Every character has to sleep. Explore camping gear in your RPG with real history, optional rules, magic item, monsters, and more!
Get a complete guide to how dungeons work, and how an adventurer act in dungeons. "Dungeon Delvers" is packed with new mechanics, items, feats, NPCs, and more...
Fulfilled
Get a complete guide to how villains think, work, and act. Masterminds of Crime is packed with new mechanics, items, feats, NPCs, and more...
New classes, archetypes, origins, systems, and options to breathe new life into martial characters and provide options for Mass Combat and Social Structures.
Tremendous and inspirational resources for gamemasters! Dungeon Denizens 2 is a huge hardcover with 350+ monsters, How to Write Even Better Adventures has advice from experienced game designers, and there's even more!
The ultimate Fifth Edition guide to lycanthropes (and how to hunt them) for Fifth Edition. This book is written, proofed, printed and taking pre-orders. Grab it and other great DMDave Publishing books.
Micro Dungeon Crawling Adventures in the land of the Fey for the 5th edition of Dungeons & Dragons
A mega-dungeon that supports a full-year campaign. A legendary adventure considered by many to be one of the greatest of all time! Explore a thousand-year-old dungeon mystery waiting to be solved...
A D&D 5e adventure of 40+ pages featuring Dawnfell, the city of labyrinths for a party of 4-6 characters of levels 3-5. Digital/VTT tabletop maps, combat cards, paper miniatures, and a GM friendly format are all included!
The Calendar of Many Adventures 2025 is a wall calendar with 12 playable battle maps and a month per page view calendar. It also has 12 full 5E PDF adventures written for the maps! And you get a digital copy of all the maps to play online.
Could your tabletop games use more exciting adventures in the wild? Join us! Endless Encounters: Wilderness is an encounter and adventure generator for 5th Edition D&D and Classic D&D (B/X, 1e, S&W, etc)!
The party makes camp, sets their watches, then you as the GM roll a random encounter... what happens? With this deck of encounter ideas, each of the 50+ cards has a detailed encounter idea more interesting than 'you hear 1d4 giant rats in the corner'.
The original book of old-school RPG traps returns for 5E and DCC RPG! A compendium of catastrophic traps, sinister snares, engines of evil, and deadly devices with with full game stats for a folio of fearful fates.
A book for Dungeons and Dragons, Pathfinder, and Savage Worlds. Each chapter explores a different piece of gear, such as rope, books, and bags.