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Road Rage (Digital PDF)
A$46about $32.680 purchasedThe full-throttle rules of the wasteland, delivered straight to your device. This digital edition of Road Rage puts the entire game at your fingertips: a roleplaying game of busted rigs, raged-out Battlers, and the burning roads they call home. Build your Battler, ride hard, and rage harder as you fight, scavenge, and scheme your way to the Final Destination. Whether you're riding solo or leading a crew through the dust, the PDF is fully bookmarked and ready to roll. Print it, preload it, or keep it close on the road. Survival comes in megabytes now.EditIncludes 1 item
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×1Road Rage (Digital PDF)
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Road Rage Character Sheet (Digital PDF)
A$15about $10.660 purchasedBuild your Battler. Track your rage. Leave no scrap behind. This form-fillable PDF character sheet is designed for easy use on any device or for home printing. Log your Skills, Traits, Gear, and RAGE Pool all in one place and ready to roll wherever the road takes you. No mess. No fuss. Just pure post-apocalyptic chaos, one click at a time.EditIncludes 1 item
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×1Road Rage Character Sheets (Digital PDF)
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FEATURED
Road Rage (Physical Standard Hardcover Book)
A$69about $49.020 purchasedThis ain’t just a book, it’s your survival manual for the toxic, mutant-blasted, fuel-starved wasteland known as The Nothingmore. Inside these grease-stained pages are the full rules for Road Rage: a roleplaying game of busted rigs, raged-out Battlers, and the burning roads they call home. Build your Battler, ride hard, and rage harder as you fight, scavenge, and scheme your way to the Final Destination. Bound in a solid hardcover tough enough to take a hit from a crowbar, this is the definitive edition for those who like their TTRPG games as heavy as their engines.EditIncludes 1 item
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×1Road Rage (Standard Physical Hardcover)
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Ventures Card Deck
A$46about $32.680 purchased52 ways to throw your crew into the fire. This 52-card deck is packed with brutal rig wars, risky routes, and wasteland weirdness — designed to generate random Venture scenarios on the fly. Whether you're planning a full campaign or need instant trouble between stops, these cards keep the road deadly and the story rolling. Cut the deck. Flip a card. The road answers back.EditIncludes 1 item
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×1Venture Card Deck (Physical)
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Gear Card Deck
A$46about $32.680 purchased52 tools of survival, destruction, and style. Each card in this 52-card deck features a unique piece of Gear, straight from the Road Rage rules. Weapons, armor, rigs, junk tech, and wasteland oddities, ready to hand out, draft, or loot mid-session. Easy to use, hard to let go. 'Cause in the wastes, what you carry might just carry you.EditIncludes 1 item
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×1Gear Card Deck (Physical)
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FEATURED
Road Rage Custom Metallic Dice
A$107about $76.020 purchasedForged in fury and splattered with the toxic blood of the Nothingmore. This custom set includes 8 hefty d6s and 6 vicious d4s, cast in antique copper metal and stained with a radioactive splatter straight from the wastes. Built for the RAGE system, these dice hit the table like a steel-toothed war rig—loud, heavy, and deadly. Roll like a real Battler. Leave plastic to the weak.EditIncludes 1 item
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×1Road Rage Metallic Dice Set (Physical)
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Road Master's Screen
A$30about $21.310 purchasedYour shield behind the wheel of chaos. This rugged, landscape-format Road Master’s Screen puts all the vital Road Rage rules and quick-reference tables right where you need them: behind a wall of twisted metal and scorched art. Keep your secrets hidden, your notes safe, and your players guessing. Every good Road Master needs a barrier between them and the blast zone.EditIncludes 1 item
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×1Road Master's Screen (Physical)
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Battler's Journal (Physical Softcover)
