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James Coquillat
CREATOR

Project Update: How Would You Keep the Light?

Light burns back the fog! Without lanterns, it will swarm your Delvers. It takes cunning and bravery to fight this mutating miasma and there are dozens of different strategies you can deploy to beat it. We want to know what approach you'd take.

Light and ward is the topic of our latest short-form video. Take a look to learn the basics, and download the free Time Without Tide: Quickstart to get some more comprehensive rules. When you feel like you know how you'd keep the light, take a look at the poll below.

We want to know how you'd approach lighting the battlefield in Time Without Tide. Do you think it's better to have one potentially vulnerable light-bearer, or to distribute the duty amongst your entire relay crew? One masterful lantern-bearer might perform better than several less specialized Delvers, but they're also a single point of failure. Spreading the burden is safer, but it means more Delvers will get tied up juggling lanterns instead of carrying bigger weapons.

If neither option appeals to you, then you could always try a more radical approach. Maybe you'll minimize the light your party uses and trust that you can resist the fog's effects. You could even try to acquire special items, like fog masks, that can help you stay safe on the battlefield while you're outside the light.

We want the wisdom of the crowds. Let us know your approach. We've asked several strangers unfamiliar with Time Without Tide for their opinion, but their answers are always things like "Who are you?" and "What are you talking about?". Which of the following would you favor?
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