15+ projects backed in 2025
20+ projects backed in 2026
Character-defining. Narrative-defining. Build-defining. Mythic treasures are more than leveled treasures. They define a character's narrative throughout the campaign and significantly shape its approach to combat. Will you fulfill the myth?
An epic adventure for MCDM Productions' Draw Steel TTRPG and four rules supplements.
A collection of 33 leveled treasures for Draw Steel! Introducing new Fractured treasures, which the heroes have to reforge after finding all of their fragments, as well as guidelines on why and how you should fracture the treasures in your games.
The Knight is a 3rd-Party class supplement for MCDM's tabletop roleplaying game, DRAW STEEL! Become a master of arms and armor, fly your Personal Heraldry high, and stay one step ahead of the enemy with Fighting Stances!
Weapons of Lore provides Draw Steel Directors and Heroes with a collection of Leveled Weapon Treasures and Cursed Weapons.
Guns Blazing is a supplementary product for the TTRPG system Draw Steel. It contains the Gunslinger class, three subclasses for it, and 12 unique firearm kits (usable for other classes as well!).
Bring the badlands to your table with 2+ new player ancestries, 20+ new monsters, 3+ digital battlemaps, 5+ dynamic terrain objects & arenas, and original art by Kian Reglos. A third-party digital supplement for MCDM's Draw Steel.
A monster pack with two short adventures for Draw Steel. 14 new rats, 1 retainer, The Rat Trap! and The Upset Tower! adventures, plus three custom treasures and two new titles!
Wield weapons, wit, and supernatural powers as a monster hunter struggling with their own monstrous nature. Inspired by Bloodborne, The Witcher, Devil May Cry, Castlevania, etc.
Fulfilled
The seventh of issue of the first Draw Steel Magazine. It has two quests, a pack of encounters to help your friendly local innkeeper, an adventure, and 30+ perks.
In this project we take 20+ classic fantasy monsters and design them for Draw Steel. Just to add a little spice, we also designed harvesting mechanics to collect those monster parts and turn them into treasure. What treasures? Oh yeah, we made those too.
An adventure for tactical cinematic heroic fantasy RPG Draw Steel! A group of 3rd-level heroes traverse the chaotic wilderness of Vasloria, earning up to 17 victories over the course of 4-6 sessions.
A unique, two-person homebrew class for Draw Steel that focuses on positioning, coordination, and incredible movement options.
An earthquake brings together a lethal predator, a tribe of tunneling creatures, and the reanimated corpse of an alchemist who wants to make... wine? Inspect the suspicious cloud on the hillside, prevent a bloodshed (or don't), and report your findings
1 New method to create One-Shot 10 One-Shot/2 Pages adventures 10 Signature Villains 10 Memorable NPCs Low prep. Clear structure, designed to be played with the system you like!
A dungeon crawl for lower levels with numerous encountres, monsters and puzzles. Includes Maps as printable files.
Finally, the long awaited 4th issue of our system neutral RPG zine! Contains adventures, maps, random tables, weird magic, articles, and more.
A zine about the multiple ways the humble hex can be used at your tabletop RPG including a hexcrawl that allows you to string all those ways together
Blades ’68 is an official supplement for Blades in the Dark, moving the timeline forward 100 years to the swinging 60s.
A supplement for Draw Steel focused on complications!
Nightmare Scenario is a third party supplement product for Draw Steel, filled with options and goodies for creating encounters in a dreamscape, and more!
Ratcatcher Magazine is a community content zine for MCDM's Draw Steel. It's designed to give up-and-coming third party DS developers a place to show off new creations, give advice, or even worldbuild or write fiction.
A fast, support- and command-focused, fire shaman themed, martial class for MCDM Productions' Draw Steel TTRPG.
"We watched Cthrion Uroniziir try to reduce the timescape into one singular universe, wiping out reality as we know it. She was defeated, and we see her cage every day."