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INTO THE FOG
A 100+ page hardcover adventure book for rookie Delvers.
COLLECTOR'S EDITIONS
Both the CORE RULEBOOK and INTO THE FOG are available as collector’s editions. Each features a special textured cover and a glow-in-the-dark symbol to help you keep the horrors of the fog at bay.
KEEPER PACK
Useful tools to enhance your sessions and entertain your players.
DICE SET
Twelve 16mm six-sided dice. Each die is smoky black with engraved, green ink numbering. The five and six faces are illustrated with a decorative lantern surrounding the digit. It’s the perfect way to easily track your marks.
MINIATURES SET
A set of miniatures featuring the Dowsing Odd pre-gen Delvers facing off against a gang of foul fog-frogs. Sculpted by the talented team at Titan Forge.
Available as a set of STL files ready for your 3D printer or as a high-quality set of physical miniatures.
ROLL20 VTT PACKAGES
Both the CORE RULEBOOK and INTO THE FOG are available as Roll20 packages. Each package contains all the book content transposed into Roll20 compendiums, modules, token packs, and addons!
FANCY DELVER $110
Keep the light.
GUILDMASTER $160
Fortify your Delvers and force back the fog.
FANCY GUILDMASTER $335
The best of the best.
MERCHANT $390 (RETAIL ONLY)
Bulk orders for verified shops & suppliers. Contact us at: [email protected]
Text Only
TEXT ONLY
TIME WITHOUT TIDE
MIRTH & MISERY
ROLEPLAYING IN THE WORLD OF FOG
The moon has fallen
The Age of Decadence has ended.
Monsters lurk in the fog.
Soon, they will devour us all.
TIME WITHOUT TIDE is a brand new tabletop roleplaying game from Chaosium. It’s a game of exploration and adventure in a foggy, faux-Victorian post-apocalypse. Blend character-driven intrigue, grand voyages, and tactical combat. Use diplomacy and creativity to explore the richly detailed World of Fog, then use a highly customizable character development system to reinforce your bark with bite.
ROLEPLAYING IN THE WORLD OF FOG
The moon has fallen
The Age of Decadence has ended.
Monsters lurk in the fog.
Soon, they will devour us all.
TIME WITHOUT TIDE is a brand new tabletop roleplaying game from Chaosium. It’s a game of exploration and adventure in a foggy, faux-Victorian post-apocalypse. Blend character-driven intrigue, grand voyages, and tactical combat. Use diplomacy and creativity to explore the richly detailed World of Fog, then use a highly customizable character development system to reinforce your bark with bite.
YOU ARE A DELVER
You venture into the fog to fight monsters, find treasure, and rescue weirdos. You’re a mercenary adventurer, a hero in the TIME WITHOUT TIDE.
Your BACKGROUND is your past. Perhaps you were a brilliant alchemist or a famous prizefighter. More likely, you were just another bureaucrat, orphan, corsair, or corpse thief.
Combine your 3 TRAITS and 6 SKILLS to overcome challenges.
BODY, MIND, WILL
CULTURE, INDUSTRY, NAVIGATION, SKULDUGGERY, SURVIVAL, VIOLENCE
Repairing a gizmo?
MIND + INDUSTRY
Vaulting a ravine?
BODY + NAVIGATION
Intimidating a thug?
WILL + VIOLENCE
Roll your dice pool and count the marks (5s or 6s) to make a test. Match the difficulty? You succeed! Come up short? You fail!
Collect ITEMS to protect your allies, dissect your enemies, or sell for a profit.
Learn FEATURES to change the rules of the game to your advantage.
Manifest ADAPTATIONS to control otherworldly powers at the cost of your dwindling humanity.
Use every tool at your disposal to strike back at the horrors lurking in the dark. Fight to restore the light. No one else is going to do it, so its up to you.
YOU ARE A DELVER after all.
