You wake up dead. It’s a lot to take in, but there’s no time for philosophising- you’ll need to travel between Earth, Heaven and Hell to figure out whodunnit, howdunnit, and whydunnit. A game about death, levity and finding out hard truths.
For your story, your character, your table. The die that brings every roll to life instant numbers when you want speed, cinematic vibes when you want theatre