Project Update: 24 - April Shower of Art
Hello from drizzly Seattle, where a recent Facebook post that got shared ‘round stated “We leave tomorrow for Seattle, our first time there, and it looks like it will be raining all week. I really wanted to visit the parks. Can we still go? Will they close?”
This update does not require any action if you've already completed your Survey. If you haven't: now's the time to do so!
In his own words:
Hey Everyone!
Marshall Short here. You can learn all about me in Update #7. My apologies for the lack of art updates lately, I’ve been working deep in the art mines, growling at anyone who tries to interrupt me. However the team managed to haul me back to the surface to show off and walk through the art process on some of the larger Map Tiles available in the Vault and the Terrain sets.
Quick note before we get started, these images are of my prototypes that I’m working with to visually and tactilely review colors, readability, general vibe (does it feel good) and to playtest general usability. These prototypes don’t have all the bells and whistles of the final product; for instance the large tiles shown below are only 8”x10” while our final versions will be 10”x10”, and I’m just using simple paper bases instead of the fancy clips and pog bases we’ll be using in the final product, some colors may change, etc.
We talked a little bit about the smaller map tiles in Update #6, but I’m going to be using the Graveyard set to walk through the art side of the larger map tiles.
So right off the bat one of the big things that was important to us when we designed our map tiles was modularity - it was important to us that Game Masters are able to rotate, flip, mix-and-match, and rearrange tiles together to create a myriad of different layouts.
For the Graveyard this meant we wanted to provide path segments, grassy fields, transition from path to field, and then a larger structure for narratives to be built around.
Another thing we knew going into making these map tiles is we’d be providing lots of props and terrain pieces for folks to place on top, so it was important that we provide enough space for Game Masters to flesh out their encounters. That also means not painting things like gravestones, coffins, etc. directly into the map tiles because that would limit the use cases (maybe you want to use these graveyard tiles for overgrown forgotten ruins and not a graveyard at all!) and conflict with the gravestone and coffin props the Game Master will be placing themselves..
Here things really start to get fun! I always know we’re on the right track when I’m playtesting stuff and my Game Master creativity starts firing,
“Ooo, what if I place an orb here on the dais, and when the character’s enter the graveyard it starts glowing and undead rise up from the ground until the character’s disable the orb?”
Let’s take this map tile as an example,
I knew I’d need multiple brick tiles, something for the main dais, then rough flagstone for the roads. Since we were using more traditional green grass in the Wilderness set I wanted to go with a yellowish-orange dead grass for the Graveyard set, in addition to the rocky dirt ground texture.
Here’s the tiling textures that I ultimately created for this tile,
Once all of the textures are created (with lots of little test collages to make sure they work together) I start blending them together to flesh out the map tile.
Here’s a quick and dirty breakdown of those textures being applied, much like painting except instead of painting with a singular color I’m painting with “mud texture” or “grass texture” and trying to blend them all together so they feel natural.
After the main body of the map tile has been fleshed out with the blended tiling textures I go back through zooming into each section to clean them up - making sure grass blades correctly over grow rubble, and placing little bones or other debris neat little details.
Here’s a close up of that tile that shows how those elements all come together,
Okay, now let's place some miniatures on there and see how it all feels,
Fun right?
As much time as I spend thinking and designing these miniatures, props, and map tiles, it’s really all about how they feel when you place them on the table top and start playing with them. If as I’m picking up and moving miniatures around I suddenly feel the same excitement I did as a kid just discovering D&D then I know I’ve done something right.
Alright, I should probably get back to the art mines, but before I go here’s one last shot of the party encountering a Werewolf featuring the Graveyard assets that I thought was neat.
Thanks everyone!
-Marshall (and Mike, Chris, and Lane!)
Project Update: 23 - March Vaultness Update
Marshall Art
The electric pen of Marshall "Printable Heroes" Short has been busy! Let's ooo and aaa together over some of his new creations:
Here's a handsome fella fit to judge the most imperious of subterranean interlopers.
Look, not every mini on the table has to be an appropriately-CR'd monster. The savvy DM will populate the scene with mundane MOBs to bump up the verisimilitude, and therefore enjoyment, of those gathered around the table. And if one of these cow-shaped minis is actually a wildshaped enemy druid, a werecow, or The Thing, well who doesn't like a fun surprise?
Speaking of animal forms: is this the infamous Count Strahd von Zarovich galivanting about the countryside? Or a swarm druid gettin' feathery wit' it? Or maybe it's a representation of a custom-flavored Cloud of Daggers spell! The redrum's the limit!