Your BACKGROUND is your past. Perhaps you were a brilliant alchemist or a famous prizefighter. More likely, you were just another bureaucrat, orphan, corsair, or corpse thief.
Combine your 3 TRAITS and 6 SKILLS to overcome challenges.
BODY, MIND, WILL
CULTURE, INDUSTRY, NAVIGATION, SKULDUGGERY, SURVIVAL, VIOLENCE
Repairing a gizmo?
MIND + INDUSTRY
Vaulting a ravine?
BODY + NAVIGATION
Intimidating a thug?
WILL + VIOLENCE
Roll your dice pool and count the marks (5s or 6s) to make a test. Match the difficulty? You succeed! Come up short? You fail!
Collect ITEMS to protect your allies, dissect your enemies, or sell for a profit.
Learn FEATURES to change the rules of the game to your advantage.
Manifest ADAPTATIONS to control otherworldly powers at the cost of your dwindling humanity.
Use every tool at your disposal to strike back at the horrors lurking in the dark. Fight to restore the light. No one else is going to do it, so its up to you.
YOU ARE A DELVER after all.
TAKE A PEEK
Click below to download the FREE TIME WITHOUT TIDE QUICKSTART containing a ready-to-play adventure, as well as introductory rules, pre-gen Delvers, and setting information.
You can also check out any of the actual plays embedded below to get a feel for how Time Without Tide is played!
CLICK TO DOWNLOAD TIME WITHOUT TIDE QUICKSTART
Time Without Tide Part 1 | Chaosium | Friends of the Pod
Time Without Tide Preview | All Stars
Time Without Tide - Episode 0 - Character Creation
You can also check out any of the actual plays embedded below to get a feel for how Time Without Tide is played!
CLICK TO DOWNLOAD TIME WITHOUT TIDE QUICKSTART
Time Without Tide Part 1 | Chaosium | Friends of the Pod
Time Without Tide Preview | All Stars
Time Without Tide - Episode 0 - Character Creation
THE GOODS
CORE RULEBOOK
A 250+ page hardcover rulebook which contains everything you need to play.
A 250+ page hardcover rulebook which contains everything you need to play.
- Rules for character creation, combat, travel, and everything in-between.
- Tons of player options plus huge lists of monsters to fight.
- A guide to the lovingly crafted World of Fog.
- A dedicated section breaking down how to run your own games.
- Gorgeous art from a world class team of illustrators and cartographers.
INTO THE FOG
A 100+ page hardcover adventure book for rookie Delvers.
- Defend the "Hotel for Boats of all Ages" from an army of angry crabs.
- Play carnival games to win tickets and save the saddest clown in the world.
- Travel into the swamps in search of corpse-devouring flower monsters.
- Find new items, manifest new adaptations, fight new monsters, and more!
COLLECTOR'S EDITIONS
Both the CORE RULEBOOK and INTO THE FOG are available as collector’s editions. Each features a special textured cover and a glow-in-the-dark symbol to help you keep the horrors of the fog at bay.
- CORE RULEBOOK: Delvers’ Guild crossed shovel and key.
- INTO THE FOG: The result of a leaky diving suit.
KEEPER PACK
Useful tools to enhance your sessions and entertain your players.
- A 3-panel screen with an exciting scene on the front and quick-reference information on the back.
- Several beautifully illustrated, reusable battle maps.
- Sheets of cardstock tokens to represent Delvers, monsters, and objectives.
- Blank character sheets and maps, as well as useful player references.
DELVER DECKS
400+ cards printed with all the items, features, and adaptations from the CORE RULEBOOK.
400+ cards printed with all the items, features, and adaptations from the CORE RULEBOOK.
- Three unique decks with stylized card backs.
- Easy-reference information for players.
- A tactile way to swap items and information at the table.
DICE SET
Twelve 16mm six-sided dice. Each die is smoky black with engraved, green ink numbering. The five and six faces are illustrated with a decorative lantern surrounding the digit. It’s the perfect way to easily track your marks.
