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First of all, as promised in a previous update, here are some news about the project's timeline: the writing and layout are about 80% done, but the art and playtesting are taking longer than expected. I'm also in the process of moving to another country, which has made things more difficult this last month.
I am expecting the art to be done by early September, and the project itself to have been completed by early October. This is mt first big project, so of course I might be a little off on this. Please bear with me!
What I've been up to
Other Cool Stuff
Several months ago I felt an itch to play asked a class exactly like this. I asked around the community, and while there weren't any WIP classes at the time, a few people shared their ideas on how this could work. I myself tried my hand on it, but to be honest, getting a combo class to work on Draw Steel seemed kind of impossible to me. Well, I was obviously wrong! The Bravo not only works, it fucking ROCKS! If you like the idea of slinging guns and swords at once, confusing and taunting your enemies, and being an all-around menace, check it out and maybe back it below, it's already live! : https://www.backerkit.com/c/projects/thousand_embers/the-bravo-a-stylish-action-class-for-draw-steel?ref=bk-social-project&utm_source=backerkit&utm_medium=social&utm_campaign=bk-social-project
Speaking of Menace, uuuh check out THE MENACE! A Draw Steel class for players who want to play a non-supernatural class (I might be wrong on this?) but don't want to just sit back and order their allies like a Tactician. The Menace is the class you play to ruin the villains plans; how could ONE NORMAL PERSON be such a thorn in the evil lich's profane plans? Well, they're just built different. If you want to master the blade to master the enemy, if you want to carry an arsenal of weapons and switch between them at lightning speeds, if you want to enter a room and immediately visualize which objects could be used to break a demon's back, check out the class below:
https://www.backerkit.com/c/projects/genre-games/the-menace-the-draw-steel-fighter-you-ve-been-waiting-for/pre-launch?ref=bk-discover-search
Current State of the Project
What's Next
If you want to see more behind-the-scenes stuff, come say hello in discord (either the MCDM server, or the Draw Steel Brewery one). Bye for now, and thank you all!
The update
But fear not, there is a big upside; we can super-glue them back together and make them even better than before!
That's right people, some of the 26 regular leveled treasures in this book have been turned into FRACTURED treasures! For people who like the Fractured system and want to use it more, this will help easing the burden of fracturing your own treasures, and provide some additional guidelines and inspiration of how to still do it if you want to.
For those that don't intend to use the new kind of treasure, it will be very very easy to turn them into regular leveled treasures:
Step 1 - Take the benefit of the treasure's Base and give it to it at 1st level.
Step 2 - Remove the Fractured tag and make the treasure cost 450 project points to forge.
There is no step 3.
One More Treasure
Oh, and one generous backer has pledged at the highest tier, and will be designing a fractured treasure together with me for the book! So cool!
Thank you for the support everyone!
POLL RESULTS
Timeline Update
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Project Update: Timeline Update, and Other Cool Stuff
First of all, as promised in a previous update, here are some news about the project's timeline: the writing and layout are about 80% done, but the art and playtesting are taking longer than expected. I'm also in the process of moving to another country, which has made things more difficult this last month.
I am expecting the art to be done by early September, and the project itself to have been completed by early October. This is mt first big project, so of course I might be a little off on this. Please bear with me!
What I've been up to
Other Cool Stuff
Several months ago I felt an itch to play asked a class exactly like this. I asked around the community, and while there weren't any WIP classes at the time, a few people shared their ideas on how this could work. I myself tried my hand on it, but to be honest, getting a combo class to work on Draw Steel seemed kind of impossible to me. Well, I was obviously wrong! The Bravo not only works, it fucking ROCKS! If you like the idea of slinging guns and swords at once, confusing and taunting your enemies, and being an all-around menace, check it out and maybe back it below, it's already live! : https://www.backerkit.com/c/projects/thousand_embers/the-bravo-a-stylish-action-class-for-draw-steel?ref=bk-social-project&utm_source=backerkit&utm_medium=social&utm_campaign=bk-social-project
Speaking of Menace, uuuh check out THE MENACE! A Draw Steel class for players who want to play a non-supernatural class (I might be wrong on this?) but don't want to just sit back and order their allies like a Tactician. The Menace is the class you play to ruin the villains plans; how could ONE NORMAL PERSON be such a thorn in the evil lich's profane plans? Well, they're just built different. If you want to master the blade to master the enemy, if you want to carry an arsenal of weapons and switch between them at lightning speeds, if you want to enter a room and immediately visualize which objects could be used to break a demon's back, check out the class below:
https://www.backerkit.com/c/projects/genre-games/the-menace-the-draw-steel-fighter-you-ve-been-waiting-for/pre-launch?ref=bk-discover-search
Project Update: Campaign Ended, Thank You All So Much!
Current State of the Project
What's Next
If you want to see more behind-the-scenes stuff, come say hello in discord (either the MCDM server, or the Draw Steel Brewery one). Bye for now, and thank you all!
Any chance of making this available, for backers, as a Forge Steel sourcebook to be imported into that tool?
Project Update: Honey, I Fractured the Treasures
The update
But fear not, there is a big upside; we can super-glue them back together and make them even better than before!
That's right people, some of the 26 regular leveled treasures in this book have been turned into FRACTURED treasures! For people who like the Fractured system and want to use it more, this will help easing the burden of fracturing your own treasures, and provide some additional guidelines and inspiration of how to still do it if you want to.
For those that don't intend to use the new kind of treasure, it will be very very easy to turn them into regular leveled treasures:
Step 1 - Take the benefit of the treasure's Base and give it to it at 1st level.
Step 2 - Remove the Fractured tag and make the treasure cost 450 project points to forge.
There is no step 3.
One More Treasure
1. AN ECHO OF THE GREEN (Light armor) The wood that makes up this suit of armor is flexible like leather, and transient like a childhood memory. 2. CYST BREAKER (Heavy armor) This suit of armor covers every inch of its wearer's body, protecting them from inhaling or coming into contact with poisonous substances, but is itself heavily infested with poisonous cysts on the verge of bursting. 3. LEVIATHAN’S GRASP (Medium armor) The magical scales of this armor always appear with the pattern of the sea reflected on them. Occasionally, you might even catch a glimpse of the mighty beast’s eye looking at you… 4. PLATE OF THE REVENANT KING (Heavy armor) There is visible necromantic energy cursing through every part of this bulky, dark metal suit of armor. (The Plate of the Revenant King is part of an item set, together with his weapon and a piece of jewelry. If this gets voted, the next 2 artworks I commission will be to bring the set together)
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