A$30about $21.310 purchasedTrack your scars, schemes, and scrapped victories. This rugged player's journal is designed for recording your Battler’s journey across the wastes of the Nothingmore. With space for character details, upgrades, loot, crew notes, and grim scribblings from the road, it’s the perfect companion for long hauls and desperate fights. Every great story leaves a mark. This is where you write yours.EditIncludes 1 item
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×1Battler's Journal (Physical)
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FEATURED
Road Rage (Exclusive Limited Edition Hardcover Book)
A$122about $86.680 purchasedBuilt for the chosen few who ride till the end. This exclusive, limited-run hardcover features a stunning foil-stamped alternate cover, a satin ribbon bookmark, and all the grit-packed rules of Road Rage beneath a shell of pure fury. Designed for collectors, hardcore Battlers, and Road Masters who want to rule with style. Once they’re gone, they’re gone. No reprints. No mercy.EditIncludes 1 item
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×1Road Rage (Exclusive Limited Edition Hardcover)
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The Haunt - Daggerwood Dungeon Delves (PDF for D&D 5e)
A$14about $9.950 purchasedPremium-quality, color PDF adventure module for D&D 5e (2014). Maps, Monster Stat Blocks, and Paper Miniatures all included. A one shot, 6-8 hour Horror themed adventure, designed for characters of 4th or 5th level. Customer Testimonials: "My players were afraid to enter a room but were also excited!" "Solid story!" "My players had a blast and it was a fun adventure to run."..."they all enjoyed the atmosphere of the adventure and commented that the creepy stuff definitely felt creepy." "This is truly awesome. Well Done!" Unlock the secrets and drive back the evil from Montarthas Manor In ages past, an ancient town was lost and destroyed to a seige of orcs. Only one building survived and to this day, the manor is the only still standing building to be seen for miles around. Some say it is haunted, a few whispers of great treasures within, whilst others whisper that it is the manor itself that lives! No one knows for sure, only that a great evil haunts its halls. Do you dare enter Montarthas Manor?! DISCLAIMER! This will be a challenging adventure for 4th level player groups of 3 to 5 players with some deadly encounters. However, ideally The Haunt is tailored as a medium difficulty adventure with plenty of excitement, horror, suspense and danger for a 5th level party of 4 to 5 players.Edit -
Shavaka Rises - Daggerwood Dungeon Delves (PDF for D&D 5e)
A$14about $9.950 purchasedA tier 1 horror themed adventure for Dungeons & Dragons 5e (2014) designed to be completed in about 4-6 hours of play. The heroes have been approached by a finely dressed human wizard named ‘Elel’. He advises that he has been searching for the group for some time, having learned of their bravery in recently overheard bard’s tales. Elel offers the party a mission; enter the Tomb of Shavaka at the edge of the desert and retrieve the lost Amulet of Shavaka. The amulet was last seen many years ago disappearing into an ancient tomb deep within the desert. It had been hung around the neck of a daring adventurer in search of the wealth of a long-dead king. It and its wearer were never seen again. They say that the undead now walk the tomb's passages and no local villager will go near it. Are your players ready to enter the tomb in search for the Amulet of Shavaka? The King awaits! Adventure Level Scaling: Almost every combat encounter, unless noted, has been calculated to present a tough challenge (upper end of Hard) for four characters of 2nd level – that is, APL (average party level) is 2, though level adjustment notes are provided for each encounter along the way for levels 1 & 3.Edit -
Struggle in Three Horn Valley - Daggerwood Dungeon Delves (PDF for D&D 5e)
A$14about $9.950 purchasedPremium-quality, color PDF adventure module for D&D 5e (2014). Maps and Monster Stat Blocks included. Survive the dinosaur jungle, protect the ruined fortress, and save the lost tribe from a wretched band of pirates! A survival-based, 6-8 hour Dinosaur & Pirate themed adventure, designed for characters of 3rd or 4th level. The Lost Island of Selu, hidden deep in a magical fog in the uncharted waters far off the coast, is inhabited by dinosaurs, lizardfolk, jungle creatures, and warrior tribes. The Paku tribe, who have lived in peace for as long as the eldest elder can remember, is now in danger of annihilation from a pirate menace. The Paku’s only hope lies with a small group of heroes who have washed ashore. It will be their task to help protect the good people of the Paku tribe. First, though, they must survive the wilds on the Lost Island of Selu!Edit -
