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Kyle Strong
20 days ago
Huntsman Level 1-10 Preview available now, and progress report.
It's July! I've been silent here on Backerkit, but work on Huntsman has been quietly chugging along at pace. Since May I've:
- Been running a playtesting campaign to evaluate the class in long-term play, particularly regarding Cruelty and related features.
- Designed and tested many new features and abilities. The core class and three initial subclasses are now complete all the way to 10th Level, and I even reworked most of the Mind Killer (formerly Planes Walker) features.
- Begun designing the Dragon Acolyte and Spell Breaker subclasses. Dragon Acolyte is coming along nicely, and is currently being tested at 3rd level. Spell Breaker is honestly presenting a challenge in regard to nailing down the theming/identity and limiting the scope to what's feasible for a subclass; but it just needs more iteration as with the Mind Killer.
- Playtested the Rival Huntsman, which I'm quite happy with. Huntsman Retainers are still in the works.
- Developed an ideas list and plan for treasures, i.e. the Huntsman's Arsenal. Designing these is my next priority, as I need to present them to Monster Backers for selection before commissioning artwork for them.
- Been working on art commissions to depict a huntsman/huntswoman of each subclass, and each Monster Within. Check out these WIP pieces showing the Flaying Fiend and Eldritch Ascendant!

I'm currently on track to deliver version 1.0 in October as planned, with the launch date being October 26th. Just in time for Halloween! But if you'd rather not wait, backers can download the PDF below which basically extends the Class Preview through 10th Level and start hunting now. Do note that some higher level features/abilities are untested, especially the 6th and 9th level heroic abilities.

If you or your players have taken the Huntsman for a spin, I'd love to hear from you!
Hop into the #huntsman channel on the Draw Steel Brewery Discord, or e-mail me at [email protected].  

Thanks for your patience and support. Probably less time before the next update as the full launch approaches.
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Kyle Strong
3 months ago
3rd Stretch Goal! 9 hours left!
This booklet is going to be awesome! $4000 is a great budget to get plenty of killer artwork so that the class is inspirational both mechanically and visually. We'll have various huntswomen and huntsmen, the Monster Within for each of the five subclasses, and many of the cool Treasures in the Huntsman's Arsenal!

Before I forget- go check out the Gunslinger and the Knight, here on Backerkit! I talk shop with Tamwin and Jacons all the time, and have had a blast playtesting their classes.

I've been steadily making more progress both on the design and playtesting sides. 
Planes Walker and Spell Warder have actually been renamed to Mind Killer and Spell Breaker, mostly to better fit the abilities but also to be edgier 😆. 
Dragon Acolyte and Spell Breaker have a good footing now; I'll try to share a taste of them before long.
Recently I got back to finishing up the last few levels. Making 9-cost and 11-cost abilities is so fun, especially when I can stack Cruelty on top! Those with playtest access should be able to do 9th and 10th level soon.
After that, I'll focus on Treasures. Expect a plan for Monster backers and other commission sponsors to select their treasures for illustration in the next update. 

That's all for now. Thanks again for making this crowdfunder a huge success! 
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Kyle Strong
4 months ago
First stretch goal, Goblin Points, and patches.
Backers keep streaming in steadily, helping us unlock the Dragon Acolyte! In response to that and an opportune playtest coming up, I expect to share the first preview of rules for the Dragon Acolyte and Spell Warder in a few weeks.

My interview on Goblin Points went live a few days ago. Big thanks to Jon de Nor for leaping at the chance to work me into his schedule and promote the crowdfunder.

I recently updated the Huntsman Class Preview and the Chuckling Chest Games sourcebook for Forge Steel. They're located in the same spots, so it should be easy to download the latest versions. Here are the patch notes...

Huntsman v0.6.3- Cruel Your Jets
Adjustments to the class resource economy, Dark Betrayal, and Prey Response.

Notable changes:
- Huntsmen now gain 1 cruelty whenever they spend a recovery, but may choose not to if outside of combat.
- Decreased Spend Insight cost of subclass maneuvers from 3 to 2.
- Added a 1 insight cost to Prey Response and adjusted the cruelty spend.
- Dark Betrayal is now limited to once per round, and serves as a complete director turn instead of a precursor to a monster turn.
- Added a function to Blessing of Night’s Bane to change the damage type of Night Watcher abilities.

Huntsman v0.6.4- Fearsome Flavoring
Updates to subclass features, flavor text, and Insight economy.

Notable changes:
- Changed some flavor text in the class intro and Dark Metamorphosis to better reflect the voluntary nature of huntsmen becoming monsters.
- Clarified how Kits/Treasures work during Dark Metamorphosis. 
- Reverted Spend Insight costs of subclass maneuvers, but added one insight gain to the enemy-death HR trigger.
- Added Telepathic Speech feature for Planes Walker at 5th Level.
- Added 8th Level subclass features.
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Kyle Strong
4 months ago
First Goal Met. Huntsman is funded!
Didn't even take 3 days. Wow. Thank you all so much for the generosity, and for putting trust in a newbie like me. 

But this is just the beginning! 

More eyes on the Huntsman come with more scrutiny- a good asset that's helped me to catch some "bugs" and refine the class a bit. I'll be posting a revised version of the Class Preview next Wednesday, which is also when my interview with Jon on Goblin Points releases.

There's $2500 more worth of Huntsman to be made. So keep sharing the project around. And for those who were hesitant, now's a great time to become a backer!

As for me, I'm focused on finishing the first draft of 3rd/4th Echelon, and starting to explore the Codex.
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PROJECT UPDATE
Kyle Strong
CREATOR
20 days ago

Project Update: Huntsman Level 1-10 Preview available now, and progress report.

