Project Update: Schedule, Stream & Updated PnP This Week
Greetings, dungeon enthusiasts and delvers! I hope everyone's had a good end of Summer. We've been playtesting and revising, and we're going to be locking in gameplay for Relics later this week, based on all the feedback and data. I had hoped to do that a few weeks ago, but it's been a frustrating few weeks for a number of reasons.
First off, my computer died and was in for repairs for a few days, which ground pretty much everything to a halt, and I've been playing catch-up since. Everything important's backed up, but I also needed to back up all the unimportant stuff. Not fun!
Aside from that, dealing with The World (TM) and some family medical stuff that's soaked up quite a bit of time. Things turned out positively, so that is good at least. Free time is back! Hurray.
Gameplay Lock-in
This Thursday we will be locking in gameplay for Relics for final testing, including releasing a revised PnP that you all are welcome to take a look at and either print, test, or simply comment on. This will allow us to move focus to finishing work on the other remaining content (Trove game modes, campaign mode for Relics) with a stable build of all the Relics, Encounters, Dungeons, and Bosses.
With my computer back in full operation, we can stream again! We will do a stream at 3PM this Thursday, and hopefully we'll be able to do Thursday streams again every week to show off design and testing of Dungeon and the other projects we're working on.
Target Schedule:
Here is our list of target dates for things going forward as we move toward printing at the factory:
9/24 - v0.99 PnP, Stream
10/1 (and Thursdays ongoing) - Stream
10/6 - Iconography + Relic Card Layouts (This had to wait for gameplay lock)
10/29 - Gameplay Lock for Relics Campaign, Trove game modes (This will be the next Update)
11/10 - Layouts/Art for Relics Campaign + Trove game modes
12/8 - Print Ready / Proofreads
12/15 - File Submission to Factory
Thanks again to everyone for your support and patience! It's been a hard year for a variety of reasons, and I'm very thankful to all the backers who make what we do possible, and have been okay with us taking a bit of time to get this release done right.
First off, my computer died and was in for repairs for a few days, which ground pretty much everything to a halt, and I've been playing catch-up since. Everything important's backed up, but I also needed to back up all the unimportant stuff. Not fun!
Aside from that, dealing with The World (TM) and some family medical stuff that's soaked up quite a bit of time. Things turned out positively, so that is good at least. Free time is back! Hurray.
Gameplay Lock-in
This Thursday we will be locking in gameplay for Relics for final testing, including releasing a revised PnP that you all are welcome to take a look at and either print, test, or simply comment on. This will allow us to move focus to finishing work on the other remaining content (Trove game modes, campaign mode for Relics) with a stable build of all the Relics, Encounters, Dungeons, and Bosses.
With my computer back in full operation, we can stream again! We will do a stream at 3PM this Thursday, and hopefully we'll be able to do Thursday streams again every week to show off design and testing of Dungeon and the other projects we're working on.
Target Schedule:
Here is our list of target dates for things going forward as we move toward printing at the factory:
9/24 - v0.99 PnP, Stream
10/1 (and Thursdays ongoing) - Stream
10/6 - Iconography + Relic Card Layouts (This had to wait for gameplay lock)
10/29 - Gameplay Lock for Relics Campaign, Trove game modes (This will be the next Update)
11/10 - Layouts/Art for Relics Campaign + Trove game modes
12/8 - Print Ready / Proofreads
12/15 - File Submission to Factory
Thanks again to everyone for your support and patience! It's been a hard year for a variety of reasons, and I'm very thankful to all the backers who make what we do possible, and have been okay with us taking a bit of time to get this release done right.
Comments
11