One of the big advantages of the Vault of Mini Things format is that we can include a whole bunch of BIG creatures and easily store them in our patent-soon-to-be-pending Creature Catalog filing system. Imagine wanting to include a Hill Giant in an encounter, and wondering to yourself "hmm, yes, but WHICH of my Hill Giants will I choose to present to my lucky players?" For this particular classification of giants (Hill), the Vault will include three to choose from.
Production Update
The back-and-forth with manufacturers continues and we are still on a path to hit our delivery target. The Tinker team is enthused to play some one-shot games using Vault figures and terrain the next time we're all able to physically gather in one place. If and when we do, we'll take some shots of the action and include them in the next update.
Also, I'm happy to share that the Vault community of backers continues to grow! We've been delighted to see that pledges continue to accrue well after the close of the campaign via Backerkit's Late Pledge functionality. Thank you, Vaulters, for your continued advocacy talking up the Vault and linking in your own online and in-person social circles. And if you've heard some folks complain about the time, expense, and transport & storage headaches of plastic minis send them to https://www.backerkit.com/c/projects/tinkerhouse-games/The-Vault-of-Mini-Things !
Until next time, Vaulters!
With much appreciation,
Mike, Lane, Chris, and Marshall
Project Update: 22 - Start of Year Update
Marshall Art
One of the inherent benefits of the Vault is that we can include minis that might be rarely needed, but when you need them it really boosts the fidelity of the game to have them on-hand. For example: a cow, or a murder of crows. Or some of those freaky multi-armed snake demons from the Abyss.
Tinker Tool Time with Lane
Hey all, this is Lane -- I write the tools that help us try and punch above our weight content-production-wise. In my day job I'm a technical artist in video games, and what that means is I make tools to make production of digital content more efficient and less error prone. If a given piece of content takes say, 30 steps to create by hand manually, generally we want to make a tool to handle at least 20 if not 25+ of those steps. Specifically the tedious, non-creative steps. This lets the content creators focus on the creativity and polish aspects, and not have to worry about the rote technical aspects. As it turns out, that is very helpful in tabletop production as well, because really most of this content creation is done digitally using similar approaches.
- Create the properly named mini artwork, front and back, including color variants.
- Decide the counts and variants that will be used together.
- Create outlines for all of the mini artwork, front and back.
- Arrange the mini artwork on sheets to maximize page use & minimize page quantity.
- Arrange the back artwork flipped horizontally.
- Ideally organize those sheets so any minis that have multiple copies share a sheet, so we can arrange one sheet, and then have the factory duplicate it an amount of times to exactly hit the necessary copy count.
- Arrange the mini die lines (the curves that tell the factory how to shape the sheets of blades called die tools) to match how the minis are arranged on each front sheet.
- Package up the sheet artwork and the sheet die lines in a pdf file to hand off to manufacturing.
- We have a validation tool that tells the mini artist if any of their filenames are composed incorrectly. In hundreds of files it's easy to misname a thing or four, and that confuses (and breaks) tools that rely on file names. Having a quick way to identify that early is crucial.
- We have a process that automatically adds the outlines and tabs to the minis.
- We have a process that allows us to make a list of minis to include in sheets, and then automatically arrange them in sheets. Critically, this fits minis as efficiently as possible within the sheet size, and then makes sure the backside of the sheet is perfectly aligned, and the die tool curves are perfectly aligned. This saves literally dozens of hours of tedious manual work, and even more critically if we decide the sheets need to change, we just change the list file and regenerate the sheets again.
- Tinker Lane
Project Update: 21 - The Turning of the Yuletide
We brought to the show our largest booth ever, measuring twenty feet by twenty feet. We set up a dining-room-table-size battlefield of our TinkerTurf sci-fi wargaming terrain, a fully-functional retail shop, and a dedicated build area where attendees could get their hands on assembling TinkerTurf for donation to the PAX communal terrain library. But the highlight, for those who Vault, was the front-and-center display of early-prototype pieces from the Vault of Mini Things. We figured PAX Unplugged attendees would be the most receptive audience for what we’re offering in the Vault and that turned out to be true.
“Wow! This is the exact thing I’ve been looking for. I’m a DM and I came here looking for an all-in-one platform. I’d left the show and was in my car and ready to go, and then thought I’d go back for one more lap. I’m so glad I found you!”