The Chronomancer's Guide to the Future: Part 1 (PDF for D&D 5e)
A$30about $21.310 purchasedFor D&D 5e (2014) Fully hyperlinked and bookmarked remastered PDF Take YOUR campaign setting into a strange new cyberpunk future! Within this guide you will find: 158 x Illustrated pages to get the imagination running 3 x Alternate Theories on Time Travel 4 x New Mechanics on Augmentations, Driving, Hacking, & Complex Device Crafting 10 x New Factions, Guilds, & Major Corporations 6 x Modern Gods 1 x New Plane of Existence ("Cyberspace") 8 x New Vehicles 6 x New "Potions" 3 x New Viruses 4 x New Diseases 2 X New Conditions 2 x New Races ("Mechanoids") 2 x New Racial Traits 4 x New Backgrounds 6 x New Feats 24 x New Subclasses 27 x NPC's of the Future 50 x New Minor-Feats ("Augmentations") 13 x New Weapons & Ammunition 12 x New Armors 19 x New Modern Items 6 x New Modern Tools 12 x New Specialty Devices 6 x New Magic Items 35 x New Spells ("Chronomancy" & "Technomancy") 1x Level-1 adventure introducing time travel to your campaign (SET IN HELL?!) 28 x New Monsters 5 x Random Tables for building your futureEdit -
The Chronomancer's Guide to the Future: Part 1 (Hardcover)
A$75about $53.290 purchasedFor D&D 5e (2014) Premium-quality, color printed Hardcover book. Take YOUR campaign setting into a strange new cyberpunk future! Within this guide you will find: 158 x Illustrated pages to get the imagination running 3 x Alternate Theories on Time Travel 4 x New Mechanics on Augmentations, Driving, Hacking, & Complex Device Crafting 10 x New Factions, Guilds, & Major Corporations 6 x Modern Gods 1 x New Plane of Existence ("Cyberspace") 8 x New Vehicles 6 x New "Potions" 3 x New Viruses 4 x New Diseases 2 X New Conditions 2 x New Races ("Mechanoids") 2 x New Racial Traits 4 x New Backgrounds 6 x New Feats 24 x New Subclasses 27 x NPC's of the Future 50 x New Minor-Feats ("Augmentations") 13 x New Weapons & Ammunition 12 x New Armors 19 x New Modern Items 6 x New Modern Tools 12 x New Specialty Devices 6 x New Magic Items 35 x New Spells ("Chronomancy" & "Technomancy") 1x Level-1 adventure introducing time travel to your campaign (SET IN HELL?!) 28 x New Monsters 5 x Random Tables for building your futureEdit -
The Chronomancer's Guide to the Future: Part 2 (PDF for D&D 5e)
A$40about $28.420 purchasedFully hyperlinked and bookmarked PDF. A complete DM's toolbox and player options for running time travel campaigns set in your own campaign setting. You'll gain access to the secrets of the new Reweaved Multiverse and the Spinning Wheel. Join their fight in the Time Wars to prevent deviations to the Prime Timeline, or seek a way to free the Multiverse once more and return it to its chaotic state.Edit -
The Chronomancer's Guide to the Future: Part 2 (Hardcover)
A$75about $53.290 purchasedPremium-quality, color printed Hardcover book. A complete DM's toolbox and player options for running time travel campaigns set in your own campaign setting. You'll gain access to the secrets of the new Reweaved Multiverse and the Spinning Wheel. Join their fight in the Time Wars to prevent deviations to the Prime Timeline or seek a way to free the Multiverse once more and return it to its chaotic state.Edit -
The Deck of Many Paradoxes & Anomalies (Card Deck)
A$40about $28.420 purchasedA 100-card deck packaged in a timeless artistic tuck box for running Time Travel games in D&D 5e. This massive double deck of poker-sized cards allows all the randomness of time travel at your table. Complete with 100 random paranormal and paradoxical encounters designed to swing your world into the weird and temporally challenged.Edit -
The Deck of Many Paradoxes & Anomalies (Printable PDF)
A$20about $14.210 purchasedA 100-card printable PDF so you can print as many copies for your table as you want while running Time Travel adventures in D&D 5e. This massive double deck of poker-sized cards allows all the randomness of time travel at your table. Complete with 100 random paranormal and paradoxical encounters designed to swing your world into the weird and temporally challenged.Edit -
The Planar Codex (PDF for D&D 5e)
