Wrel
CREATOR
Invested in BackerKitβs future during our Wefunder campaign
Backed 5 projects in π₯ Zinetopia 2026
Project Update: Iiiiiiiiit's survey time! (Gossamer Frontier)
Hey there, folks. All of a sudden, out of nowhere, and with blatant disregard for my personal feelings on the matter, it is now November. Here's an update on where things stand.
π Surveys Releasing (Right Meow)
The guidebook for Gossamer Frontier is almost ready, and the Captain's Log will be shortly to follow. To try to get in front of all of the holiday craziness, I'm going to send out surveys here as soon as possible. Take a moment to update your shipping addresses if you moved recently, and make sure your credit card information is up to date.
π Guidebook (Wrapping Up)
I'm currently hammering out some final details here, and then need to get the .pdf ready and fillable. I can say pretty confidently at this point that the game will be so much better in print than in digital, and would encourage the folks sitting on the .pdf version to pick up a physical edition. This is due in part to the guidebook being something you work and write in, and in part due to the pacing of the game, which simply translates better when you're forced to look away from a screen and think about what's going on.
π¦ Production/Shipping (Late November/Early December)
I've been shopping around a bit, even locally, and it really seems like the most cost-effective and fastest option to print, is through Mixam (which surprises me.) If I can get the files situated here soon, then it'd take a couple of weeks following that for them to land on my doorstep, and I can try to start sending everything out. This does likely put us into the December timeframe for actually getting the game, but you'll have the digital version of the game here pretty freaking soon.
All that said, despite the page number limitations, I'm pretty keen on what Gossamer Frontier has turned into throughout this process, and feel like overhauling it (as mentioned in earlier blogs) was the right call. It should be a fun story to play through, give you room enough to be creative, and legitimize growing closer to your crew. I do still think it warrants more page space, and even think it'd be fun to turn the world into a whole 300 page rulebook for a multi-player experience. Maybe that'll be the next big project?
Thanks folks!
-Wrel
π Surveys Releasing (Right Meow)
The guidebook for Gossamer Frontier is almost ready, and the Captain's Log will be shortly to follow. To try to get in front of all of the holiday craziness, I'm going to send out surveys here as soon as possible. Take a moment to update your shipping addresses if you moved recently, and make sure your credit card information is up to date.
π Guidebook (Wrapping Up)
I'm currently hammering out some final details here, and then need to get the .pdf ready and fillable. I can say pretty confidently at this point that the game will be so much better in print than in digital, and would encourage the folks sitting on the .pdf version to pick up a physical edition. This is due in part to the guidebook being something you work and write in, and in part due to the pacing of the game, which simply translates better when you're forced to look away from a screen and think about what's going on.
π¦ Production/Shipping (Late November/Early December)
I've been shopping around a bit, even locally, and it really seems like the most cost-effective and fastest option to print, is through Mixam (which surprises me.) If I can get the files situated here soon, then it'd take a couple of weeks following that for them to land on my doorstep, and I can try to start sending everything out. This does likely put us into the December timeframe for actually getting the game, but you'll have the digital version of the game here pretty freaking soon.
All that said, despite the page number limitations, I'm pretty keen on what Gossamer Frontier has turned into throughout this process, and feel like overhauling it (as mentioned in earlier blogs) was the right call. It should be a fun story to play through, give you room enough to be creative, and legitimize growing closer to your crew. I do still think it warrants more page space, and even think it'd be fun to turn the world into a whole 300 page rulebook for a multi-player experience. Maybe that'll be the next big project?
Thanks folks!
-Wrel
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