A new lithomantic Fury subclass for MCDM's tactical cinematic heroic fantasy RPG, Draw Steel!
Master the blade, carry an arsenal, or turn anything into a weapon as The Menace. Make villains tremble with this third-party martial class for Draw Steel!
Explore a blazing fey realm of endless dawn - the home of the jewel-bright dawn elves! Welcome to The Court of Dawn and Flame, a new fey demiplane for Draw Steel. 🌸🔥🌈
Eldritch horror comes to Draw Steel! In this supplement, heroes will gain access to powerful corruption abilities at the cost of their mind and body with many new monsters to use those powers against. Will they resist these new powers or embrace them?
Two d20s numbered 1–10, two d3/6s numbered 1–6 with markings for d3 results, in a cotton dice bag featuring the Goblin Points logo and the name of the dice set: Lunar Umbra.
MCDM‘s sophomore album featuring: better dungeon crawling, overland travel, a quaint town, the goat, and a lot of adventurers whose ambitions often exceed their skill.
An epic adventure for MCDM Productions' Draw Steel TTRPG and four rules supplements.
Ratcatcher Magazine is a community content zine for MCDM's Draw Steel. It's designed to give up-and-coming third party DS developers a place to show off new creations, give advice, or even worldbuild or write fiction.
Character-defining. Narrative-defining. Build-defining. Mythic treasures are more than leveled treasures. They define a character's narrative throughout the campaign and significantly shape its approach to combat. Will you fulfill the myth?
A collection of 33 leveled treasures for Draw Steel! Introducing new Fractured treasures, which the heroes have to reforge after finding all of their fragments, as well as guidelines on why and how you should fracture the treasures in your games.
Weapons of Lore provides Draw Steel Directors and Heroes with a collection of Leveled Weapon Treasures and Cursed Weapons.
Fulfilled
IT'S RELEASED! FOLLOW LINK IN STORY TO GET IT. The seventh of issue of the first Draw Steel Magazine. It has two quests, a pack of encounters to help your friendly local innkeeper, an adventure, and 30+ perks.
In this project we take 20+ classic fantasy monsters and design them for Draw Steel. Just to add a little spice, we also designed harvesting mechanics to collect those monster parts and turn them into treasure. What treasures? Oh yeah, we made those too.
An adventure for tactical cinematic heroic fantasy RPG Draw Steel! A group of 3rd-level heroes traverse the chaotic wilderness of Vasloria, earning up to 17 victories over the course of 4-6 sessions.
"We watched Cthrion Uroniziir try to reduce the timescape into one singular universe, wiping out reality as we know it. She was defeated, and we see her cage every day."