A hardcover collection of 0-level funnel adventures for Dungeon Crawl Classics, Mutant Crawl Classics, and Xcrawl Classics! Plus all the accessories: scratch-off character sheets, "dead" stamps, and gongfarmer glow dice!
Forged in blood by Professor DM and Roll For Combat, with contributions from Brandon Gillam, this is not another safe fantasy game. This is steel. Fire. Consequence.
Fulfilled
8 unique modified 20-sided dice gives you new options for critical hits and fumbles! A full dice chain from D3 to D22 & a D36 that doubles as 2D6. Each of these dice offerings is matched with unique new magic items for DCC & 5E.
This 48 pg book features NEW illustrated plates (by C. Aaron Kreader) of each level in Castle Whiterock. Now 5e or DCC judges will have rendered handouts, unique notes from the original designer, and remembrances of the greatest dungeon story ever told!
Like your adventures a little WEIRD? Three-eyed goblins, psychic plants, and a carnivorous cauldron (among other things) await you in this Castle Whiterock tie-in adventure for DCC RPG and 5th Edition.
Explore the mysteries of a time-traveling tower under siege in this mind-bending adventure! Compatible with Dungeon Crawl Classics and 5E.
A 5th Edition/Dungeon Crawl Classics Zero-Level horror adventure.
The Madness of Metronax is a low-level adventure for Dungeon Crawl Classics and 5e that increases ties between Castle Whiterock and nearby Cillamar. And it has magical giant ants!
This Castle Whiterock expansion brings the party into a forest dominated by lycanthropes. Can the PCs survive long enough to find their way back? Included is a DCC rules expansion to handle characters with lycanthropy.
Enhance your Castle Whiterock campaign with two new tie-ins: When Dying Unicorns Dream, a new adventure for DCC & 5E, and The Castle Whiterock Adventurer's Journal, a deluxe system-neutral player companion for chronicling your descent into Whiterock.
Witness the Children of Bobugbubilz, driven into the depths by an angry god, claw for the surface... to feed. For 5E and DCC RPG. Compatible with Castle Whiterock from Goodman Games and part of Mega Dungeon Month!
The PCs (and various NPCs from the Inn of the Slumbering Drake) are transformed into monsters by Drugila the orc’s botched ritual. They must quest to return themselves to their original form and stop Drugila’s masterplan.
Does your party want some great loot? Look no further than the heirlooms and lore of steampunk gnomes, as your party helps reclaim a merchant's long-lost heritage? In conjunction with Megadungeon Month: Steamlander, a DCC - Castle Whiterock adventure.
A 200+ page hardcover megadungeon tie-in with Goodman Games' Castle Whiterock. 5 hellish levels, 90 new monsters, new spells, patrons and treasure. Discover the secret history of Whiterock and reveal the world-destroying agenda behind it!
The ultimate mega dungeon accessory to bring unfinished areas to life with over 100 encounters! Plus, stretch goals can add 3 mega tables; Crazy Creatures, Randomized Rooms, and Lavish Loot. All the tools needed quickly craft your own dungeon!
A massive megadungeon boxed set with 30 levels and a year of real-time adventure! DCC or 5E, regular or clamshell edition. Plus gemstone DCC dice!
Triple-O is a tool for solo RPG players who want to invert roles and play as the GM instead of a character. Originally launched as a one-page solution, this new zine version brings more random tables, examples, and new use cases!
The 10th Doomstar is the first traditional 10th level adventure for Dungeon Crawl Classics! Written by Julian Bernick, the greatest heroes of the age must stop a comet from irradiating the entire world in chaos. If they fail, civilization shall fall!
You're no Hero. You destroy heroes. You are the bane of adventurers and those who seek fortune and glory in dungeons and ruins. Dungeon Dwelling Creatures is a Dungeon Crawl Classics-compatible RPG in which you take on the role of a monster.
The City State of the Invincible Overlord is an epic collection of campaign resources for both 5e and DCC RPG. More than 800 pages of material, multiple poster maps, and a city’s worth of gaming!
Tremendous and inspirational resources for gamemasters! Dungeon Denizens 2 is a huge hardcover with 350+ monsters, How to Write Even Better Adventures has advice from experienced game designers, and there's even more!
This is a 0-level funnel for DCC RPG—featuring an introduction to DCC spell casting and rules for illumination. An aid (Illumination pad) for tracking light and providing quick reference rules can be added.
Shadowfalls has long been under the sway of the vile chronolich Hazlewud. Now, your party has set out to end the undead wizard's reign of terror for all time, across all time. A DCC RPG adventure for 4-6 PCs of level 3-4. Designed by Bob Brinkman.
Troubled by dreams of a divine avatar, Afuri hires the adventurers to delve into a flooded tunnel system and retrieve a four-armed silver idol. A 1st level adventure, compatible with the Dungeon Crawl Classics Role Playing Game.