You're no Hero. You destroy heroes. You are the bane of adventurers and those who seek fortune and glory in dungeons and ruins. Dungeon Dwelling Creatures is a Dungeon Crawl Classics-compatible RPG in which you take on the role of a monster.
The second edition of Vaults of Vaarn, the acclaimed science-fantasy adventure game.
Tremendous and inspirational resources for gamemasters! Dungeon Denizens 2 is a huge hardcover with 350+ monsters, How to Write Even Better Adventures has advice from experienced game designers, and there's even more!
Fulfilled
A campaign path for levels 0-5 compatible with Dungeon Crawl Classics! Six adventures inspired by the classic GDQ series take the PCs from humble beginnings to fighting the primal forces of chaos and saving their world from certain doom!
Indiana Jones meets Stargate in this desert delve to uncover ancient alien secrets before they're lost forever beneath shifting sands. Includes a smuggler's toolkit for continued adventures in the desert and across the Outer Rim.
The Ghosts of Zoazanna Mountain is a module for OSE, written and lavishly illustrated by Tuomas Vauhkonen. Do you dare discover the secrets of Zoazanna?
Brand new 'hex-n-screen' setting compatible with Undying Sands, Bottled Sea and Hexcrawl Toolbox. An icescape wasteland in the freezing Norths, dotted with crumbling ruins, temples of old and new, and formidable beings bound in the permafrost.
A hardcover toolkit for building your own bounty hunting campaign in the Mothership Sci-Fi Horror RPG.
A gas-guzzling, high octane zine for use with Cy_Borg or other 'Borgs, detailing the creation of characters for campaigns involving gritty survival in the wastelands.
A mega-dungeon that supports a full-year campaign. A legendary adventure considered by many to be one of the greatest of all time! Explore a thousand-year-old dungeon mystery waiting to be solved...
An epic swords & planet hex crawl for DCC RPG! Your characters are cast across the cosmos to a foreign world. Left to die beneath a weirdling sun and its sickening rays, their survival depends as much upon a quick wit as a quick blade...