As far as production goes here is where we are. While the majority of the artwork is completed, there are still around 50 of the standees that need artwork. As the art progresses we’ve been busy developing our own tools to handle the processing of the artwork into their final layouts for manufacturing. Handling all of the layout production by hand of over 1000 standees and then again segmented into multiple products can be a logistical pain. We have some standees that we issue multiple colors or art styles of that use the same cut tooling. By building these tools to automate the layout process we can eliminate the need for multiple tools and streamline our production process by simply changing out printed sheets. There is quite a bit of complication to this that can be minimized by an automated process.
Marshall Art
Vault Ventures
Amidst the shattered remains of the once-menacing cemetery, the party faced the looming form of the mighty Krampus. The full moon cast his shadow toward them, and Elora could swear it capered and taunted even as the actual form of the malevolent spirit stood dead still except for its labored breathing. The ragged breath was the only sound amidst the ruins of the cemetery, and after the crash and tumult of the fight with the grave golem the still silence made the adventurers feel exposed and oppressed.
Krampus shifted his weight, the cloven hooves sending a cascade of broken masonry tumbling down the pile he stood upon. At the sudden sound and motion Votun strode two paces forward, shield set, sword held high and ready. “Stay behind me. Your spells are spent. You should flee. I can impede his pursuit long enough for you to get away.”
Elora gasped and shook her head no, but Grecken was already halfway toward the exit. Remme closed his weary eyes for a moment, then placed his hand on the Warforged’s steel shoulder. “Hold, my friend. It might not come to blows.” The old druid raised his voice, and called out “Parley, Krampus! Parley! What is your purpose here, and can we find common ground that would prevent violence between us?”
Krampus smiled, revealing far too many teeth. “You know my purpose, Remme.” Elora heard the druid flinch to hear the devil speak his name. “You dictated the dusty rites that drive my dark deeds. You spoke them yourself. You called; and I came.” The being’s voice was deeper than a human’s natural range, guttural yet somehow seductive.
Remme shook his head. “Nay, fiend! I called for nature’s salvation for the poor souls interred herein! Rest, for restless spirits too long upon this land!”
Krampus threw back his head and laughed. If it was meant to scare them, it worked, but his harsh guffaws also contained genuine amusement. “Poor souls? The beings buried beneath us had many qualities, but “poor” was certainly not one of them! This is the Abattoir of Avarice, after all! Their craven covetousness conspired to curtail them in the ground here, though the ground groaned and disgorged them!” The beast laughed again, horns sawing through the air as he cavorted in glee. “They languished and lingered here long, harrowed and hungry, and you should remember that for the wicked there is no rest.” At this he shook a large wicker basket tied at his waist, and the group could see glimmering, sickly green light flashing from within.
“Souls…” Elora whispered, unconsciously reaching a hand toward them. Remme shot her a look in alarm, and she snatched her hand back. Krampus jangled the basket in her direction and laughed again.
“Yes, I heard your hearkening and hither I came. I’ll whisk these wicked wisps away to where they’re welcome.” Krampus chuckled, hefting the basket in his gnarled fist. But he didn’t make a move to depart. Instead he let his chuckle die out. Then he said, “Oh yes, I’ll whisk away… but not just yet. For my work is not finished.”
He took a step toward the group. Votun did not move an inch, being already in a perfect defensive posture. But Remme and Elora took an involuntary step back. Krampus paused, considering the armored form before him. He seemed to then notice the absence of Grecken, and shifted his gaze back and forth, searching the toppled tombstones and rubble for the little rogue. “You see…” he mused, seeming to be buying time for himself to spot her. “My pure purpose is punishment. I deliver damnation to darkness. And I spy…” Krampus’s gaze settled on a shadowed form, just barely leaning out from behind a tree stump, bow trained at his heart. He grinned, and prepared to leap. “...a spoiled spot of soot within each of you!”
Just then the air shimmered with magic, and with a burst of festive bells, Santa Claus himself appeared, crashing between Krampus and the party on a sleigh drawn by enchanted reindeer. Dressed in his iconic red suit, Santa surveyed the scene, his eyes twinkling with both mirth and concern.
"Now, now, Krampus," Santa chided, "only I know who's on the naughty list."
Jingle Bells
The flabbergasted party could hardly believe their eyes. Grecken, hidden behind the stump, was so shocked that her numb fingers released her arrow. It flew straight toward the back of Santa’s head. Before Elora’s scream of warning could escape her throat Santa whipped his hand around his head, snatching the missile out of the air. With a flourish the arrow became a long ribbon of striped red and green, and he busily used it to tie a bow around a huge present he pulled from his sack. As he worked he glanced up at Grecken, who stumbled forward, dumbfounded, to stand with her party.
