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PROJECT UPDATE
Cauldron of Tales
CREATOR

Project Update: Final (?) Project Update

Hello all! I appreciate everyone's patience after falling behind on the initial timeline. This will probably be the last time I message you before delivering the finalized book, so here's a look at what's been happening, and what you can expect:

New Stuff!

One of the treasures in the book (the one pitched to me by the top backer as a reward) has been revised to become a MYTHIC TREASURE!!! This took a lot of work and many different iterations, but it ended up pretty awesome. I also had a set of artworks commissioned to illustrate some of the different forms the treasure can take! If you want to learn more about what a Mythic Treasure is, take a look at the newly-released book by Steel Echoes: https://steel-echoes.itch.io/mythic-treasures

I've also been hard at work with another surpirse that awaits in the book: every non-fractured treasure, as well as around half of the fractured ones, are accompanied by extra goodies to include in your games. These can be downtime projects, titles, or complications related to each treasure. Some of them are mechanically tied together, like the Research Project: DEEP CONNECTION for the Leviathan Scale, which allows you to share some of its powers with your allies. Others are only thematically tied, like the Complication: SOULLESS for the Heart of Nine, which does pretty much what is says on the tin, but can be chosen by anyone, without need of using the Heart of Nine in your game. 

All this is meant to help with the project's core mission; give you cool leveled treasures that are interweaved into your game's story.

I have also commissioned art for 2 more art pieces since the last update, which are almost done! They layout is almost done too, and I've managed to put some art in every spread of the book. Lots of pretty pictures to look at.

Forge Steel

Finally, I have been asked about the inclusion of a Forge Steel version a few times. As a Forge Steel user myself, I now how useful a tool it is, and will 100% port the book over on it. I have already ported a few things, so I am familiar with the process, but it will take a lot of time, and I won't delay the book's release for it. As soon as you all get the pdf in your hands, I'll start working on Forge Steel, which all backers will also get for free.

Release Date?

Keeping in mind that this is my first crowdfunder, and I have already underestimated the time needed for the project once or twice, I would really be surprised if you all haven't received your PDFs before the end of the month. Like, something really unexpected would have to come up and mess up my schedule. Fingers crossed, November 15th sounds like a probable release date. I think so. Probably. Maybe. Have a great Winter.

Oh and Some Other Cool Stuff

Galdmore Games just launched Death! At the Data Center, a very, very fun adventure (I had a lil peek 👀) about some evil fuckers creating robots to do our adventuring for us. Sounds very far-fetched to be honest, nothing like this would ever happen in real life... https://www.backerkit.com/c/projects/aaron-pangilinan/death-at-the-data-center-an-adventure-for-draw-steel

Echolocation's project Kick Some Glass! has made 5 times its funding goal, and there are only a few days left to back it! New ancestry! New monster bands! Glass Dragon solo monster!!!! https://www.backerkit.com/c/projects/echolocation/kick-some-glass-an-upper-worlds-supplement-for-draw-steel

Triglav Games are doing yet another smorgasbord of Draw Steel stuff, crowdfunding five projects at once, but each project has like, three mini projects inside it. It's wild. Why am I even mentioning this, all of you know about Triglav already. https://www.backerkit.com/c/projects/triglav-games/sagas-of-steel-the-collective-class-more-for-draw-steel


That's all for now, see you all at launch day soon!
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PROJECT UPDATE
Cauldron of Tales
CREATOR

Project Update: Timeline Update, and Other Cool Stuff

Hello people, I hope everyone is having a nice summer! 

First of all, as promised in a previous update, here are some news about the project's timeline: the writing and layout are about 80% done, but the art and playtesting are taking longer than expected. I'm also in the process of moving to another country, which has made things more difficult this last month. 

I am expecting the art to be done by early September, and the project itself to have been completed by early October. This is mt first big project, so of course I might be a little off on this. Please bear with me! 

What I've been up to

During July, while I wasn't able to meaningfully work on Treasures from the Cauldron, I got hired to assist as a graphic designer on another 3rd party Draw Steel project, one that luckily I already had my eyes on: Whispers of Darkness and Power by Kormael, is an upcoming project inspired by Bloodborne, Darkest Dungeon, and a bunch of other dark fantasy media. The project will be coming to crowdfunding soon, were people will be able to fund artwork for the 8 different eldritch transformations that players can undertake, and with enough funding, maybe art for the 8 eldritch horror monster bands included in the book (that's like, 50 monsters or something!). If you'd like to spice up your games with some otherworldly horror, be sure to check out the project in the link below: https://www.backerkit.com/c/projects/kormael/whispers-of-darkness-power/pre-launch