MINIATURES SET
A set of miniatures featuring the Dowsing Odd pre-gen Delvers facing off against a gang of foul fog-frogs. Sculpted by the talented team at Titan Forge.
Available as a set of STL files ready for your 3D printer or as a high-quality set of physical miniatures.
ROLL20 VTT PACKAGES
Both the CORE RULEBOOK and INTO THE FOG are available as Roll20 packages. Each package contains all the book content transposed into Roll20 compendiums, modules, token packs, and addons!
PLEDGE LEVELS
DIGITAL DELVER $20
Step into the World of Fog.
Step into the World of Fog.
- CORE RULEBOOK PDF
DELVER $50
A regulation rulebook for Saltport's newest Delver.
A regulation rulebook for Saltport's newest Delver.
- CORE RULEBOOK hardcover + PDF
FANCY DELVER $110
Keep the light.
- Collector’s edition CORE RULEBOOK with glow-in-the-dark hardcover + PDF.
GUILDMASTER $160
Fortify your Delvers and force back the fog.
- CORE RULEBOOK hardcover + PDF
- INTO THE FOG hardcover + PDF
- DELVER DECKS
- KEEPER PACK
FANCY GUILDMASTER $335
The best of the best.
- Collector’s edition CORE RULEBOOK with glow-in-the-dark hardcover + PDF
- Collector’s edition INTO THE FOG with glow-in-the-dark hardcover + PDF
- DELVER DECKS
- KEEPER PACK
- DICE SET
- MINIATURES SET
MERCHANT $390 (RETAIL ONLY)
Bulk orders for verified shops & suppliers. Contact us at: [email protected]
- 4x CORE RULEBOOK hardcovers
- 4x INTO THE FOG hardcovers
- 4x DELVER DECKS
- 4x KEEPER PACKS
STRETCH GOALS
$25,000 EXPANDED BACKGROUNDS (LOCKED)
Six of the available Delver backgrounds expanded into pre-generated Delvers with extra lore and mechanics. Packaged and made available as a digital download for all Backers.
Six of the available Delver backgrounds expanded into pre-generated Delvers with extra lore and mechanics. Packaged and made available as a digital download for all Backers.
ADD-ONS
DICE SET $20
DELVER PIN $10
MINIATURE SET $50
STL FILES MINIATURE SET $30
KEEPER PACK $40
DELVER DECKS $40
SOFTCOVER QUICKSTART $10
CORE RULEBOOK $50
INTO THE FOG $30
ROLL20 PACKAGE CORE RULEBOOK $25
ROLL20 PACKAGE INTO THE FOG $15
COLLECTOR'S EDITION CORE RULEBOOK $110
COLLECTOR'S EDITION INTO THE FOG $80
PDF ONLY CORE RULEBOOK $25
PDF ONLY INTO THE FOG $15
DELVER PIN $10
MINIATURE SET $50
STL FILES MINIATURE SET $30
KEEPER PACK $40
DELVER DECKS $40
SOFTCOVER QUICKSTART $10
CORE RULEBOOK $50
INTO THE FOG $30
ROLL20 PACKAGE CORE RULEBOOK $25
ROLL20 PACKAGE INTO THE FOG $15
COLLECTOR'S EDITION CORE RULEBOOK $110
COLLECTOR'S EDITION INTO THE FOG $80
PDF ONLY CORE RULEBOOK $25
PDF ONLY INTO THE FOG $15
OUR TEAM
DAVID NAYLOR & JAMES COQUILLAT
CREATORS/DEVELOPERS
Dave and Jim have been creating games together for over 30 years. They’re 32, so the early ones were a bit rubbish. In the three decades since, they've worked on dozens of projects at Chaosium, contributed to several award winning tabletop/video games, and finally stopped chewing crayons.
