The real dungeon was the hobby we made along the way. Dungeon crawl your way through half a century of RPG history in this full-scale megadungeon for the DIE RPG by Gareth Hanrahan.
A stormy night murder mystery tabletop RPG inspired by Cluedo and Brindlewood Bay, played without dice or a GM. Uncover secrets, play your suspects, and solve the crime together!
Blades ’68 is an official supplement for Blades in the Dark, moving the timeline forward 100 years to the swinging 60s.
Live through the end of the world again and again with this set of three standalone roleplaying games for 2-5 players.
A GMless game for 3-4 players set in the deep Italian countryside at the turn of the 20th century. Think Pavese, Calvino, Buzzati. Or imagine the secrets buried beneath the stones of any village where decades go by and nothing ever seems to change.
The Deepest Dark is a tragic, GM-less horror TTRPG about being trapped underground.
Rise, Wizards by Robin Ekberg is a dice-stacking, map-making, worldbuilding game of wizard hubris. All's Fair by Dillin Apelyan is an 18+ duet game about wanting to f*ck each other so bad you save the world about it.
PROSPERO'S DREAM is the new campaign setting for the Mothership Sci-Fi Horror RPG. It expands and augments the content in the award-winning module, A Pound of Flesh. The boxed set contains three zines, warden's tools, and so much more.
A new indie game series from Central Michigan University Press launching with a lineup of three games: Princess with a Cursed Sword, Dog Eat Dog, and the Mountain Witch
The newest hardback sourcebook for the critically acclaimed TTRPG Heart: The City Beneath. MORE CALLINGS! MORE CLASSES! MORE GUNS! MORE MAGIC! MORE DRUGS! MORE ALLIES! MORE ENEMIES! MORE FALLOUTS! MORE BOUNTIES! MORE DELVES! MORE HEART!
Two history-based card games–Witch Hunt 1649 and Making History– from Central Michigan University Press
Fulfilled
A storytelling game of four doomed musicians and their poor decisions.
Knockoff is a solo journaling game where players cut and paste fabric patterns to create a dress. It's about a desperate fast fashion designer named Marcos, who discovers a cursed dress design from an estate sale.
Zhenya’s Wonder Tales is a set of 6 card games retelling dark, Slavic-inspired fairy stories in 1-2 hours. Play a prince, a werewolf, an orphan, a monster hunter, and more to make difficult choices that drive characters towards uncertain endings.
Going For Broke is a fast-paced sitcom roleplaying game about a collective house scrambling to get enough money together. Choose your roommate, jump into an ill-conceived plot, and try to get that coin. 4-8 players, 40-70 minutes.
Keep the Faith is a storytelling game about a religion in transition. Elements of role-playing and board gaming combine to make an experience that is designed to welcome to new role-players. It plays 2-5 players in 60-90 minutes.
Confluence is an expansive tabletop roleplaying game of in-world artifacts and Atlases, built upon a world and a system that grows and changes as you explore.
A two-player storytelling card game played on opposite sides of a closed door. A TTRPG about brothers in the zombie apocalypse and the final days before one of them turns.
The Between is a tabletop roleplaying game about monster-hunters in Victorian-era London. It's inspired by the TV show Penny Dreadful, British horror classics, and pulp media. Its rules are based on the award-winning Brindlewood Bay.
You're a regular person who has made the acquaintance of a dangerous unnatural creature. Are you a friend, a lover, food, or something else? This solo tabletop role-playing game is a direct sequel to the award-winning Thousand Year Old Vampire!
A solo tarot journaling game about a character struggling to gain agency in their story.
A tabletop gaming convention focused on indie and small press games. Big Bad Con is built on the community standards of respect, support, and kindness.
Stewpot: Tales from a Fantasy Tavern is a collection of small games for groups of three or more players. You play a retired adventurer running a tavern and settling down in a town. Put down the sword and pick up the ladle.
A keepsake journalling game about fortune telling, multi-level marketing schemes, and becoming a bird.