“Careful, Grecken.” Santa said, with a twinkle in his eye. “You’ll shoot someone’s eye out!”
Krampus stalked back and forth, clearly unsure how to respond to this interruption. Santa, for his part, ignored Krampus as he nimbly leapt from his sleigh and carried past Krampus the large, brightly-wrapped present to a spot in the heart of the cemetery. He placed it upon a plinth there, then stepped back, dusting off his hands with a self-satisfied grunt.
Krampus, who had kept careful watch on Santa’s sojourn, tore his eyes away from the seemingly-concluded spectacle and returned his attention to the party. “Where were we, my weary wanderers? Ah yes…” his bony hands wrung his staff in a tight grip, sending splinters to the ground. His eyes narrowed as he began to say, “My ghastly gaze glimpses a growing gloom–”
“Good evening!” Santa merrily shouted out, politely tipping his hat as he brushed past Krampus on his way back to his sleigh. The reindeer snorted.
Krampus stomped his cloven feet in frustration. “Would you kindly stop perforating my performance?!” he snarled.
Santa clamored atop his sleigh and settled in. He crossed his arms and regarded Krampus, eyebrows raised in a patient and innocent expression. When nothing happened, he gestured with his gloved hand for Krampus to continue.
Krampus warily eyed Santa, then shook his head and regarded the party again. “And this growing gloom that glowers in your heart-”
“Please, continue.” Santa called out, politely.
Krampus rounded on Santa and shouted “Isn’t there someplace you need to be?”
Santa pursed his lips in thought, then spread his hands in a shrug. He then pulled out a watch on a golden chain, looked at it, then replaced it in a pocket of his red suit.
“Waiting for something?” Krampus asked dryly.
“For someone!” Santa replied, helpfully.
Krampus rolled his lantern-yellow eyes and turned away in exasperation. His eyes settled on the gigantic present, sitting alone on the plinth. “And what of this gift? Who did you prepare this perfect present for?” he asked aloud, in annoyance.
Santa leaned forward. "Only he who is worthy of such an enormous surprise," Santa declared cryptically.
Krampus turned his back on the present in disgust. He focused his attention on the party, who by now had all, except for Votun, settled into a relaxed posture. Krampus clenched his eyes tight. Then, unable to further resist, he leaped backward, landing directly behind the present. He licked his lips with a several-foot long tongue and rubbed his hands together in obvious anticipation. Then he eagerly reached forward with clawed hands to tear apart the wrapping.
To his dismay, the present's top opened up to reveal monstrous teeth which clamped down fast onto Krampus's wrists. He yelped in shock and surprise, then the Mimic lurched backward, tossing Krampus into the air. With a shriek, Krampus cartwheeled into the Mimic's mouth and just like that, he was swallowed in one gulp. Santa clapped his hands and openly guffawed, calling out “Oh, you should have known better, old boy! No rest for the wicked, yes, but also no gifts for the greedy, Krampus! Ho! Ho! Ho!” The Mimic/present shook back and forth in response. Then it emitted a large belch, and was still.
After the chaotic spectacle, Elora, couldn't help but ask Santa if what Krampus said was true about the darkness in their hearts. Santa's smile faded slightly as he admitted, "Yes, my dear Elora, there is darkness in each of you. But it's the denial of that darkness, and the goodness you strive for in helping strangers and watching out for each other, that earns you a place on the nice list!"
With a wave of Santa’s hand, a wrapped present appeared at the feet of each adventurer. Grecken eyed hers with open suspicion but Elora picked up her present with a squeal of delight. Her black-taloned fingers shred the wrapping to reveal a small box. She looked at Santa, who gave a nod of permission, murmuring softly, “good things come…” Inside was an amulet of golden links, with a dark shard mounted in the middle of the chain. As she touched it, a glow formed deep within the crystal.
The other party members unwrapped their own presents, and as they did so a light snow began to fall and obscure the horror and ruin around them. Weary faces became cheery smiles as the party rejoiced in their gifts. For Remme, a willow branch adorned with silver bells. For Votun, a high-collared wool mantle adorned with sigils of warding. For Grecken…
“Really?” the gnome called out, glaring at Santa, as she held up a pair of fur-cuffed red boots with up-curled toes. Despite her words, her lips couldn’t repress a grin forming on her face as she felt the boots visibly vibrate with energy.
