A hardcover collection of 0-level funnel adventures for Dungeon Crawl Classics, Mutant Crawl Classics, and Xcrawl Classics! Plus all the accessories: scratch-off character sheets, "dead" stamps, and gongfarmer glow dice!
The Eye of God is the first adventure in the new Apocalyptic Adventure! product line for MCC RPG (from Explore Dungeons). Designed to easily transition your players from Dungeon Crawl Classics (DCC) RPG to Mutant Crawl Classics (MCC) RPG.
For use in the Shudder Mountains campaign setting, this fourth-level adventure module pits PCs against a demonic force threatening to take over the oblivious villagers of Steller.
Fulfilled
The PCs (and various NPCs from the Inn of the Slumbering Drake) are transformed into monsters by Drugila the orc’s botched ritual. They must quest to return themselves to their original form and stop Drugila’s masterplan.
Does your party want some great loot? Look no further than the heirlooms and lore of steampunk gnomes, as your party helps reclaim a merchant's long-lost heritage? In conjunction with Megadungeon Month: Steamlander, a DCC - Castle Whiterock adventure.
This Castle Whiterock expansion brings the party into a forest dominated by lycanthropes. Can the PCs survive long enough to find their way back? Included is a DCC rules expansion to handle characters with lycanthropy.
A 5th Edition/Dungeon Crawl Classics Zero-Level horror adventure.
The Madness of Metronax is a low-level adventure for Dungeon Crawl Classics and 5e that increases ties between Castle Whiterock and nearby Cillamar. And it has magical giant ants!
Enhance your Castle Whiterock campaign with two new tie-ins: When Dying Unicorns Dream, a new adventure for DCC & 5E, and The Castle Whiterock Adventurer's Journal, a deluxe system-neutral player companion for chronicling your descent into Whiterock.
Explore the mysteries of a time-traveling tower under siege in this mind-bending adventure! Compatible with Dungeon Crawl Classics and 5E.
Like your adventures a little WEIRD? Three-eyed goblins, psychic plants, and a carnivorous cauldron (among other things) await you in this Castle Whiterock tie-in adventure for DCC RPG and 5th Edition.
Witness the Children of Bobugbubilz, driven into the depths by an angry god, claw for the surface... to feed. For 5E and DCC RPG. Compatible with Castle Whiterock from Goodman Games and part of Mega Dungeon Month!
A 200+ page hardcover megadungeon tie-in with Goodman Games' Castle Whiterock. 5 hellish levels, 90 new monsters, new spells, patrons and treasure. Discover the secret history of Whiterock and reveal the world-destroying agenda behind it!
The ultimate mega dungeon accessory to bring unfinished areas to life with over 100 encounters! Plus, stretch goals can add 3 mega tables; Crazy Creatures, Randomized Rooms, and Lavish Loot. All the tools needed quickly craft your own dungeon!
A massive megadungeon boxed set with 30 levels and a year of real-time adventure! DCC or 5E, regular or clamshell edition. Plus gemstone DCC dice!
Seekers ov the Other Worlds is a 3rd level campaign for Dungeon Crawl Classics that takes your characters on a cosmic multiverse-spanning adventure into the unknown! Discover strange worlds, battle unearthly adversaries, discover new allies & patrons!
Explore the Appalachian-inspired world of the Shudder Mountains in this first level adventure for Dungeon Crawl Classics.
The 10th Doomstar is the first traditional 10th level adventure for Dungeon Crawl Classics! Written by Julian Bernick, the greatest heroes of the age must stop a comet from irradiating the entire world in chaos. If they fail, civilization shall fall!
New old-school adventures for fans of 5E and DCC! Pinball Crawl Classics adapts classic pinball cabinets to DCC RPG rules - while Old-School Adventures #1 brings gruesome foes, dark mysteries, and magic to startle and amaze to your 5E game!
Part 4 of the expandable post-apocalyptic monster collection for Mutant Crawl Classics or any DCC or D20 style system!
In this DCC RPG sandbox adventure, the realm is desperately struggling to survive as bickering Earls squabble—blind to the rising tide of pillage, blight, and shadow. Can the rogue agents of a concerned noble sort out the source before it's too late?
You asked, and we listened! The latest addition to the Weird Frontiers product line is a much-needed resource that compiles all the things you regularly have to go flipping through the book for! Keep the game going smoothly with this must-have resource!
For use in the Shudder Mountains campaign setting, this third-level adventure module pits PCs against a demonic force threatening to take over this humble hollow.
Taught at the U of Calgary and featured on GenCon panels, this thrilling adventure for D&D and Dungeon Crawl Classics is the first in a campaign that educates on philosophy through tales of ancient Elven magic, vengeful dragons and warring magic users.