Project Update: Timeline Update, and Other Cool Stuff
Hello people, I hope everyone is having a nice summer!
First of all, as promised in a previous update, here are some news about the project's timeline: the writing and layout are about 80% done, but the art and playtesting are taking longer than expected. I'm also in the process of moving to another country, which has made things more difficult this last month.
I am expecting the art to be done by early September, and the project itself to have been completed by early October. This is mt first big project, so of course I might be a little off on this. Please bear with me!
First of all, as promised in a previous update, here are some news about the project's timeline: the writing and layout are about 80% done, but the art and playtesting are taking longer than expected. I'm also in the process of moving to another country, which has made things more difficult this last month.
I am expecting the art to be done by early September, and the project itself to have been completed by early October. This is mt first big project, so of course I might be a little off on this. Please bear with me!
What I've been up to
During July, while I wasn't able to meaningfully work on Treasures from the Cauldron, I got hired to assist as a graphic designer on another 3rd party Draw Steel project, one that luckily I already had my eyes on: Whispers of Darkness and Power by Kormael, is an upcoming project inspired by Bloodborne, Darkest Dungeon, and a bunch of other dark fantasy media. The project will be coming to crowdfunding soon, were people will be able to fund artwork for the 8 different eldritch transformations that players can undertake, and with enough funding, maybe art for the 8 eldritch horror monster bands included in the book (that's like, 50 monsters or something!). If you'd like to spice up your games with some otherworldly horror, be sure to check out the project in the link below: https://www.backerkit.com/c/projects/kormael/whispers-of-darkness-power/pre-launch
Other Cool Stuff
Not a fan of cosmic horror and the unknown? Maybe action, zingers, and gunblades are more your speed? Check out the BRAVO, a new stylish class for Draw Steel that emulates Devil May Cry, Bayonetta, and the fighting video game genre.
Several months ago I felt an itch to play asked a class exactly like this. I asked around the community, and while there weren't any WIP classes at the time, a few people shared their ideas on how this could work. I myself tried my hand on it, but to be honest, getting a combo class to work on Draw Steel seemed kind of impossible to me. Well, I was obviously wrong! The Bravo not only works, it fucking ROCKS! If you like the idea of slinging guns and swords at once, confusing and taunting your enemies, and being an all-around menace, check it out and maybe back it below, it's already live! : https://www.backerkit.com/c/projects/thousand_embers/the-bravo-a-stylish-action-class-for-draw-steel?ref=bk-social-project&utm_source=backerkit&utm_medium=social&utm_campaign=bk-social-project
Speaking of Menace, uuuh check out THE MENACE! A Draw Steel class for players who want to play a non-supernatural class (I might be wrong on this?) but don't want to just sit back and order their allies like a Tactician. The Menace is the class you play to ruin the villains plans; how could ONE NORMAL PERSON be such a thorn in the evil lich's profane plans? Well, they're just built different. If you want to master the blade to master the enemy, if you want to carry an arsenal of weapons and switch between them at lightning speeds, if you want to enter a room and immediately visualize which objects could be used to break a demon's back, check out the class below:
https://www.backerkit.com/c/projects/genre-games/the-menace-the-draw-steel-fighter-you-ve-been-waiting-for/pre-launch?ref=bk-discover-search
Several months ago I felt an itch to play asked a class exactly like this. I asked around the community, and while there weren't any WIP classes at the time, a few people shared their ideas on how this could work. I myself tried my hand on it, but to be honest, getting a combo class to work on Draw Steel seemed kind of impossible to me. Well, I was obviously wrong! The Bravo not only works, it fucking ROCKS! If you like the idea of slinging guns and swords at once, confusing and taunting your enemies, and being an all-around menace, check it out and maybe back it below, it's already live! : https://www.backerkit.com/c/projects/thousand_embers/the-bravo-a-stylish-action-class-for-draw-steel?ref=bk-social-project&utm_source=backerkit&utm_medium=social&utm_campaign=bk-social-project
Speaking of Menace, uuuh check out THE MENACE! A Draw Steel class for players who want to play a non-supernatural class (I might be wrong on this?) but don't want to just sit back and order their allies like a Tactician. The Menace is the class you play to ruin the villains plans; how could ONE NORMAL PERSON be such a thorn in the evil lich's profane plans? Well, they're just built different. If you want to master the blade to master the enemy, if you want to carry an arsenal of weapons and switch between them at lightning speeds, if you want to enter a room and immediately visualize which objects could be used to break a demon's back, check out the class below:
https://www.backerkit.com/c/projects/genre-games/the-menace-the-draw-steel-fighter-you-ve-been-waiting-for/pre-launch?ref=bk-discover-search
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