20+ projects backed in 2026
An Interdimensional Hell-Market for Old-School Essentials. Life is cheap here...but a good soul will cost you.
Escape from the labyrinthine prison-hell of Carcerus!
A zinepack of adventure modules for Old-School Essentials.
A low-level adventure set in the plagued wilderness and abandoned mines of a crumbling dwarven mining town. Demon-hunters march in force, strange beasts stalk the woods, and cultists dig for something still buried in the silver mine...
Will you poor souls become heroes, or will all Hell break loose in the final installment of Afterthought Committee's Level-0 series for Old-School Essentials?
Delve the depths of evil with new demons and devils for your Old-School Essentials game, each with full stats and a small adventure showcasing these infernal entities. Perfect for Referees who need a few fiends in low places!
A city-crawl through a profane realm of the subtle divines of Vedic myth, created in homage to City-State of the Invincible Overlord and serving as a meta-commentary on syncretism, hedonism, and orientalist tropes on India across the history of gaming.
A series of connected adventures starting in our mortal realm and descending into Hell itself.
An official OSE supplement of demons, cults, and dark magic.
Fulfilled
This Castle Whiterock expansion brings the party into a forest dominated by lycanthropes. Can the PCs survive long enough to find their way back? Included is a DCC rules expansion to handle characters with lycanthropy.
Explore the mysteries of a time-traveling tower under siege in this mind-bending adventure! Compatible with Dungeon Crawl Classics and 5E.
A 5th Edition/Dungeon Crawl Classics Zero-Level horror adventure.
Enhance your Castle Whiterock campaign with two new tie-ins: When Dying Unicorns Dream, a new adventure for DCC & 5E, and The Castle Whiterock Adventurer's Journal, a deluxe system-neutral player companion for chronicling your descent into Whiterock.
This 48 pg book features NEW illustrated plates (by C. Aaron Kreader) of each level in Castle Whiterock. Now 5e or DCC judges will have rendered handouts, unique notes from the original designer, and remembrances of the greatest dungeon story ever told!
Like your adventures a little WEIRD? Three-eyed goblins, psychic plants, and a carnivorous cauldron (among other things) await you in this Castle Whiterock tie-in adventure for DCC RPG and 5th Edition.
The forge of fantasy role playing, Gary Gygax's legendary dungeon and its environs. Here begins the journey into depths never before reached.
Witness the Children of Bobugbubilz, driven into the depths by an angry god, claw for the surface... to feed. For 5E and DCC RPG. Compatible with Castle Whiterock from Goodman Games and part of Mega Dungeon Month!
The Madness of Metronax is a low-level adventure for Dungeon Crawl Classics and 5e that increases ties between Castle Whiterock and nearby Cillamar. And it has magical giant ants!
A 200+ page hardcover megadungeon tie-in with Goodman Games' Castle Whiterock. 5 hellish levels, 90 new monsters, new spells, patrons and treasure. Discover the secret history of Whiterock and reveal the world-destroying agenda behind it!
A massive megadungeon boxed set with 30 levels and a year of real-time adventure! DCC or 5E, regular or clamshell edition. Plus gemstone DCC dice!
Explore the Appalachian-inspired world of the Shudder Mountains in this first level adventure for Dungeon Crawl Classics.
The first module in a series of 7 that can be played in one to two sessions each. Players will have to gather 6 ancient blades, then decide to destroy them, or use them to summon forth the Chaos Lord that created them in a time long forgotten.
First chapter in the Castle Whiterock tie-in campaign, Descent of the Ancient Fane, When the Stars Cried Despair is an unforgettable funnel/1st-level adventure with all-new mechanics for rich backstory and bonds between PCs.
In this DCC RPG sandbox adventure, the realm is desperately struggling to survive as bickering Earls squabble—blind to the rising tide of pillage, blight, and shadow. Can the rogue agents of a concerned noble sort out the source before it's too late?