wrel
Invested in BackerKit’s future during our Wefunder campaign
Project Update: Meet the Mechanist (Gossamer Frontier 🛠)
Meet Deilius
The full art (by Graey Erb) is available after the jump (by logging into BackerKit).
Work Continues
That's all I've got for now. Thanks, folks!
-Wrel
Invested in BackerKit’s future during our Wefunder campaign
Project Update: Your Gossamer crewmates in Deeds Drawn! (and other stuff)
You'll get seven cards total (6 lineage options and 1 class option), based on your crew from Gossamer.
I recently finished a second prototype for the game, and am getting it printed and sent over. Should be here in a couple of weeks, which unfortunately doesn't time out with the game's launch, but it's all good. I'll show it off at some point.
Gossamer Progress
Below is an example spread for the day-to-day procedure during travel to new destinations. This is mainly how you'll interact with the crew between missions, outside of explicit cutscenes with scripted dialogue and such. It's essentially the "Commander Shepard talks to the crew between missions" portion of the game. I've waffled back and forth over this design a fair amount, so at this point, I think I just need to finish the core game loop up and get it into some folks' hands to playtest. Still a ways off from that, however.
For the visual design, what you see here is likely temporary. I keep trying (in vain) to push more color into the layout, but it's all a bit busy. I prefer clean, digestible, but the limited pagecount and smaller page height/width for this format is giving me a run for my money. We'll get there, though.
I'll keep you all posted, thank you!
-Wrel