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For use in the Shudder Mountains campaign setting, this third-level adventure module pits PCs against a demonic force threatening to take over this humble hollow.
Mindkryme 666, a sentient AI, has taken over WHPA's programming, replacing it with a 24-hour news cycle that is driving the townsfolk mad. It's up to a ragtag group of Public Access TV Hosts to stop it and save Fairhaven...and the world!
This 36-page digest-size zine of monsters for DCC RPG comes from the minds of my kids and the monsters they've been drawing for years.
Travel through the exotic inner body of a ravaging kaiju on a mission to plant a bomb within its brain! This MCC/DCC compatible adventure is designed for 4 to 6 characters levels 3 to 4.
The City State of the Invincible Overlord is an epic collection of campaign resources for both 5e and DCC RPG. More than 800 pages of material, multiple poster maps, and a city’s worth of gaming!
WHGO is a setting for use with WHPA by Get Haunted Industries, inspired by Summer vacations in the North Woods of Minnesota, family and regional folklore.
Vault of the Murderworm is a 0-Level Funnel adventure for the Dungeon Crawl Classics RPG, designed by Chris Williams and Bob Brinkman.
Flotsam drifts on artificial tides in a remote coastal outpost. Document what happened to the crew of this sea-struck facility, or add yourself to the ledger.
TERRORS FROM THE COSMOS - SERIES TWO is a boxed set of 5 sci-fi horror adventure pamphlets for the Mothership 1st Edition sci-fi horror RPG game system, and easily adapted for play with any sci-fi RPG system.
The document is a real account detailing the strange happenings and demonic influences associated with the dairy products produced by the monks of St. Uguzo's Fair Mountain Abbey in the town of Fairhaven.
Tremendous and inspirational resources for gamemasters! Dungeon Denizens 2 is a huge hardcover with 350+ monsters, How to Write Even Better Adventures has advice from experienced game designers, and there's even more!
This Weird Frontiers adventure is for a posse of 4-6 characters of 2nd level. On the trail of the low-down Sagebrush gang, you and your posse are running out of food, water, and ammo.
Black Mountain features the high-peaked fortress of Margath, home to the black sorcerer and his mysterious cloaked servants. Compatible with the Dungeon Crawl Classics Role Playing Game.
Death Guaranteed Games bring you a zero-level funnel adventure for Dungeon Crawl Classics! A great introductory module for new players to DCC, but easily adapted to campaign play after the death of a beloved character. After all, it starts at a funeral.
This is a 0-level funnel for DCC RPG—featuring an introduction to DCC spell casting and rules for illumination. An aid (Illumination pad) for tracking light and providing quick reference rules can be added.
A campaign path for levels 0-5 compatible with Dungeon Crawl Classics! Six adventures inspired by the classic GDQ series take the PCs from humble beginnings to fighting the primal forces of chaos and saving their world from certain doom!
This 100+ page hardbound book features 4 multipath adventures taking you from welp (zero level) to adulthood (first level) and beyond. Included is our one-of-a-kind card system jumpstarts play in minutes, not hours.
A hardcover toolkit for building your own bounty hunting campaign in the Mothership Sci-Fi Horror RPG.
An experimental Military-grade pharmaceutical known as PK49 has leaked onto the black market. It is rumored to unlock powerful psychokinetic abilities fueling a race against the clock as street gangs and military factions fight to control the supply.
Sentenced to hard labour, your prison transport crashes and you awaken to a living nightmare. A mysterious fungal infection ravages the penal mining colony. Will you live long enough to escape? A 48 page zine!
Red Fern Kennel Club is the perfect campaign setting for prisoners seeking a unique form of canine rehabilitation.
"Operation Golden Cut" is a sci-fi horror adventure for Mothership RPG. Navigate a war-torn mining moon, steal valuable cache of gold amidst brutal corporate conflict, and survive the horrors of human greed and warfare.
A 16-page Mothership RPG module about a resort colony called Midnight, the trouble the Crew will find there, and what'll happen to it all when time runs out.
Indiana Jones meets Stargate in this desert delve to uncover ancient alien secrets before they're lost forever beneath shifting sands. Includes a smuggler's toolkit for continued adventures in the desert and across the Outer Rim.