Project Update: How about a couple more tables?
Hello, everyone.
I’ve just returned from a short trip to Porto for a wedding (where I learned Portuguese weddings last 14+ hours), and I wanted to acknowledge that fulfillment is still progressing, although at a slightly slower pace than any of us would prefer.
So, to make up for the wait, I had an idea.
I went back through the polls we held during the campaign and looked at some of the table ideas that received plenty of votes but ultimately didn’t make the final zine. Coincidentally, two of them are what I would consider meta-tables: they deal more with emulating players than the characters themselves.
That falls slightly outside Triple-O’s core scope. One of its principles is to remove the extra layer of trying to emulate a player first and then interpret how their character would act, since those two levels of intent can become a bit muddy.
Still, I think these tables could make for a fun optional addition to your game. Better yet, I believe I can fit both onto a nicely laid-out single page and release it as a separate bonus file. The two selected tables are:
Questions Asked
The kinds of clarifying questions players normally ask a GM. For example: Can I see an exit? Is anyone else here? Does it look safe? Are they armed?
Impulse
A table reflecting a player’s immediate urges or priorities. For example: loot-seeking, peace-making, lore-digging, or resource-saving.
I already have partial drafts for both tables, so I’ll finish them, curate the entries, and lay everything out as an extra page. Once it’s ready, I’ll add it to the Itch.io downloads for you to access at no additional cost.
I hope you enjoy the bonus, and that it helps make the remaining wait for physical copies a little easier. Fulfillment is still moving forward, so if you haven’t received your tracking number or package yet, don’t worry. It’s coming!
Take care,
—Cezar
Comments
6