Hello Backers! We’ve got some logistical news. Over the next few days, we'll be sending out our shipping surveys. Everybody should get an email asking for a few details, like where you'd like us to send your books. Most information should be automatically applied as you go through the survey. Please don't hesitate to reach out to us if you run into any issues!
One quick note for those who are both early backers AND who pledged for digital rewards only. You will have one extra box to fill out in the survey. This is because digital rewards don’t usually require shipping details but we need to account for your early backer pin!
These surveys also coincide with our preorder store coming online. So if you missed out on the campaign or if you'd like to expand your pledge, you can do so here.
On to other news! Since the campaign ended, the Time Without Tide team have been hard at work polishing off the game and working on adding all additional elements unlocked as stretch goals. Thank you again for supporting TWT! It's thanks to you we can do this.
Over the next few weeks, we've also got TWT events happening at a few Chaosium conventions. First, you can join Impromptu Con this weekend wherever you are in the world for a Q&A with creators Dave and Jim. They’ll be showing off some material from the core rulebook, as well as answering whatever questions folks have about Time Without Tide.
A graphic for Impromptu Con - Find out more from the Chaosium Discord.
For folks looking to connect in person, there will be a similar event at Chaosium Con NZ, in Wellington later this month. We’ll also be running games of TWT. Swing past and say hi if you just happen to be in the area!
A graphic for Chaosium Con NZ - Wellington, Nov 21-22.
We'd also like to say a huge thanks to everyone who's been running games of TWT all over the world. We’re still overwhelmed by the enormous support everyone has shown for the game. With this survey going out, we’re glad to be one step closer towards getting the game into your hands.
That's all for today. Thanks Delvers! Keep the Light.
Onwards! Time Without Tide is funded. Your support has made this game a reality. The entire Chaosium team is thrilled that over two-thousand Delvers have come together to join us on this adventure into the fog. We want to thank each and every one of you for bringing Time Without Tide to life. Now comes the fun part. While things slow down on Backerkit, they'll start to speed up elsewhere as we keep working to get Time Without Tide into your hands. First of all, keep an eye on your inbox. We'll be sending a survey in the coming days to gather everyone's shipping details and other logistical information. Expect to see further news and updates as development continues. We'll still be around to answer everybody's questions here on Backerkit, the Chaosium Discord, and all the other usual places.
Thank you for supporting Time Without Tide. We are signing off for today, but we'll be back again soon. Until then Delvers, keep the light.
Home stretch! Just a few hours left to get your pledge in for Time Without Tide. Thank you so much to everybody who has jumped in to share your love and support. We'll have more news coming as the campaign draws to a close, but for now, here's some more Time Without Tide news and goodies for everyone to enjoy.
First, in some absolutely excellent news, Saltball is saved! Fans of this truly ridiculous sport won't be denied! We'll be dusting off one of our very favorite darlings and proudly showing them off. For a little Saltball teaser, check the poll at the end of this update.
In other news, Scryglass Studios has just released episode three of a Time Without Tide liveplay previewing one of the adventures from Into the Fog. Take a look to see a healthy dose of mirth (and misery) on display. Which of the bizarre puzzles on display in this adventure do you think you'd excel at?
And hey, what's a relay? Well, they're one of the most mechanically and narratively interesting parts of Time Without Tide. Here's the next instalment in our shortform video series. For those who you who prefer something a little longer, then consider checking out the Aussie Roll Call podcast. It's almost an hour of TWT discussion, covering gameplay, development history, art direction, and more.
Remember, this is your last chance to get to get your pledge in before the official campaign window closes. Don't wait! Every backer helps Time Without Tide be the best it can be. They also help us release ridiculous backer polls like this one.
There's just over 24 hours left to back Time Without Tide on Backerkit. Remember to get your pledges in before the countdown hits zero!
We're happy to say that our last day has kicked off with a bang as we pass another stretch goal! Fittingly, Saltball is up next. Will the World of Fog's special in-world sport scrape through in the final innings/quarter/round/salt-shake? It certainly stands a fighting chance.
Speaking of fighting, here's another entry in our short-form video series. Are there any mechanics you'd like us to talk about? Let us know in the comments!
Our campaign is ending in less than three days. Don’t miss out on backing Time Without Tide. Remember, every pledge pushes us closer to our next stretch goal. The result of the community's votes, our digital cartography set stretch goal, is within reach! Help us get over the line.
For the rest of today's update, here’s the next installment in our TWT short-form video series.
We've also got a special backer poll. This time, we want to talk about Saltport. There are several districts in the Last City, each with their own history, atmosphere, and Saltball team. Here’s four of them. Which would you pick for your Delver’s origin story?
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