A one-night, rules-light tabletop RPG that plunges players into the pulps! Inspired by masters of the strange story, including Lovecraft, Rod Serling, Ursula K. Le Guin, Octavia Butler, Clark Ashton Smith and Robert E. Howard (just to name a few).
An original sci-fi survival horror tabletop RPG where you and your team of survivors use talents, special tech, and artifacts of the old ones to save a scientist who might be able to save the world.
Forged in blood by Professor DM and Roll For Combat, with contributions from Brandon Gillam, this is not another safe fantasy game. This is steel. Fire. Consequence.
Winner of the Judge's Spotlight ENnie - a post-apocalyptic songwriting TTRPG based on the Mork Borg system.
The American Revolution was not won by white men on horses. It was won by the witches, werewolves, and necromancers history has tried to forget. Join the Revolution in this roleplaying game of supernatural horror set in the American Revolution.
Outgunned Adventure is back with 3 challenging campaigns.
A TTRPG about regulated crime, vigilantism, and chosen family. Inspired by the mechanics of Lady Blackbird by John Harper.
Loot the Company Vault (or unleash its horrors) in this zine-sized expansion/sequel.
“All the grisly bits wot weren’t enuff on their own” A true expansion to the Swyvers RPG. More city generator tools, more systems, more grit, more grub, MORE SWYVERS!
We want to have a print run for the Curseborne jumpstart! Help us out and receive a copy before it goes out to retail stores.
Inspired by life-story systems found in other TTRPGs, Life-Paths aims to provide mechanical and narrative boons and banes while adding depth to a character’s backstory.
Pledge for the PDF and/or PoD books for the World Below: Delver's Guide and World Below: Secrets of Kalm and Kaos, the next major books in the line! Safe from Tariffs!
Fulfilled
A story game about the promises that capitalism makes, the compromises it demands, and the complicated shapes people shape themselves into, to make those two things make sense.
Five one-shot nightmares in a slimy little box.
A GMless game for 3-4 players set in the deep Italian countryside at the turn of the 20th century. Think Pavese, Calvino, Buzzati. Or imagine the secrets buried beneath the stones of any village where decades go by and nothing ever seems to change.
Blades ’68 is an official supplement for Blades in the Dark, moving the timeline forward 100 years to the swinging 60s.
Corporate horror, remote worker style. You and your "co-workers" must survive an all encompassing eldritch darkness that has overtaken your home-office, with only your work group chat to communicate.
You wake up dead. It’s a lot to take in, but there’s no time for philosophising- you’ll need to travel between Earth, Heaven and Hell to figure out whodunnit, howdunnit, and whydunnit. A game about death, levity and finding out hard truths.
The Johnsons have it all; a big house, a trust fund, beautiful cars. They only have one problem: You. Meet the Johnsons is a No Dice No Masters game where players take the role of a family member and their tormentors.
Creep through less-than-abandoned mineshafts, seek a seer atop a sombre gravestone, flee a treetop tea party without becoming cinders, and get caught in the crossfire of a raid upon a bomb-turned-vault in this bundle of mouse-sized adventures.
A suicide-run heightcrawl for the Mothership sci-fi horror TTRPG. 22 floors to sneak, hide, and fight through in order to confront the true terror at the top - the corporate C-suite.
Explore Welkin Campus—a shifting, sprawling, drowned facility of rogue machines, failed clones, and paracausal tech—in this Mothership-compatible depth-crawl module.
A time-looping murder mystery set in a sandbox sector of The Dream. Can you solve a murder before it happens, or will time tear you to pieces?
Turning back leads somewhere new. The gun in your hands is missing. The ringing grows louder.