The first module in a series of 7 that can be played in one to two sessions each. Players will have to gather 6 ancient blades, then decide to destroy them, or use them to summon forth the Chaos Lord that created them in a time long forgotten.
Explore the Appalachian-inspired world of the Shudder Mountains in this first level adventure for Dungeon Crawl Classics.
New old-school adventures for fans of 5E and DCC! Pinball Crawl Classics adapts classic pinball cabinets to DCC RPG rules - while Old-School Adventures #1 brings gruesome foes, dark mysteries, and magic to startle and amaze to your 5E game!
Fulfilled
For use in the Shudder Mountains campaign setting, this third-level adventure module pits PCs against a demonic force threatening to take over this humble hollow.
Tremendous and inspirational resources for gamemasters! Dungeon Denizens 2 is a huge hardcover with 350+ monsters, How to Write Even Better Adventures has advice from experienced game designers, and there's even more!