Other Cool Stuff

Not a fan of cosmic horror and the unknown? Maybe action, zingers, and gunblades are more your speed? Check out the BRAVO, a new stylish class for Draw Steel that emulates Devil May Cry, Bayonetta, and the fighting video game genre.
Several months ago I felt an itch to play asked a class exactly like this. I asked around the community, and while there weren't any WIP classes at the time, a few people shared their ideas on how this could work. I myself tried my hand on it, but to be honest, getting a combo class to work on Draw Steel seemed kind of impossible to me. Well, I was obviously wrong! The Bravo not only works, it fucking ROCKS! If you like the idea of slinging guns and swords at once, confusing and taunting your enemies, and being an all-around menace, check it out and maybe back it below, it's already live! : https://www.backerkit.com/c/projects/thousand_embers/the-bravo-a-stylish-action-class-for-draw-steel?ref=bk-social-project&utm_source=backerkit&utm_medium=social&utm_campaign=bk-social-project

Speaking of Menace, uuuh check out THE MENACE! A Draw Steel class for players who want to play a non-supernatural class (I might be wrong on this?) but don't want to just sit back and order their allies like a Tactician. The Menace is the class you play to ruin the villains plans; how could ONE NORMAL PERSON be such a thorn in the evil lich's profane plans? Well, they're just built different. If you want to master the blade to master the enemy, if you want to carry an arsenal of weapons and switch between them at lightning speeds, if you want to enter a room and immediately visualize which objects could be used to break a demon's back, check out the class below:
https://www.backerkit.com/c/projects/genre-games/the-menace-the-draw-steel-fighter-you-ve-been-waiting-for/pre-launch?ref=bk-discover-search
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PROJECT UPDATE
Cauldron of Tales
CREATOR

Project Update: Campaign Ended, Thank You All So Much!

My first crowdfunder has officially ended! We managed to raise more than 1000 euros, reaching 4 stretch goals. This means funding for 10 bespoke artworks to depict the treasures of the book, and ~33 community copies (essentially, free copies of the product for anyone to grab).

Current State of the Project

Half of the art pieces have been completed, and I'm currently waiting for the artist to deliver on the last 5. The treasure design is almost completed, and I have started the layout process. While doing layout, I have started creating complications, titles, and projects related to the treasures. I'm doing this to fill up some empty page spots, because I am avoiding splitting up the text of a treasure over more than one page, but also because it's very fun! I now wish I had come up with this idea before the project started, maybe it would have drawn in more people. Oh well!

What's Next

If all goes according to schedule (but when does it ever?), the art and layout will be completed in the next 30 days. During this time I will also be play testing some of the weirder treasures, and I will keep updating the contents of the book until July ~20th. If the project is complete by then, I will send it out and start agonizing over typos and misaligned text boxes. Business as usual. If the project hasn't been completed by that time, you will sadly have to wait until the end of the summer to get your hands on it, as I won't have access to my computer until the first days of September. I hope it doesn't come to this, but this is my first big project so who knows... In any case, I will keep you all updated. 

If you want to see more behind-the-scenes stuff, come say hello in discord (either the MCDM server, or the Draw Steel Brewery one). Bye for now, and thank you all!
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PROJECT UPDATE
Cauldron of Tales
CREATOR

Project Update: Honey, I Fractured the Treasures

First of all, the backers have almost reached a third stretch goal, wow! I never expected this level of commitment and support! Thank you all so much for believing in this project.

The update 

The other day, while I was vacuuming the house, I accidentally elbowed some of the regular treasures from this book, knocking them down on the floor. Turns out they were pretty poorly made, and some of them shattered into pieces! Oh no!

But fear not, there is a big upside; we can super-glue them back together and make them even better than before!

That's right people, some of the 26 regular leveled treasures in this book have been turned into FRACTURED treasures! For people who like the Fractured system and want to use it more, this will help easing the burden of fracturing your own treasures, and provide some additional guidelines and inspiration of how to still do it if you want to.

For those that don't intend to use the new kind of treasure, it will be very very easy to turn them into regular leveled treasures:
Step 1 - Take the benefit of the treasure's Base and give it to it at 1st level.
Step 2 - Remove the Fractured tag and make the treasure cost 450 project points to forge.
There is no step 3.

One More Treasure

Avid homebrewer and generous backer Echolocation has backed this project at the highest tier. As a Spellsmith, they have gained the opportunity to create (together with me) a Fractured treasure that will be included in this book! We have already talked plenty about it, and have come up with something amazing that also ties in with Echolocation's own Draw Steel project. I won't spoil much right now, but let's just say that fans of Bloodborne's most vicious boss might find this treasure familiar...
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PROJECT UPDATE
Cauldron of Tales
CREATOR

Project Update: Project funded, and TWO stretch goals reached!

We did it! The project has been funded in just a few hours, and the first TWO stretch goals have already been cleared by our amazing backers! This means 4 more community copies will be released at the end of the campaign for anyone to grab, and I will now commission more art for the treasures. Backers can vote for the next item to be illustrated below, but we are on a deadline so you only have one day to do so!

Oh, and one generous backer has pledged at the highest tier, and will be designing a fractured treasure together with me for the book! So cool!

Thank you for the support everyone! 
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