“Ho! Ho! Ho!” Santa called from atop his sleigh, and gathered the reins for departure. The party paused the admiration of their treasures to bid him farewell.
"Remember," Santa called out as his sleigh lifted into the night sky, "it's the kindness and goodwill you share that truly make the season bright. Happy holidays, my friends! And Merry Christmas!"
And so, our iconic adventurers, having faced the Abattoir of Avarice and learned valuable lessons along the way, made their way from the dis-enchanted cemetery. Their hearts filled with newfound camaraderie, the joy of the holiday season, and the warmth of magical gifts that would doubtless serve them well in future adventures.
---
Thank you, dear backers, for joining this journey with The Vault of Mini Things. May your holidays be filled with laughter, love–and the magic of adventure!
Sincerely,
Mike, Lane, Chris, and Marshall
Project Update: 20 - Vault au Naturale
PAX Unplugged
TinkerHouse Games will be showing up in force to PAX Unplugged! We'll have our biggest booth ever--20 feet by 20 feet--with all of our terrain on sale at convention-discounted prices. We'll also have a mockup of the Vault of Mini Things on display, as well as some art-proof mockups of walls, tiles, and standees. Badges for PAX Unplugged are still available as of this writing, so if you'd like to experience the best three days of tabletop gaming this December 1-3 in Philadelphia, PA: register for the show today!
Marshall Art
This section is a narrative of the community-chosen adventuring band, as detailed in Update 18. Its purpose is to show the Vault used for actual play, and entertain backers over the course of product development and production.
Remme, in the center of this maelstrom, focused on his ritual, drawing upon the ancient magic of the land. The air crackled with energy as vines erupted from the ground, entwining the skeletal forms of the undead, slowing their relentless march. Yet, in the rush to defend against the horde, the ritual was completed with an unsettling haste.
As Krampus materialized, a twisted smirk on his horned visage, the party found themselves in a desperate struggle to protect the faltering Remme. Votun, ever the efficient tactician, directed the group with precision, exploiting the chaotic terrain of the cemetery to create chokepoints and provide cover. The clash of steel against bone reverberated through the night as Grecken and Elora fended off the relentless undead while shielding Remme from the chaotic swings of Krampus.
The battle escalated into a cataclysmic spectacle. Krampus, fueled by the corrupted magic of the cemetery, tore through the undead hordes surrounding him with terrible efficacy, sending splinters of bone and gobs of decaying flesh against the marble and iron walls of the Abattoir of Avarice. The party dodged through the tombstones, trying to stay ahead of the unstoppable force that was Krampus.
Amidst the devastation, a colossal grave golem lumbered forth to challenge the malevolent spirit. A titanic clash ensued, with Krampus and the golem smashing through crypts and tombstones, sending debris from shattered crypts and the splintered remains of sarcophagi flying through the air. Votun led the party into cover, then popped his head back up to analyze the respective capabilities, strengths and weaknesses of the giant combatants. Whoever wins is who they'll have to deal with. As he observed the combat he couldn't help but compare the golem's composition of wood, iron, and stone to his own body. Such a powerful form, devoted entirely to mindless destruction. The warforged's mechanical eyes flicked down to his hand, securely gripping the hilt of his well-tended and well-used blade. The eyes blinked, then flicked back to the fight.
The brawlers lurched into a tall mausoleum, bursting through the iron doors and bringing the roof down in a cacophony of splintering slate. As the dust swirled, a single hulking body slowly rose from the rubble. Then it threw its head back in a triumphant cackle, and the full moon silhouetted within the mist the horned form of Krampus. Remme, delirious and drained from the corrupted ritual, slumped to the ground, his magical connection with Krampus faltering.
Trick or Treat?
Silence descended upon the ravaged cemetery as Krampus turned to fully face the party. The twisted figure surveyed the destruction surrounding him, his eyes gleaming with malevolent delight. The party, battered but resilient, exchanged a quick conversation about their next move.
"Is he under our control?" Votun questioned, eyeing Krampus warily. "Or is he another pawn of the cemetery?"
Elora, her gaze fixed on the capricious figure, remarked, "Perhaps he has his own agenda, independent of our commands."
Grecken spared a moment to glare at Remme, "Well that was one hell of a magicking, Druid. You’ve brought us a powerful ally... or a formidable foe."
The party stood at a crossroads, unsure of the true nature of Krampus and the implications of his presence. With uncertainty hanging in the air, the adventurers faced a pivotal decision. What shall be their next move in this haunting tale?
