Blades ’68 is an official supplement for Blades in the Dark, moving the timeline forward 100 years to the swinging 60s.
RESERVOIR is a body horror puzzle dungeon featuring an immense alien creature found in the sewers deep beneath The Great City. Many meat-based challenges await those who dare to prevent the scourge of The Flesh!
Find your "white whale" in the caretaking of a magical bookshop, use tarot cards to guide solo journalling and book curation. Learn to build collections for the future.
Triple-O is a tool for solo RPG players who want to invert roles and play as the GM instead of a character. Originally launched as a one-page solution, this new zine version brings more random tables, examples, and new use cases!
Lie To Him is a solo game exploring themes of honesty and dishonesty, trust and mistrust. The zine will include original artwork, professional layout and fully play-tested rules.
Rise, Wizards by Robin Ekberg is a dice-stacking, map-making, worldbuilding game of wizard hubris. All's Fair by Dillin Apelyan is an 18+ duet game about wanting to f*ck each other so bad you save the world about it.
The CONPANION is a multi-functional backpack designed specifically for convention travel! With two clear window compartments, D ring accessories and a built-in print case, the CONPANION is the only companion you'll ever need!
Fulfilled
Blades in the Dark: Deep Cuts is a 128-page expansion for the Blades in the Dark roleplaying game — containing a treasure trove of lore, setting material, and alternative mechanics John Harper developed over the years for use in Blades campaigns.
Midnight Muscadines is a cozy-dark tabletop roleplaying game of dice, playing cards, and magical jams. Magic is waning. Find, collect, and preserve the last sources of magic into highly coveted jams that keep the world’s magic alive.
Knockoff is a solo journaling game where players cut and paste fabric patterns to create a dress. It's about a desperate fast fashion designer named Marcos, who discovers a cursed dress design from an estate sale.
Brielle, my 12 year old step-daughter, was inspired by my journey to create board games, and created this beautiful deck of playing cards. She is now 17 and preparing for college.. it's time to release this project to help her raise money for art school!
Hercules and the 12 Labors is a solo card and dice game where you become the legendary hero. Battle mythical beasts, overcome challenges, and strive for redemption to claim your place among the gods in this epic Greek mythology adventure.
Infinite worldbuilding in your pocket! A Post-Fantasy game by Viditya Voleti, award-winning designer of Bloodbeam Badlands, Space Between Stars, and more.
Confluence is an expansive tabletop roleplaying game of in-world artifacts and Atlases, built upon a world and a system that grows and changes as you explore.
A two-player storytelling card game played on opposite sides of a closed door. A TTRPG about brothers in the zombie apocalypse and the final days before one of them turns.
Set your hearts ablaze. Learn to make romance in your tabletop games accessible, fun, and easy for everyone at the table. Including 🔧mechanics,🖋️how-to essays,🎲tables, &🎨art created by leading designers in the field.
A solo tarot journaling game about a character struggling to gain agency in their story.
Warrenguard is a tabletop roleplaying game by Natalie Pudim, From the mechanics up, it is a game about the fantasy of being a dragonrider, and the reality of how found families form in adversity and carve out comfort in a dangerous life.