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Time Without Tide: Mirth & Misery in a World of Fog

Time Without Tide: Mirth & Misery in a World of Fog

A TTRPG of exploration and adventure in a fog-shrouded faux-Victorian apocalypse. You are a Delver. Hold your lantern high and venture into the unknown. Fight horrors, discover marvels, and protect the odd survivors of the fallen moon.

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user avatar image for Rick Meints
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11 projects fulfilled since 2013

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Time Without Tide is a tabletop role-playing game of exploration and adventure within a fog shrouded, faux-Victorian, post-apocalyptic world.

You are a Delver, one of the determined heroes who journey beyond fortified walls on fantastic voyages into the world of Fog. Lanterns held high to ward off the Unknown, you will face bizarre horrors, discover glimmering marvels, and protect the odd survivors of the fallen moon.
Time Without Tide blends character-driven intrigue, grand voyages, and strategic tactical combat. Use diplomacy and creativity to explore the richly detailed World of Fog, then use a highly customizable character development system to reinforce your bark with bite.
See those poor hungry orphans? They seem so sad, cold, and vulnerable. Don't you want to take them in, give them a better life? Don't be fooled. They're orphans by choice. They killed their parents and got a taste for parricide. Sign those adoption papers, and you'll be next.
  • An entirely new system & setting.
  • Open character generation. Make the Delver you want!
  • A bestiary packed with strange, fog-shaped monsters.
  • Huge world filled with mystery and adventure.
  • Items, vehicle, companions, features, and strange adaptations that mutate your Delver, granting them bizarre powers. 
  • Gorgeous artworks created by a team of cartographers and illustrators.
  • Expanded support including a FREE scenario in the Time Without Tide: Quickstart

Latest from the Creator
James Coquillat
1 day ago
First Light
First Light

Time Without Tide is here. You can download the Quickstart rules right now and start playing. After close to a decade of total development time, the fog has parted. For us, the Time Without Tide team, it’s surreal.

This is only the beginning!

We’ve got so much more to show across the course of this campaign. We want to talk about everything. We’ll show you how the game works, talk about its development, geek-out about the world, ask you what you want to know, and answer your questions. First of all though, we need to say thanks. To all of you reading this update, all of you following this project, we appreciate you.

You can get further involved in Time Without Tide by joining the conversation on the Chaosium Discord. There’s a dedicated channel there where you can speak directly to the team, as well as with other players. Some channel members are already sharing their wonderful experiences with the Quickstart.

A printed Quickstart shared by Discord member Olivia Yeo.
We’ll be back with another update soon where we will talk more about the game. Please tell us what you'd like to hear about! You can vote in our poll to help us determine what to discuss next. Please feel free to expand upon your answer in the comments. For those with absolutely burning questions, please join us on the Chaosium YouTube Channel for a live AMA on July 20th 7pm EDT (a recording will be posted later). Thanks everybody.
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