Choice 1: Attempt to Control Krampus - Utilize Remme's druidic powers to assert control over Krampus, hoping to bend the malevolent spirit to their will.
The fate of our heroes rests once again in the hands of our esteemed backers. Make your choice via the poll associated with this Update, and let the story unfold in the next chapter of The Vault of Mini Things' iconic adventures!
Happy Thanksgiving,
Mike, Lane, Chris, and Marshall
Project Update: 19 - Vault of Terror
19 - Vault of Terror
Marshall Art
As the four friends sipped their drinks and savored the warmth of the hearth, the tavern began to fill with the lively chatter of locals, their voices alight with excitement about an upcoming holiday—a time to honor the dead. This celebration, they overheard, was a blend of remembrance and spooky tales, meant to remind the children of very real dangers lurking beyond the borders of civilization.
The Tale of The Abattoir of Avarice
Choices in the Mist
Project Update: 18 - Project updates, meet the Band!
Marshall Art
As the tavern's door creaked open, revealing a dimly lit interior hazy with the scent of ale and the sound of boisterous laughter, your eyes are inexplicably drawn to a corner table bathed in an aura of intrigue. At its center sat a curious quartet, each a distinct embodiment of the fantastical world that surrounded them.
Grecken, a female gnome with a mischievous glint in her eye, reclined comfortably on her seat, her dark leather armor accentuating her petite frame. Twin daggers rested within easy reach, one on each hip, their pommels ornate with intricate carvings. Her raven-black hair cascaded like a shadowy waterfall, framing her soft, rounded features.
Next to her, an older human named Remme leaned thoughtfully on his gnarled walking stick, the lines of wisdom etched deep into his face. He wore robes of earthy green, attuned to the rhythms of the natural world, a stark contrast to the bustling tavern around him. Salt-and-pepper hair crowned his head, and his dark skin bore the wisdom of countless seasons.
Votun, the towering warforged, radiated an imposing presence. Gleaming plate armor encased his formidable frame, while a massive sword rested against his chair, its blade polished to a mirror-like sheen. A round shield leaned against the table, bearing the scars of past battles. His glowing blue eyes, unblinking and vigilant, surveyed the room, a silent guardian in the midst of revelry.
Seated opposite Votun was Elora, a striking tiefling with crimson skin, whose formidable horns twisted majestically from her brow. Her red and black robes whispered of arcane power, and a skull-tipped staff stood by her side, exuding an aura of ominous mystique. An eyepatch concealed one of her eyes, lending an air of enigma to her presence.
The quartet appeared deeply engrossed in conversation, their voices blending with the tavern's din. Grecken's hands animatedly gestured as she spoke, her eyes twinkling with wily humor. Remme's expression was one of thoughtful concern, his weathered hand resting on his walking stick. Votun maintained a stoic vigilance, occasionally nodding in agreement. Elora, her single eye focused intently, punctuated their discourse with cryptic insights.
Amidst the mirth and merry-making of the tavern's patrons, this unusual group exuded an air of purpose, as though they were bound together by a shared quest or destiny, their presence a testament to the extraordinary tapestry of the world they inhabited.
https://www.dndbeyond.com/characters/107033609/NiITbv
One fateful day, while exploring a hidden underground chamber, Grecken stumbled upon an inert warforged, its metallic form devoid of life. The innate curiosity that drove her rogue's heart led her to tirelessly tinker and restore the warforged, whom she affectionately named Votun 967. Whether it was a spark of gratitude from the rekindled construct, a latent sense of loyalty in its programming, or perhaps even an unspoken friendship that bound them, Votun 967 chose to follow Grecken as she ventured forth into the world.
https://www.dndbeyond.com/characters/107040372/mQj76E
https://www.dndbeyond.com/characters/107044450/zV88EV
Recognizing that the Archfey sending a Tiefling agent into the world right at this time could be no coincidence, Remme reached out to his trusted friend Grecken for advice only to discover that she, too, had taken a foundling under her wing. United by their shared commitment to unraveling the mysteries surrounding their respective wards Grecken and Remme set out on a quest to identify the looming threat and, with any luck, thwart the dark future that continued to haunt the druid's sleep.