TY CAREY
ART DIRECTOR
Ty Carey is Time Without Tide’s Art Director and the co-founder of game development studio League of Geeks. He was discovered underneath a monolith and is controlled by an alien tulpa. He has dedicated himself to manifesting the dreamlands on our prime material plane. Having discovered Call of Cthulhu at an early age, he ignored the shopkeeper's advice to his father that it was “too much for a 11 year old” and it changed his life forever.
CHAOSIUM
Chaosium was founded by visionary game designer Greg Stafford in 1975. For more than 50 years, Chaosium has captivated gamers, readers, and mythic adventurers worldwide. Our award-winning roleplaying games such as Call of Cthulhu, Pendragon, and RuneQuest are praised as being some of the most engaging and innovative of all time. With Chaosium games, you too can dream the dreams of dead gods, and help construct the universe from its essential runes.
For Time Without Tide at Chaosium, Brian Holland is the producer, Neil Robinson & Daria Pilarczyk are the executive sponsors, Adam Szelążek the layout designer, Martyna Starczewska an illustrator, Martyna Machnica & Monika Godyń are graphic designers, and Bridgett Jeffries a community manager. There are also countless team members supporting Time Without Tide behind the scenes.
DEVELOPMENTAL CREDITS
You’ll find detailed credits in every Time Without Tide book, but we want thank the many external contributors, past, present, and future, who help make Time Without Tide a reality: Adam Duncan, Adam Gardner, Augustinas Raginskis, George Bullen, Jessica Lee, Léo Chérel, Loïc Muzy, Lucas Prado Faião, Marc Johnston, Marc Moreau, Meredith Katz, Ruth Bosch, Shadi Kamrani, Tom Robinson, Tom Williams, and Yuchen Wang, plus the team at Backerkit, Vala Marketing, and Titan-Forge.
CREATORS/DEVELOPERS
Dave and Jim have been creating games together for over 30 years. They’re 32, so the early ones were a bit rubbish. In the three decades since, they've worked on dozens of projects at Chaosium, contributed to several award winning tabletop/video games, and finally stopped chewing crayons.
TY CAREY
ART DIRECTOR
Ty Carey is Time Without Tide’s Art Director and the co-founder of game development studio League of Geeks. He was discovered underneath a monolith and is controlled by an alien tulpa. He has dedicated himself to manifesting the dreamlands on our prime material plane. Having discovered Call of Cthulhu at an early age, he ignored the shopkeeper's advice to his father that it was “too much for a 11 year old” and it changed his life forever.
CHAOSIUM
Chaosium was founded by visionary game designer Greg Stafford in 1975. For more than 50 years, Chaosium has captivated gamers, readers, and mythic adventurers worldwide. Our award-winning roleplaying games such as Call of Cthulhu, Pendragon, and RuneQuest are praised as being some of the most engaging and innovative of all time. With Chaosium games, you too can dream the dreams of dead gods, and help construct the universe from its essential runes.
For Time Without Tide at Chaosium, Brian Holland is the producer, Neil Robinson & Daria Pilarczyk are the executive sponsors, Adam Szelążek the layout designer, Martyna Starczewska an illustrator, Martyna Machnica & Monika Godyń are graphic designers, and Bridgett Jeffries a community manager. There are also countless team members supporting Time Without Tide behind the scenes.
DEVELOPMENTAL CREDITS
You’ll find detailed credits in every Time Without Tide book, but we want thank the many external contributors, past, present, and future, who help make Time Without Tide a reality: Adam Duncan, Adam Gardner, Augustinas Raginskis, George Bullen, Jessica Lee, Léo Chérel, Loïc Muzy, Lucas Prado Faião, Marc Johnston, Marc Moreau, Meredith Katz, Ruth Bosch, Shadi Kamrani, Tom Robinson, Tom Williams, and Yuchen Wang, plus the team at Backerkit, Vala Marketing, and Titan-Forge.
