A shore leave location with new cybermods, recovery mechanics, black market items + more
Fulfilled
The International Player’s Review is a magazine for gamesmasters, players, and anyone who spends more time drawing dungeons than doing homework. The Annual is a collection of the first four issues in print for the very first time.
Mothership space trucking 101, set in the star system surrounding Prospero's Dream
Windwaker meets Waterworld in this rules light procedure-heavy TTRPG for solo and group play. Explore a near-future hazardous but hopeful world, smashing Corpo Schemes while discovering Monsters and Mecha lurking beneath the waves.
In the verdant and tightly-wound habblock known as the Grove, where each alley and every inhabitant is home to old traditions, the Antecedent Solarian Fellowship prepares for the three-day Solstice festival.
Explore the mysteries of a sect of Solarians with a powerful understanding of Solar Astrology, 2 unique classes, new items for innovative problem solving, and both ties to Prospero's Dream, and a mandate to explore abroad.
Turning back leads somewhere new. The gun in your hands is missing. The ringing grows louder.
A new indie game series from Central Michigan University Press launching with a lineup of three games: Princess with a Cursed Sword, Dog Eat Dog, and the Mountain Witch
The second edition of Vaults of Vaarn, the acclaimed science-fantasy adventure game.
MAC Attack: Mobile Armour Colossus. A fast-playing, explosive mecha tabletop wargame, where factions of a fractured humanity fight for dominance on alien new worlds.
Flotsam drifts on artificial tides in a remote coastal outpost. Document what happened to the crew of this sea-struck facility, or add yourself to the ledger.
A Toolkit for warfare, military tactics, and planetary annihilation! See new worlds, meet new people, try and kill them all and make a buck doing it!
Sentenced to hard labour, your prison transport crashes and you awaken to a living nightmare. A mysterious fungal infection ravages the penal mining colony. Will you live long enough to escape? A 48 page zine!
A campaign framework for a forgotten haven of pirate plunder
A missing scientist. An art deco pharmaceutical conference centre, now used for... other things. Massive bounties. Zero chance things will go wrong. (3 truths 1 lie.)
Work for Arrow Biomed performing extrajudicial abductions of privileged addicts on their behalf of wealthy benefactors. Kick down the door and drag your target out of whatever drug den they’ve ended up in. For a hefty price, that is.
Not Enough Scoundrels is a 32pg zine of space truckers, shady smugglers, crooked spacecops, black marketeers, and the spaceships they live & die by. Do Crime. Get Paid or Die Broke. For Mothership the Sci-Fi Horror RPG.
Conspiracy lurks within this mothership module detailing a racing-obsessed pirate station in the depths of the Rimspace.
OMENDROME is a zine supplement for MOTHERSHIP 1E and ARKYVR containing 10 filmmaker centered mini-adventures! Players take on the role of mercenary film documentarians trying to capture morally defying content for a questionable patron.
A 16-page Mothership RPG module about a resort colony called Midnight, the trouble the Crew will find there, and what'll happen to it all when time runs out.
Indiana Jones meets Stargate in this desert delve to uncover ancient alien secrets before they're lost forever beneath shifting sands. Includes a smuggler's toolkit for continued adventures in the desert and across the Outer Rim.