Remme actively tries to balance his nightmarish evenings by with with a positive attitude during the day. He makes an effort to be kind and generous, and set a good example for his sometimes amoral companions, desperately hoping that these efforts will push back against his dark visions. He leans heavily on Grecken, who for her part tries to save Remme from negativity by collecting it all onto herself. Remme is fascinated by Votun, as it's indisputably alive and yet indisputably artificial. And Elora, representing her lost human family, her found fey family, and her unique tiefling self, has firmly taken the place of his lost tribe. The weary druid shepherds them all toward an uncertain future, yet he's confident their tight bond will see them through. In combat the druid used Create Bonfire and Thornwhip to shape the battlefield to Votun's liking, and to pull enemies away from Grecken or Elora if they get pinned. Out of combat Remme enjoys using his druid powers to explore the area, confound enemies, and bolster allies.
www.dndbeyond.com/characters/107056753/RlCNeC
Elora is amused and delighted to take on the role of the lost sheep for Remme. She joyfully allows him to ramble on about local flora and fauna, teases him about her personal connection to the wild (in the form of the Archfey), laughs at his "dad jokes," and genuinely appreciates it when he tries (and usually fails) to show her how to care about other people. She picked the "Damn-ed" title herself, and gleefully introduces herself as such just to see the reaction it inspires.
Project Update: 17 - PAX West Report
We set up in the newly-built Summit building. Tinker Mike was one of the founders of PAX and recalls when he and his pals moved PAX from Bellevue to Seattle in 2007, the Convention Bureau confidently told him that the expansion building would be built “within the next 2 years.” This prediction was repeated for almost two decades, but hey: better late than never! The new building was truly a marvel, with open modern architecture, green building techniques, a rooftop garden, and appreciated conveniences such as carpeted exhibition space on the second floor and those little water-bottle-filler stations like you see in airports.
Project Update: 16 - Art Update, PAX West, and Battle of the Bands!
Marshall Art Showcase
Battle of the Bands
“You and your companions have arrived at the last village on the edge of civilization. Beyond is only rampant wilderness and the crumbled ruins of failed empire. Beyond is where the faded map promises fabulous adventure. Beyond is where you must go. Your group is:”
The link to the survey is attached to this Update. Looking forward to see which band rises to the top!
PAX West
Sincerely,
Mike, Lane, Chris, and Marshall
Project Update: 15 - Post-campaign glory
Oh! This update also introduces the start of an experiment. Read all the way to the bottom for some context for the poll. :)
Alternate art
Survey solicitation
Thank you as always for your ongoing support!
Sincerely,
Mike, Lane, Chris, and Marshall
Project Update: 14 - Art works-in-progress, and Survey reminder
Survey update
Backerkit's handy Dashboard feature informs us that 87% of you have completed your Surveys. Huzzah! However, that means 13% have not completed this crucial step. If you are among those 127 backers, please check your spam filters & folders. And if you have any questions or concerns about the process or your pledge, you are welcome to get in touch at https://the-vault-of-mini-things.backerkit.com/faq#contact-us and we'll be happy to help.
Production update
We've all been busy at work getting the Vault ready for production. For the moment, much of that work is actually getting ready for getting ready: we're overhauling and improving our communication and task-management processes, and building tools for data management and validation. The intent is that by spending a bunch of time on such matters now we'll increase throughput, be generally more efficient, and reduce errors going forward. The rest of our time has been spent tidying up backend Backerkit bookkeeping and prepping the post-campaign "late pledge" marketing push.
B-o-o-o-r-i-n-g!
But never fear: we do have some excitement for you in this update. Marshall has continued to instantiate amazing art from the top of his dome and we've got some tantalizing images to tease you. Behold these beautifully terrible creepy-crawlies!
That's all for now, Vaulters.
Oh! One more thing: we've determined that there's no functional reason to "close" access for late pledgers, so please continue to tell folks about the Vault of Mini Things whenever your in-person or on-line conversations wander down the path of "I want to have minis at my table, but they're so expensive to collect, cumbersome to store, and time-consuming to paint! If only there were a better solution!"
There is, imaginary & articulate lamenter. There is.
Until next time!
Mike, Lane, Chris, and Marshall
Project Update: 13 - Pledge Manager Update
We are going to start rolling out the pledge manager tomorrow morning. Some of you may be familiar with this, but BackerKit starts its' pledge manager rollout with what they call a smoke test. The smoke test is basically where they send the pledge manager out to just 5% of each segment–we have two segments–in order to make sure there aren't any issues. You will start seeing the pledge manager hit your email boxes tomorrow, and all of you should receive it before Friday of this week. If there are any issues we will post about them here to keep you informed. If you haven't received the pledge manager by Friday afternoon please reach out to support and we will figure it out and resolve any issues.