FUFILMENT
Fulfillment will be handled by Chaosium and our distribution partners. We expect this Backerkit campaign will be printed, shipped, and completely fulfilled within 1 year of the crowdfunding window ending.
That means all rewards will arrive by the end of September 2027.
Digital rewards will be distributed as soon as they’re ready, fulfilled by DriveThruRPG.
The crowdfunding campaign ends in the final days of Q3, 2026. We’ll start printing in Q4, and ship as soon as we can.
SHIPPING ESTIMATES
United States
Delver & Fancy Delver: $20
Guildmaster & Fancy Guildmaster: $20
Merchant (Retail): FREE
Canada
Delver & Fancy Delver: $20
Guildmaster & Fancy Guildmaster: $20
Merchant (Retail): FREE
European Union
Delver & Fancy Delver: $20
Guildmaster & Fancy Guildmaster: $20
Merchant (Retail): FREE
United Kingdom
Delver & Fancy Delver: $11
Guildmaster & Fancy Guildmaster: $22
Merchant (Retail): FREE
Australia
Delver & Fancy Delver: $19
Guildmaster & Fancy Guildmaster: $23
Merchant (Retail): FREE
China
Delver & Fancy Delver: $16
Guildmaster & Fancy Guildmaster: $16
Merchant (Retail): FREE
US, CANADA, EU, and AUSTRALIA-Friendly Shipping
Please note that these prices are indicative only. Final prices may vary and physical add-ons will increase the total shipping cost. The products seen on this page are still in development, so their final presentation may differ.
Due to UN and EU restrictions/sanctions we are not able to ship to: Belarus, Central African Republic, Cimea (Region of Ukraine), Democratic People's Republic of Korea (North Korea), Democratic Republic of Kongo, Eritrea, Guinea-Bissau, Iran, Iraq, Syria, and Yemen. We are also unable to ship to Brazil at this moment, but we are working on making it possible.
Finally, the products seen on this page are still in development, so their final presentation may differ. Note that Backerkit will charge your card on the last day of the campaign.
That means all rewards will arrive by the end of September 2027.
Digital rewards will be distributed as soon as they’re ready, fulfilled by DriveThruRPG.
The crowdfunding campaign ends in the final days of Q3, 2026. We’ll start printing in Q4, and ship as soon as we can.
SHIPPING ESTIMATES
United States
Delver & Fancy Delver: $20
Guildmaster & Fancy Guildmaster: $20
Merchant (Retail): FREE
Canada
Delver & Fancy Delver: $20
Guildmaster & Fancy Guildmaster: $20
Merchant (Retail): FREE
European Union
Delver & Fancy Delver: $20
Guildmaster & Fancy Guildmaster: $20
Merchant (Retail): FREE
United Kingdom
Delver & Fancy Delver: $11
Guildmaster & Fancy Guildmaster: $22
Merchant (Retail): FREE
Australia
Delver & Fancy Delver: $19
Guildmaster & Fancy Guildmaster: $23
Merchant (Retail): FREE
China
Delver & Fancy Delver: $16
Guildmaster & Fancy Guildmaster: $16
Merchant (Retail): FREE
US, CANADA, EU, and AUSTRALIA-Friendly Shipping
Please note that these prices are indicative only. Final prices may vary and physical add-ons will increase the total shipping cost. The products seen on this page are still in development, so their final presentation may differ.
Due to UN and EU restrictions/sanctions we are not able to ship to: Belarus, Central African Republic, Cimea (Region of Ukraine), Democratic People's Republic of Korea (North Korea), Democratic Republic of Kongo, Eritrea, Guinea-Bissau, Iran, Iraq, Syria, and Yemen. We are also unable to ship to Brazil at this moment, but we are working on making it possible.
Finally, the products seen on this page are still in development, so their final presentation may differ. Note that Backerkit will charge your card on the last day of the campaign.
If you believe that this project is not in compliance with BackerKit’s Community Guidelines or Terms of Service, you can file a report by sending a message via this link: Report this project