Outgunned Adventure is back with 3 challenging campaigns.
Riposte! and Cell Block 18 are two-player, 18-card strategy games that fit in your pocket. Try to anticipate your opponent's next fencing move in Riposte! or escape from prison in the asymmetrical Cell Block 18.
Deeds Drawn is a GM-less, narrative-driven, pocket TTRPG for storytellers and strategists. Your cards are your character, your skills, and your adventure oracle. Built for solo and cooperative play.
Inkvein is a caving-centric megadungeon crafted for MÖRK BORG, drowned in inky horror. Emerging from the quill of ENNIE nominated Murkdice and published by ENNIE winning Space Penguin, this tomb of monochrome terror is not to be missed!
Survive in a world no longer meant for you, heavily inspired by American Gods and Anansi Boys. Play as Young Gods, the reincarnations of ancient deities, struggling in an urban hell created by the New Gods.
Get ready to enter your very own World Dungeon! Play as a familiar face, such as 🧨 Carl, 👑🐈 Donut, 🐊 Florin, 🐐 Prepotente, or build your own unique crawler, complete with a customizable class and race (if you survive to the third floor)!
FLAIL is an old-school, fantasy RPG where spells act up, weapons fall apart, and characters survive mostly through nerve and sheer luck. Designed for people who like single-session dungeons and short campaigns of 10~15 sessions. Low-prep, max play.
Unleash chaos with MÖRKTASTIC BEASTS, a nightmarish art book and Mörk Borg bestiary, featuring 150+ pages of twisted creations from eleven visionary artists. Back it to summon these horrors into your doom-laden adventures!
Start off your next urban fantasy campaign with a bang! Work together using a deck of cards and any city map to build a magical setting. Leverage local history, landmarks, and transit to create interesting characters and communities!
A zine about the multiple ways the humble hex can be used at your tabletop RPG including a hexcrawl that allows you to string all those ways together
You wake up dead. It’s a lot to take in, but there’s no time for philosophising- you’ll need to travel between Earth, Heaven and Hell to figure out whodunnit, howdunnit, and whydunnit. A game about death, levity and finding out hard truths.
Triple-O is a tool for solo RPG players who want to invert roles and play as the GM instead of a character. Originally launched as a one-page solution, this new zine version brings more random tables, examples, and new use cases!
What if children book illustrators designed the Monster Manual? Find out in this fun-filled book of monsters and tables for FÄNGELSEHÅLA dungeons.
Rise, Wizards by Robin Ekberg is a dice-stacking, map-making, worldbuilding game of wizard hubris. All's Fair by Dillin Apelyan is an 18+ duet game about wanting to f*ck each other so bad you save the world about it.
Dice with Authentic Dinosaur Fossils, Chain Mail, and Meteorite inside!
After 25 years of kicking down doors and battling monsters, a Second Edition of Munchkin is here with updated art and design . . . and gold!
The successor to AEG's award-winning RPG book "Toolbox" and platinum best seller "Ultimate Toolbox" - the World's Largest take on the Ultimate Toolbox is Over 400 pages of the best charts, tables, and seeds of gaming adventure.
Remember those great Saturday morning cartoons? They're back – and you're the star. Be a panda, a postman, a possum, a pterodactyl . . . whatever you want!
Become a Champion and bring back Hope to the lands of Radia! Twilight Sword is an adventure role-playing game inspired by classic video-games like The Legend of Zelda, Final Fantasy, Ni No Kuni.
Pathfinder Quest is a cooperative adventure board game for 1–4 players. No Game Master. No endless prep. Just adventure in a box.
Pugmire Unleashed: A Player’s Guide presents new options for dog characters, new rules for badger and reptile characters (and more), new location details, and three new adventures.
THE JOB is a tabletop roleplaying game, leaning into the narrative, story-driven genre. In conventional RPGs, winning or losing is irrelevant. This game, however, has a clear objective: to pull off a heist. You either do it, or you don’t.