It's July! I've been silent here on Backerkit, but work on Huntsman has been quietly chugging along at pace. Since May I've:
- Been running a playtesting campaign to evaluate the class in long-term play, particularly regarding Cruelty and related features.
- Designed and tested many new features and abilities. The core class and three initial subclasses are now complete all the way to 10th Level, and I even reworked most of the Mind Killer (formerly Planes Walker) features.
- Begun designing the Dragon Acolyte and Spell Breaker subclasses. Dragon Acolyte is coming along nicely, and is currently being tested at 3rd level. Spell Breaker is honestly presenting a challenge in regard to nailing down the theming/identity and limiting the scope to what's feasible for a subclass; but it just needs more iteration as with the Mind Killer.
- Playtested the Rival Huntsman, which I'm quite happy with. Huntsman Retainers are still in the works.
- Developed an ideas list and plan for treasures, i.e. the Huntsman's Arsenal. Designing these is my next priority, as I need to present them to Monster Backers for selection before commissioning artwork for them.
- Been working on art commissions to depict a huntsman/huntswoman of each subclass, and each Monster Within. Check out these WIP pieces showing the Flaying Fiend and Eldritch Ascendant!

I'm currently on track to deliver version 1.0 in October as planned, with the launch date being October 26th. Just in time for Halloween! But if you'd rather not wait, backers can download the PDF below which basically extends the Class Preview through 10th Level and start hunting now. Do note that some higher level features/abilities are untested, especially the 6th and 9th level heroic abilities.

If you or your players have taken the Huntsman for a spin, I'd love to hear from you!
Hop into the #huntsman channel on the Draw Steel Brewery Discord, or e-mail me at [email protected].  

Thanks for your patience and support. Probably less time before the next update as the full launch approaches.
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PROJECT UPDATE
Kyle Strong
CREATOR
3 months ago

Project Update: 3rd Stretch Goal! 9 hours left!

This booklet is going to be awesome! $4000 is a great budget to get plenty of killer artwork so that the class is inspirational both mechanically and visually. We'll have various huntswomen and huntsmen, the Monster Within for each of the five subclasses, and many of the cool Treasures in the Huntsman's Arsenal!

Before I forget- go check out the Gunslinger and the Knight, here on Backerkit! I talk shop with Tamwin and Jacons all the time, and have had a blast playtesting their classes.

I've been steadily making more progress both on the design and playtesting sides. 
Planes Walker and Spell Warder have actually been renamed to Mind Killer and Spell Breaker, mostly to better fit the abilities but also to be edgier 😆. 
Dragon Acolyte and Spell Breaker have a good footing now; I'll try to share a taste of them before long.
Recently I got back to finishing up the last few levels. Making 9-cost and 11-cost abilities is so fun, especially when I can stack Cruelty on top! Those with playtest access should be able to do 9th and 10th level soon.
After that, I'll focus on Treasures. Expect a plan for Monster backers and other commission sponsors to select their treasures for illustration in the next update. 

That's all for now. Thanks again for making this crowdfunder a huge success! 
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PROJECT UPDATE
Kyle Strong
CREATOR
4 months ago

Project Update: First stretch goal, Goblin Points, and patches.

Backers keep streaming in steadily, helping us unlock the Dragon Acolyte! In response to that and an opportune playtest coming up, I expect to share the first preview of rules for the Dragon Acolyte and Spell Warder in a few weeks.

My interview on Goblin Points went live a few days ago. Big thanks to Jon de Nor for leaping at the chance to work me into his schedule and promote the crowdfunder.

I recently updated the Huntsman Class Preview and the Chuckling Chest Games sourcebook for Forge Steel. They're located in the same spots, so it should be easy to download the latest versions. Here are the patch notes...

Huntsman v0.6.3- Cruel Your Jets
Adjustments to the class resource economy, Dark Betrayal, and Prey Response.

Notable changes:
- Huntsmen now gain 1 cruelty whenever they spend a recovery, but may choose not to if outside of combat.
- Decreased Spend Insight cost of subclass maneuvers from 3 to 2.
- Added a 1 insight cost to Prey Response and adjusted the cruelty spend.
- Dark Betrayal is now limited to once per round, and serves as a complete director turn instead of a precursor to a monster turn.
- Added a function to Blessing of Night’s Bane to change the damage type of Night Watcher abilities.

Huntsman v0.6.4- Fearsome Flavoring
Updates to subclass features, flavor text, and Insight economy.

Notable changes:
- Changed some flavor text in the class intro and Dark Metamorphosis to better reflect the voluntary nature of huntsmen becoming monsters.
- Clarified how Kits/Treasures work during Dark Metamorphosis. 
- Reverted Spend Insight costs of subclass maneuvers, but added one insight gain to the enemy-death HR trigger.
- Added Telepathic Speech feature for Planes Walker at 5th Level.
- Added 8th Level subclass features.
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Proud to be the 69th backer 😎 on @BackerKit Crowdfunding for The Huntsman - A Class of Monstrous Experts for Draw Steel!

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PROJECT UPDATE
Kyle Strong
CREATOR
4 months ago

Project Update: First Goal Met. Huntsman is funded!

Didn't even take 3 days. Wow. Thank you all so much for the generosity, and for putting trust in a newbie like me. 

But this is just the beginning! 

More eyes on the Huntsman come with more scrutiny- a good asset that's helped me to catch some "bugs" and refine the class a bit. I'll be posting a revised version of the Class Preview next Wednesday, which is also when my interview with Jon on Goblin Points releases.

There's $2500 more worth of Huntsman to be made. So keep sharing the project around. And for those who were hesitant, now's a great time to become a backer!

As for me, I'm focused on finishing the first draft of 3rd/4th Echelon, and starting to explore the Codex.
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Bluesky

Facebook

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