A$60about $42.630 purchasedFor D&D 5e (2014) A fully illustrated PDF complete with hyperlinks and bookmarks for easy navigation. This digital tome is jam-packed with player options for D&D 5th Edition giving you 108 planar subclasses, 18 playable species, new spells, and feats perfect for planar gaming. The Planar Codex presents as a Guided tour through the 9 Otherworldly Planes of Existance by the good-natured plane hopping rogue, Samantha Beckett. Samantha records her adventures with the people, places, and cultures she encounters across the planes. These records have culminated in The Planar Codex where Samantha lends her expert opinions through witty quotes and razor-sharp analysis. Her historical journaling recount her time on each of the nine planes as she presents her findings within this tome, acting as your guide and taking you on a whirlwind tour about the extravagant Otherworldly Planes. What’re you bringing to the gaming table with The Planar Codex? Here’s a peek inside: 108 New Subclasses: Each base 5th Edition class has one subclass per plane across nine unique planes of existence, totaling 108 playable subclasses. 18 New Species: Each of the Codex’s nine planes contains two unique species, including variant rules or subspecies options for each. 36 New Spells: For each of the nine planes covered in the Codex, this book provides unique and thematic spells tied to them. 54 New Feats: The dangerous planar landscape demands special skills.Edit -
The Planar Codex (Limited Edition Gold Hardcover)
A$85about $60.390 purchasedFor D&D 5e (2014) A Premium Edition 200 page illustrated hardbound book printed in partnership with industry-leading offset printing partners. All the Bells and Whistles This Limited Edition Premium physical book gives you all the bells and whistles with special extras: - Beautiful shiny GOLD foiled cover titling and highlights - A gorgeous golden satin sewn-in book ribbon This tome is jam-packed with player options for D&D 5th Edition giving you 108 planar subclasses, 18 playable species, new spells, and feats perfect for planar gaming. The Planar Codex presents as a Guided tour through the 9 Otherworldly Planes of Existence by the good-natured plane hopping rogue, Samantha Beckett. Samantha records her adventures with the people, places, and cultures she encounters across the planes. These records have culminated in The Planar Codex where Samantha lends her expert opinions through witty quotes and razor-sharp analysis. Her historical journaling recount her time on each of the nine planes as she presents her findings within this tome, acting as your guide and taking you on a whirlwind tour about the extravagant Otherworldly Planes. What’re you bringing to the gaming table with The Planar Codex? Here’s a peek inside: 108 New Subclasses: Each base 5th Edition class has one subclass per plane across nine unique planes of existence, totaling 108 playable subclasses. 18 New Species: Each of the Codex’s nine planes contains two unique species, including variant rules or subspecies options for each. 36 New Spells: For each of the nine planes covered in the Codex, this book provides unique and thematic spells tied to them. 54 New Feats: The dangerous planar landscape demands special skills.Edit -
Planar Spells (Card Deck)
A$35about $24.870 purchasedFor D&D 5e (2014) The planes are frighteningly diverse. Jump through one portal and you’re dealing with a devil trying to chain your eternal soul. Say the wrong word and you’re thrown into a world of rigid automatons confused by your soft exterior. What’re you bringing to the table with the Planar Spells card deck? Here’s a peek inside: 52 Spell Cards: For each of the nine planes covered in the Planar Codex, this Physical Poker-sized Deck contains 52 cards covering all 36 new D&D 5th Edition Planar Spells, along with 8 unique backs of card art pieces as found in The Planar Codex book. What Better Way to Organize Your Spell Book!Edit -
Planar Spells (PDF Printable Cards)
A$20about $14.210 purchasedFor D&D 5e (2014) A Printable PDF The planes are frighteningly diverse. Jump through one portal and you’re dealing with a devil trying to chain your eternal soul. Say the wrong word and you’re thrown into a world of rigid automatons confused by your soft exterior. What’re you bringing to the table with the Printable PDF Planar Spells cards? Here’s a peek inside: 52 Spell Cards: For each of the nine planes covered in the Planar Codex, this Printable PDF contains 52 cards covering all 36 new D&D 5th Edition Planar Spells as found in The Planar Codex book. What Better Way to Organize Your Spell Book!Edit