Thanks again!!
Project Update: 12 - Survey update
Oh and spoiler alert, we are giving those of you that added the "Hardwood Dice Tray" or "Worldbuilder" four color options for the hardwood dice tray liner. So some of you may have to select options.
Note: All of you will be able to change or add to your add-ons even if we use this feature.
I created the poll below to see what you all want. I figure majority rule works for all, right?
Project Update: 11 - Sending surveys soon
Thank you for your diligent attention to this procedural matter!
Sincerely,
Project Update: Update 10: Congratulations! We did it!!
Feature: Closing of the Vault
Thanks to you, people around the world will be no longer have to overcome the obstacle of finding, assembling, basing, priming, painting, basing, and sealing the minis their games call for–often, minis that won't survive a single round of combat. With the Vault, hundreds of wondrous creatures–friends, foes, and fantastic beasts–will be at their literal fingertips.
How many creatures, exactly? A lot more than was originally proposed! Let's take a look at the total with all the Community Achievements you've earned:
That's a ridiculous amount of value packed into a box that can fit inside the cubby of an Ikea Kallax bookshelf. And to double-confirm: yes, the Vault has more than enough room for all those additional minis. With room to spare for all of the minis from every Pouch of Mini Things, should you choose to expand your menagerie with those Add-ons.
Well done, everybody. Each of us should be proud of the part we've played to bring this game-changing toolkit to life. We did it!
Campaign: The Campaign has ended; Long Live the Campaign!
Though the crowdfunding campaign for The Vault of Mini Things has concluded, our work has only just begun! We here at TinkerHouse (and Marshall, up from Portland!) are gathering tonight to eat a juicy steak, drink some wine, play some games, and collapse into slumber. And then the very next day we continue the hard work of preparing each and every individual standee and terrain piece for production. And you'll hear all about it!
One of the reasons we chose the BackerKit platform for this campaign is its integrated suite of tools for pledge management and ongoing communication. You’ll use those tools to finalize your pledge, make any changes to your shipping address over time, and stay informed as we post updates about pre-production, manufacturing, and shipping. And of course the Discussion area is the means by which you can continue to engage with us and the community we’ve created together.
Our journey will continue on BackerKit until the anticipated delivery window of Summer/Fall 2024. And it continues with one more task for you:
While you're going through the Survey I encourage you to consider jumping up to the Vaultstrider pledge level–the level with the custom nylon bag–so you can comfortably carry your Vault to wherever adventure may lead you. Because as a wise hobbit once said:
The Road goes ever on and on,
Down from the door where it began.
Now far ahead the Road has gone,
And I must follow, if I can,
Pursuing it with eager feet,
Until it joins some larger way
Where many paths and errands meet.
And whither then? I cannot say.
Community:
maxwell salzberg says:
"Personally, I was thrilled to see all the excitement and ideas surrounding Vault of Mini Things , and especially your thoughts about how BackerKit was helping (or hindering) the project's success."
Oh Max. Thank you for stopping by for a listen. We've really enjoyed working with your platform.
JulesVH says (after the Peculiar Pairs and Wrecking it with Rex goals knocked down):
"Wow, even the extra achievements unlocked. Congrats on this wonderful campaign. Great start and a nice push in the end!"
That big surge at the end was a huge (and welcome) surprise. Much love to the community for increasing their pledges and spreading the word.
Sharon D says:
"This campaign has been a blast, soo much fun! Really looking forward to seeing all of these wonderful minis and terrain up close and personal next year. Thanks for an amazing campaign, MIke! And thank you to Marshall for your amazing talent, it's the most fantastic minis art I've ever seen! Cheers, everybody! 😊"
It was fun! We had some crucial and insightful advice from our friends at Greater Than Games on how to plan and structure this campaign, and that advice really helped reduce stress and give us room to adapt and engage with y'all. Crowdfunding can be scary and stressful but your positivity, enthusiasm, ideas, and support made this one a joy. Thank you! And while Sharon called out me and Marshall, let's also spread some love to Tinkers Lane and Chris! The behind-the-scenes work was tremendous, and you saw the fruits of Lane's labors in the 3d engine mines to artfully arrange those wonderful images, and Chris putting the entire campaign together and applying his design skills to make everything splendid and comprehensible.
And that's a wrap! Be sure to keep an eye out for that Survey, stay tuned for additional updates on our ongoing labo(u)rs, and if you've got friends who missed out and want to back–we'll have Late Pledge functionality up for a limited time.