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Zero Strategy Games
CREATOR
3 days ago

Project Update: Our Favorite Moments

As we come to the end of the campaign, we wanted to reminisce on our favorite parts about creating The Unheist of Hearthburn House. This could be from the very beginning of the idea to something that happened this past week!

Jeremy
One of the most entertaining parts about creating the game was having to explain to my non-D&D friends and family what a kobold is. I would explain the premise of The Unheist and continually get confused looks. Now my mom can definitely explain what a kobold is!

I also really enjoyed doing the livestream playthroughs of the game for the campaign. It's fun to not only play games with my friends, but also interact with chat at the same time.

Luke
I loved seeing the art come together. There's something special about the moment where your game goes from a jumble of mechanics and doodles to actually looking like a game. Those visuals from the artist and designer really bring your game from an idea to a reality.

Kyle
I had a great time being able to show off the game to people at different cons and see their reaction to the artwork and theme of the game. Seeing a spark of excitement in their eye or smiling and laughing at different aspects of the game is the best part!


As bonus content, we did a "mock" interview discussing some of the behind-the-scenes of The Unheist of Hearthburn House. Some of the content was covered last week, but we dive deeper into all of the topics during our conversation!


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